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[Event "rated Antichess game"] [Site "https://lichess.org/pC24omOo"] [Date "2024.12.26"] [White "TiAnYU_4b"] [Black "Littlechiefmigmig"] [Result "0-1"] [GameId "pC24omOo"] [UTCDate "2024.12.26"] [UTCTime "13:05:49"] [WhiteElo "1397"] [BlackElo "1306"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.44] } 2. Bh3?? { (0.44 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 d5 3. cxd5 Qxd5 4. Bh3 Qxh1 5. Bxc8 Qxg1 6. Qa4 Qxf2) 2... f5?? { (Mate in 16 → 0.29) Lost forced checkmate sequence. Bb7 was best. } { [%eval 0.29] } (2... Bb7 3. Bxd7 Bxh1 4. Bxe8 Qxd2 5. Bxf7 Qxe1 6. Qxe1 Bf3 7. exf3) 3. Bxf5 { [%eval 0.56] } 3... e6?? { (0.56 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (3... d6 4. Bxh7) 4. Bxh7 { [%eval #16] } 4... Rxh7 { [%eval #16] } 5. Nh3?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (5. b4 Bxb4 6. Bb2 Bxd2 7. Kxd2 Rxh2 8. Bxg7 Rxh1 9. Ke1 Rxg1 10. Qxd7 Kxd7) 5... Rxh3 { [%eval -0.01] } 6. Rg1?? { (-0.01 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (6. b4 Bxb4) 6... Rxg3 { [%eval #-15] } 7. Rxg3 { [%eval #-14] } 7... Qg5?? { (Mate in 14 → -0.75) Lost forced checkmate sequence. Qf6 was best. } { [%eval -0.75] } (7... Qf6 8. Rxg7 Qxb2 9. Rxg8 Qxa2 10. Rxa2 a5 11. Rxf8 Kxf8 12. Rxa5 Rxa5 13. Ba3) 8. Rxg5 { [%eval -1.09] } 8... g6 { [%eval -1.05] } 9. Rxg6 { [%eval -1.22] } 9... d6?? { (-1.22 → 0.92) Blunder. a5 was best. } { [%eval 0.92] } (9... a5 10. Rxe6) 10. Rxe6 { [%eval 0.55] } 10... Bxe6 { [%eval 0.81] } 11. h3?? { (0.81 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (11. c4 Bxc4) 11... Bxa2 { [%eval #-11] } 12. Rxa2 { [%eval #-10] } 12... Na6 { [%eval #-12] } 13. Rxa6 { [%eval #-11] } 13... Rd8?? { (Mate in 11 → 1.04) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.04] } (13... Bg7 14. Rxa7 Rxa7 15. Nc3 Bxc3 16. bxc3 Ra3 17. Bxa3 c6 18. Bxd6 Kf8 19. Bxf8) 14. Rxb6 { [%eval 0.61] } 14... axb6? { (0.61 → 2.05) Mistake. cxb6 was best. } { [%eval 2.05] } (14... cxb6) 15. e3?? { (2.05 → -0.07) Blunder. e4 was best. } { [%eval -0.07] } (15. e4 Ke7 16. e5 dxe5 17. h4 Rxd2 18. Bxd2 Bh6 19. Bxh6 Nxh6 20. Qg4 Nxg4) 15... Bh6? { (-0.07 → 1.13) Mistake. Nh6 was best. } { [%eval 1.13] } (15... Nh6 16. f4) 16. Qh5 { [%eval 1.28] } 16... Bxe3 { [%eval 1.82] } 17. Qxe8 { [%eval 0.8] } 17... Rxe8 { [%eval 0.9] } 18. fxe3 { [%eval 1.31] } 18... Rxe3 { [%eval 1.03] } 19. dxe3 { [%eval 1.63] } 19... Ne7?! { (1.63 → 2.92) Inaccuracy. d5 was best. } { [%eval 2.92] } (19... d5 20. h4 d4 21. exd4 Nh6 22. Bxh6 c5 23. dxc5 bxc5 24. b4 cxb4 25. Na3) 20. Nc3?? { (2.92 → Mate in 4) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-4] } (20. Nd2 b5 21. b3 d5 22. h4 b4 23. e4 dxe4 24. Nxe4 Nc8 25. h5 Nb6) 20... Nd5 { [%eval #-4] } 21. Nxd5 { [%eval #-3] } 21... b5 { [%eval #-3] } 22. Nxc7 { [%eval #-2] } 22... d5 { [%eval #-2] } 23. Nxd5 { [%eval #-1] } 23... b4 { [%eval #-1] } 24. Nxb4# { Game ends by variant rule. } 0-1