FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/p7rgQJhu"]
[Date "2026.05.19"]
[Round "-"]
[White "hi31415"]
[Black "Davids_LV"]
[Result "0-1"]
[GameId "p7rgQJhu"]
[UTCDate "2026.05.19"]
[UTCTime "06:56:43"]
[WhiteElo "1536"]
[BlackElo "1525"]
[WhiteRatingDiff "-82"]
[BlackRatingDiff "+61"]
[Variant "King of the Hill"]
[TimeControl "600+5"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.81] } 2. Qh5?? { (0.81 → -1.26) Blunder. Nf3 was best. } { [%eval -1.26] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nd5 Bc5 6. Bg5 d6) 2... Nc6 { [%eval -1.37] } 3. Nf3?! { (-1.37 → -2.23) Inaccuracy. Bc4 was best. } { [%eval -2.23] } (3. Bc4 g6 4. Qd1 Nge7 5. Nc3 Nd4 6. Nf3 Bg7 7. d3 c6) 3... Nf6 { [%eval -1.85] } 4. Nc3?? { (-1.85 → -12.78) Blunder. Qh4 was best. } { [%eval -12.78] } (4. Qh4) 4... Nxh5 { [%eval -12.92] } 5. Nxe5 { [%eval -14.3] } 5... Nxe5 { [%eval -14.0] } 6. Nb5 { [%eval -19.69] } 6... Nf6 { [%eval -15.99] } 7. Ke2 { [%eval -18.98] } 7... Nc6 { [%eval -18.38] } 8. Kd3 { [%eval -26.05] } 8... Bc5 { [%eval -21.84] } 9. Nd4 { [%eval -29.21] } 9... Bxd4 { [%eval -28.17] } 10. Kc4?! { (-28.17 → Mate in 8) Checkmate is now unavoidable. c3 was best. } { [%eval #-8] } (10. c3 d5) 10... Qe7 { [%eval #-7] } 11. e5 { [%eval #-3] } 11... Bxe5 { [%eval #-8] } 12. d4 { [%eval -52.38] } 12... Bxd4 { [%eval #-7] } 13. c3 { [%eval #-7] } 13... Qc5+ { [%eval #-6] } 14. Kd3 { [%eval #-5] } 14... Bxf2?! { (Mate in 5 → -47.74) Lost forced checkmate sequence. Ke7 was best. } { [%eval -47.74] } (14... Ke7 15. Bf4 Ke6 16. c4 Qf5+ 17. Kd2 Qxf4+ 18. Kd1 Ke5#) 15. Bf4?! { (-47.74 → Mate in 6) Checkmate is now unavoidable. g4 was best. } { [%eval #-6] } (15. g4 Ke7 16. Bg2 Ke6 17. Bf4 Qd5+ 18. Kc2 Qxg2 19. c4 Qe4+ 20. Kd1 Qd3+) 15... Ke7 { [%eval #-6] } 16. g3 { [%eval #-6] } 16... Ke6 { [%eval #-5] } 17. Bg2 { [%eval #-5] } 17... Qe5?! { (Mate in 5 → -43.26) Lost forced checkmate sequence. Qd5+ was best. } { [%eval -43.26] } (17... Qd5+ 18. Kc2 Qxg2 19. c4 Kf5 20. Rae1 Bxe1+ 21. Bd2 Ke5#) 18. Bxc6?! { (-43.26 → Mate in 4) Checkmate is now unavoidable. Rag1 was best. } { [%eval #-4] } (18. Rag1 g5 19. Kc4 Na5+ 20. Kd3 gxf4 21. gxf4 Qf5+ 22. Ke2 Qxf4 23. a3 Qe3+) 18... dxc6 { [%eval #-3] } 19. Bxe5 { [%eval #-1] } 19... Kxe5# { Game ends by variant rule. } 0-1
