- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/p32qOW2v"] [Date "2017.03.03"] [Round "-"] [White "T-killah"] [Black "gernise"] [Result "1/2-1/2"] [GameId "p32qOW2v"] [UTCDate "2017.03.03"] [UTCTime "20:12:33"] [WhiteElo "1124"] [BlackElo "1236"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.04] } 1... e6 { [%eval 0.3] } { C00 French Defense } 2. Bc4?! { (0.30 → -0.36) Inaccuracy. d4 was best. } { [%eval -0.36] } (2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3 Nge7 6. Bd3 cxd4 7. cxd4 Nf5 8. Bc2 Nh4) 2... a5?! { (-0.36 → 0.33) Inaccuracy. d5 was best. } { [%eval 0.33] } (2... d5 3. exd5) 3. d4 { [%eval 0.07] } 3... b6?! { (0.07 → 0.64) Inaccuracy. d5 was best. } { [%eval 0.64] } (3... d5 4. exd5 exd5 5. Bd3 Nf6 6. Nc3 Bd6 7. Nb5 Be7 8. Nf3 c6 9. Nc3 O-O 10. Bf4) 4. d5?! { (0.64 → -0.14) Inaccuracy. Bd3 was best. } { [%eval -0.14] } (4. Bd3 d5) 4... c5?? { (-0.14 → 1.56) Blunder. Nf6 was best. } { [%eval 1.56] } (4... Nf6 5. Qe2 Bb7 6. Bg5 h6 7. Bh4 Be7 8. Nc3 O-O 9. dxe6 fxe6 10. Nf3 Nxe4 11. Bxe7) 5. dxe6 { [%eval 1.26] } 5... dxe6 { [%eval 1.25] } 6. Qf3?! { (1.25 → 0.31) Inaccuracy. Qxd8+ was best. } { [%eval 0.31] } (6. Qxd8+ Kxd8 7. Bf4 Nf6 8. Nc3 Ba6 9. Rd1+ Kc8 10. Bxa6+ Nxa6 11. Nf3 Be7 12. O-O Rf8) 6... Nf6 { [%eval 0.65] } 7. Bg5 { [%eval 0.41] } 7... Be7 { [%eval 0.44] } 8. Bxf6?! { (0.44 → -0.41) Inaccuracy. Nc3 was best. } { [%eval -0.41] } (8. Nc3 Nc6 9. Bb5 Bd7 10. Nge2 O-O 11. O-O-O Qe8 12. Qg3 Rd8 13. Be3 Ne5 14. Bxd7 Nfxd7) 8... gxf6? { (-0.41 → 0.75) Mistake. Bxf6 was best. } { [%eval 0.75] } (8... Bxf6 9. Nc3) 9. Nh3?! { (0.75 → -0.12) Inaccuracy. Nc3 was best. } { [%eval -0.12] } (9. Nc3 Nc6 10. Qh5 Qc7 11. Nf3 O-O 12. O-O Ne5 13. Nxe5 Qxe5 14. Qh3 Rd8 15. Rad1 Rxd1) 9... Bd7 { [%eval 0.39] } 10. Nf4 { [%eval -0.14] } 10... b5 { [%eval -0.1] } 11. Bxb5?? { (-0.10 → -2.74) Blunder. Be2 was best. } { [%eval -2.74] } (11. Be2 Nc6 12. Bxb5 Rb8 13. Na3 Nd4 14. Bxd7+ Qxd7 15. Qg3 Rxb2 16. O-O Qa4 17. Qc3 Rb8) 11... Bxb5 { [%eval -2.68] } 12. b3?! { (-2.68 → -3.83) Inaccuracy. Nc3 was best. } { [%eval -3.83] } (12. Nc3 Bd7 13. O-O Nc6 14. Rad1 Nd4 15. Qg4 Qb8 16. b3 Qe5 17. Qg7 Rf8 18. Nd3 Nf3+) 12... e5?? { (-3.83 → -1.62) Blunder. Nc6 was best. } { [%eval -1.62] } (12... Nc6 13. Na3 Ba6 14. Nc4 Bxc4 15. bxc4 Ne5 16. Qe2 Qd4 17. O-O Qxc4 18. Rfd1 Qxe2 19. Nxe2) 13. c4?! { (-1.62 → -2.60) Inaccuracy. Nc3 was best. } { [%eval -2.6] } (13. Nc3 exf4) 13... exf4?! { (-2.60 → -1.39) Inaccuracy. Bxc4 was best. } { [%eval -1.39] } (13... Bxc4 14. bxc4 exf4 15. O-O Nc6 16. Nc3 Bd6 17. Qh5 Be5 18. Rad1 Nd4 19. Kh1 Rb8 20. Rb1) 14. cxb5 { [%eval -1.44] } 14... Qd4?! { (-1.44 → -0.51) Inaccuracy. a4 was best. } { [%eval -0.51] } (14... a4 15. Nc3) 15. Qd1?? { (-0.51 → -8.14) Blunder. Nc3 was best. } { [%eval -8.14] } (15. Nc3 Qe5 16. O-O Nd7 17. Rad1 Rg8 18. Rd5 Qe6 19. Rf5 Ne5 20. Qxf4 O-O-O 21. Nd5 Kb7) 15... Qxa1 { [%eval -7.97] } 16. Nc3 { [%eval -12.95] } 16... Qxc3+ { [%eval -12.65] } 17. Qd2 { [%eval -12.83] } 17... Qe5 { [%eval -12.17] } 18. g3 { [%eval -19.35] } 18... Qxe4+ { [%eval -19.06] } 19. Qe2 { [%eval -19.33] } 19... Qxh1+ { [%eval -18.78] } 20. Qf1 { [%eval -19.81] } 20... Qxh2 { [%eval -19.44] } 21. Qc4?! { (-19.44 → Mate in 34) Checkmate is now unavoidable. gxf4 was best. } { [%eval #-34] } (21. gxf4 Qxf4) 21... fxg3 { [%eval -40.08] } 22. Qxc5?! { (-40.08 → Mate in 5) Checkmate is now unavoidable. Qf4 was best. } { [%eval #-5] } (22. Qf4 Qh1+) 22... Qxf2+?! { (Mate in 5 → -126.97) Lost forced checkmate sequence. Bxc5 was best. } { [%eval -126.97] } (22... Bxc5 23. Ke2 gxf2 24. Kd2 f1=Q+ 25. Kc3 Qc1+ 26. Kd3 Qcc2#) 23. Kd1?! { (-126.97 → Mate in 3) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #-3] } (23. Qxf2 gxf2+) 23... Qxc5 { [%eval #-4] } 24. b6 { [%eval #-3] } 24... Qxb6 { [%eval #-5] } 25. b4 { [%eval #-3] } 25... axb4 { [%eval #-4] } 26. a3 { [%eval #-3] } 26... Rxa3 { [%eval #-3] } 27. Kd2 { [%eval #-2] } 27... Qd4+ { [%eval #-2] } 28. Ke2 { [%eval #-2] } 28... Qd3+ { [%eval #-1] } 29. Ke1 { [%eval #-1] } 29... Ra2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ra1# was best. } { [%eval 0.0] } { Draw by stalemate. } (29... Ra1#) 1/2-1/2