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[Event "rated variant:antichess game"] [Site "https://lichess.org/pHSwphE8"] [Date "2026.05.24"] [Round "-"] [White "TradeWin"] [Black "AobaraLight"] [Result "1-0"] [GameId "pHSwphE8"] [UTCDate "2026.05.24"] [UTCTime "21:35:37"] [WhiteElo "1194"] [BlackElo "1510"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Na3 { [%eval -1.79] } 2... Bxa3 { [%eval -3.43] } 3. bxa3 { [%eval -1.65] } 3... Qh4 { [%eval -2.61] } 4. Nh3? { (-2.61 → -4.53) Mistake. Rb1 was best. } { [%eval -4.53] } (4. Rb1 Qxh2 5. Rxb7 Bxb7 6. Rxh2 Bxg2 7. Rxg2 g6 8. Rxg6 hxg6 9. a4 Ne7) 4... Qxf2?? { (-4.53 → -2.10) Blunder. Qxh3 was best. } { [%eval -2.1] } (4... Qxh3 5. gxh3 a5 6. Qa4 b6 7. Qxa5 bxa5 8. a4 h5 9. a3) 5. Kxf2 { [%eval -2.76] } 5... g5?! { (-2.76 → -1.64) Inaccuracy. Ne7 was best. } { [%eval -1.64] } (5... Ne7 6. Rb1 b6 7. Rxb6 cxb6 8. Ng5 h6 9. Nxe6 fxe6 10. c4 a5 11. c5) 6. Nxg5 { [%eval -1.74] } 6... Nf6?? { (-1.74 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (6... Ke7 7. Nxh7 Rxh7 8. Rg1 Rxh2 9. Qa4 Rxg2 10. Qxa7 Rxa7 11. Rxg2 Rxa3 12. Rxg8) 7. Nxf7 { [%eval #13] } 7... Kxf7 { [%eval #12] } 8. Qb3 { [%eval #14] } 8... e5 { [%eval #12] } 9. Qxb7 { [%eval #12] } 9... Bxb7 { [%eval #11] } 10. e4 { [%eval #12] } 10... Bxe4 { [%eval #10] } 11. g4 { [%eval #10] } 11... Bxh1 { [%eval #8] } 12. Ba6 { [%eval #9] } 12... Nxa6 { [%eval #8] } 13. Rb1 { [%eval #8] } 13... Nxg4 { [%eval #7] } 14. Rb8?? { (Mate in 7 → -5.93) Lost forced checkmate sequence. Kf1 was best. } { [%eval -5.93] } (14. Kf1 Nxh2 15. c4 Nxf1 16. Bb2 Nxd2 17. Bxe5 Nxb1 18. Bxc7 Nxa3 19. c5 Nxc5) 14... Nxf2?? { (-5.93 → Mate in 6) Checkmate is now unavoidable. Nxh2 was best. } { [%eval #6] } (14... Nxh2 15. Rxh8) 15. Rxa8 { [%eval #6] } 15... Bxa8 { [%eval #5] } 16. d3 { [%eval #5] } 16... Nxd3 { [%eval #4] } 17. h4 { [%eval #4] } 17... Nxc1 { [%eval #3] } 18. h5 { [%eval #3] } 18... Nxa2 { [%eval #2] } 19. h6 { [%eval #2] } 19... Nxc3 { [%eval #1] } 20. a4 { [%eval #1] } 20... Nxa4# { Game ends by variant rule. } 1-0