- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/p4Sg4k4d"] [Date "2024.06.13"] [Round "-"] [White "HugoSotelo"] [Black "Jany_AB"] [Result "0-1"] [GameId "p4Sg4k4d"] [UTCDate "2024.06.13"] [UTCTime "14:15:20"] [WhiteElo "1478"] [BlackElo "1765"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. h4 { [%eval 0.07] } 2... gxh4 { [%eval 0.0] } 3. Rxh4 { [%eval -0.27] } 3... e6 { [%eval -0.36] } 4. Rxh7 { [%eval -0.98] } 4... Rxh7 { [%eval -0.2] } 5. Bh3 { [%eval -0.33] } 5... Rxh3 { [%eval -0.3] } 6. Nxh3 { [%eval -0.49] } 6... Ba3 { [%eval -0.5] } 7. bxa3?? { (-0.50 → -2.46) Blunder. Nxa3 was best. } { [%eval -2.46] } (7. Nxa3) 7... Qg5 { [%eval -1.84] } 8. Nxg5 { [%eval -1.72] } 8... e5?? { (-1.72 → 0.60) Blunder. a5 was best. } { [%eval 0.6] } (8... a5 9. Nxe6) 9. Nxf7 { [%eval 0.07] } 9... Kxf7 { [%eval 0.31] } 10. g4?? { (0.31 → -2.01) Blunder. d4 was best. } { [%eval -2.01] } (10. d4) 10... e4 { [%eval -1.51] } 11. f4?! { (-1.51 → -2.51) Inaccuracy. d4 was best. } { [%eval -2.51] } (11. d4 exd3) 11... exf3 { [%eval -2.22] } 12. exf3 { [%eval -2.5] } 12... d6 { [%eval -3.25] } 13. Kf2?? { (-3.25 → -12.15) Blunder. Bb2 was best. } { [%eval -12.15] } (13. Bb2 Bxg4) 13... Bxg4 { [%eval -3.08] } 14. fxg4 { [%eval -3.69] } 14... Nd7?? { (-3.69 → -1.42) Blunder. Ne7 was best. } { [%eval -1.42] } (14... Ne7 15. d3 Na6 16. Nd2 c5 17. d4 cxd4 18. Ke3 dxe3 19. Qg1 exd2 20. Qxa7) 15. d3?? { (-1.42 → Mate in 8) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-8] } (15. Bb2 Ne5 16. Bxe5 dxe5 17. g5 Ke6 18. Ke2 e4 19. Qc1 Re8 20. g6 e3) 15... Nh6 { [%eval #-8] } 16. Bxh6 { [%eval #-7] } 16... Kg7 { [%eval #-7] } 17. Bxg7 { [%eval #-6] } 17... Nf6 { [%eval #-6] } 18. Bxf6 { [%eval #-5] } 18... Rd8 { [%eval #-5] } 19. Bxd8 { [%eval #-4] } 19... a5 { [%eval #-4] } 20. Bxc7 { [%eval #-3] } 20... d5 { [%eval #-3] } 21. Bxa5 { [%eval #-2] } 21... b6 { [%eval #-2] } 22. Bxb6 { [%eval #-1] } 22... d4 { [%eval #-1] } 23. Bxd4# { Game ends by variant rule. } 0-1