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[Event "rated variant:antichess game"] [Site "https://lichess.org/pGU1ybKj"] [Date "2026.06.07"] [Round "-"] [White "vle3s"] [Black "Maha25"] [Result "1-0"] [GameId "pGU1ybKj"] [UTCDate "2026.06.07"] [UTCTime "10:03:32"] [WhiteElo "895"] [BlackElo "1077"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-41"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 0.54] } 2... bxa6?? { (0.54 → 6.97) Blunder. Nxa6 was best. } { [%eval 6.97] } (2... Nxa6 3. Na3 Nc7 4. b3 Ne6 5. Nb5 cxb5 6. d4 Nxd4 7. Qxd4) 3. Nc3?? { (6.97 → 0.09) Blunder. g3 was best. } { [%eval 0.09] } (3. g3 Nh6 4. b3 Rg8 5. Nc3 Qa5 6. Nb5 Qxa2 7. Rxa2 axb5) 3... Qa5?? { (0.09 → 2.38) Blunder. d5 was best. } { [%eval 2.38] } (3... d5) 4. Nb5?? { (2.38 → 0.25) Blunder. Nge2 was best. } { [%eval 0.25] } (4. Nge2 Qxa2 5. Rxa2 c5 6. Rxa6 Bxa6 7. d3 Bxd3 8. Qxd3 d5 9. Qxd5 Nc6) 4... Qxd2?? { (0.25 → 2.87) Blunder. cxb5 was best. } { [%eval 2.87] } (4... cxb5 5. c4 bxc4 6. Rb1 Qxd2 7. Kxd2 c3 8. Kxc3 d5 9. Qxd5 Nh6 10. Qxf7) 5. Nxa7?? { (2.87 → 0.69) Blunder. Kxd2 was best. } { [%eval 0.69] } (5. Kxd2) 5... Qxc2?? { (0.69 → Mate in 12) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #12] } (5... Qxe3 6. Qxd7 Kxd7 7. fxe3 Rxa7 8. Kd2 Ke6 9. Ne2 f5 10. g3 Nd7 11. c4) 6. Qxc2 { [%eval #12] } 6... Rxa7 { [%eval #11] } 7. Qxc6 { [%eval #11] } 7... Nxc6 { [%eval #10] } 8. b4 { [%eval #10] } 8... Nxb4 { [%eval #9] } 9. Rb1 { [%eval #9] } 9... Nxa2 { [%eval #8] } 10. Rb7?? { (Mate in 8 → -2.66) Lost forced checkmate sequence. Rb3 was best. } { [%eval -2.66] } (10. Rb3 Nxc1 11. Kd2 Nxb3 12. Ne2 Nxd2 13. e4 Nxe4 14. h4 Nxf2 15. h5 Nxh1) 10... Nxc1 { [%eval -2.62] } 11. Rxd7 { [%eval -2.95] } 11... Bxd7?? { (-2.95 → Mate in 7) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #7] } (11... Kxd7) 12. Ne2?? { (Mate in 7 → -6.14) Lost forced checkmate sequence. g4 was best. } { [%eval -6.14] } (12. g4 Bxg4 13. Nf3 Bxf3 14. Kf1 Bxh1 15. Ke2 Nxe2 16. e4 Bxe4 17. f4 Nxf4) 12... Nxe2 { [%eval -5.54] } 13. Kxe2 { [%eval -5.61] } 13... Bh3 { [%eval -5.79] } 14. gxh3 { [%eval -4.3] } 14... Nh6 { [%eval -4.23] } 15. h4 { [%eval -4.44] } 15... Ng4 { [%eval -3.53] } 16. Rd1?? { (-3.53 → Mate in 10) Checkmate is now unavoidable. f3 was best. } { [%eval #-10] } (16. f3 Nxh2 17. Rxh2 g5 18. hxg5 a5 19. Rxh7 Rxh7 20. f4 e5 21. fxe5 a4) 16... Nxe3 { [%eval #-10] } 17. Kxe3 { [%eval #-9] } 17... Kd8?? { (Mate in 9 → -2.54) Lost forced checkmate sequence. g5 was best. } { [%eval -2.54] } (17... g5 18. hxg5 Kd8 19. Rxd8 Rg8 20. Rxf8 Rxg5 21. Rxf7 Ra8 22. Rxe7 Rc8 23. Rxh7) 18. Rxd8 { [%eval -2.99] } 18... Rd7?? { (-2.99 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #4] } (18... a5 19. Rxf8) 19. Rxf8 { [%eval #4] } 19... Rxf8 { [%eval #3] } 20. Kd4 { [%eval #3] } 20... Rxd4 { [%eval #2] } 21. f4 { [%eval #2] } 21... Rxf4 { [%eval #1] } 22. h3 { [%eval #1] } 22... Rxh4# { Game ends by variant rule. } 1-0