Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:atomic game"] [Site "https://lichess.org/oyps4wp4"] [Date "2026.06.09"] [Round "-"] [White "hofdaksoh"] [Black "nstdpn"] [Result "0-1"] [GameId "oyps4wp4"] [UTCDate "2026.06.09"] [UTCTime "07:32:10"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e5?? { (1.68 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. Qg4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.0] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... d5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. f5 was best. } { [%eval #1] } (2... f5 3. Qh4 Qxh4 4. Nh3 Nh6 5. Nc3 Bb4 6. Bb5 c6 7. O-O) 3. Qxc8?? { (Mate in 1 → 4.88) Lost forced checkmate sequence. Qd7# was best. } { [%eval 4.88] } (3. Qd7#) 3... Nf6 { [%eval 5.0] } 4. Bb5+ { [%eval 4.21] } 4... c6 { [%eval 4.15] } 5. Bxc6?? { (4.15 → -3.38) Blunder. f3 was best. } { [%eval -3.38] } (5. f3 dxe4) 5... Nxe4?? { (-3.38 → 5.99) Blunder. Ng4 was best. } { [%eval 5.99] } (5... Ng4) 6. d4 { [%eval 5.62] } 6... e4 { [%eval 6.77] } 7. Bg5 { [%eval 6.23] } 7... f6 { [%eval 6.47] } 8. Bxf6?? { (6.47 → 0.96) Blunder. Be3 was best. } { [%eval 0.96] } (8. Be3 f5) 8... Be7?? { (0.96 → 4.37) Blunder. Bd6 was best. } { [%eval 4.37] } (8... Bd6) 9. Na3?? { (4.37 → 1.87) Blunder. f4 was best. } { [%eval 1.87] } (9. f4) 9... O-O-O?? { (1.87 → 5.69) Blunder. O-O was best. } { [%eval 5.69] } (9... O-O 10. O-O-O) 10. Nc4?? { (5.69 → 2.24) Blunder. Nb5 was best. } { [%eval 2.24] } (10. Nb5 Bd6 11. h4 a6 12. Nc7 Rdf8 13. O-O-O e3) 10... Bf6?? { (2.24 → 7.00) Blunder. dxc4 was best. } { [%eval 7.0] } (10... dxc4 11. Ne2) 11. Nd6+ { [%eval 7.54] } 11... Rxd6 { [%eval 7.54] } 12. Rd1?? { (7.54 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (12. h4) 12... Kd7?? { (0.00 → 4.46) Blunder. Bh4 was best. } { [%eval 4.46] } (12... Bh4 13. g3 Rf8 14. f4 exf3 15. Nf3 Bxg3 16. Rc1 Rf1+ 17. Ke2 Rf2+ 18. Ke1) 13. Rd2?? { (4.46 → Mate in 5) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-5] } (13. Ra1 Rf8 14. Ne2 Bg5 15. Nf4 e3 16. f3 Bh4+ 17. g3 Bxg3 18. f4 e2) 13... Rc8?? { (Mate in 5 → 6.48) Lost forced checkmate sequence. e3 was best. } { [%eval 6.48] } (13... e3 14. fxe3 Re8+ 15. Kd1 Re1+ 16. Kd2 Re2+ 17. Kd3 Rxc2#) 14. Re2?? { (6.48 → 2.96) Blunder. f4 was best. } { [%eval 2.96] } (14. f4 Be7) 14... b5? { (2.96 → 5.17) Mistake. Bh4 was best. } { [%eval 5.17] } (14... Bh4 15. g3 Bg5 16. Re3 Rf8 17. Kd1 Rxf2 18. Rf1 Bf6 19. g4 g5 20. Ke2) 15. Re3?? { (5.17 → -0.16) Blunder. Nh3 was best. } { [%eval -0.16] } (15. Nh3 Rf8) 15... Bxd4 { [%eval -0.15] } 16. Nf3?? { (-0.15 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (16. f4 d4 17. Nf3 exf3 18. Kf2 Re8 19. Kg3 Re2 20. Kh4 Rxg2 21. f5 b4) 16... exf3?? { (Mate in 5 → 1.42) Lost forced checkmate sequence. e3 was best. } { [%eval 1.42] } (16... e3 17. fxe3 Re8+ 18. Kd1 Re1+ 19. Kd2 Re2+ 20. Kd3 Rxc2#) 17. g4?? { (1.42 → Mate in 4) Checkmate is now unavoidable. O-O was best. } { [%eval #-4] } (17. O-O d4 18. Re1 d3 19. Re8 Kd6 20. Re6+ Kd7 21. Rd6+ Ke7 22. cxd3 Rc1+) 17... Re8+ { [%eval #-3] } 18. Kd1 { [%eval #-3] } 18... Re1+ { [%eval #-2] } 19. Kd2 { [%eval #-2] } 19... Rxh1?? { (Mate in 2 → 5.56) Lost forced checkmate sequence. Re2+ was best. } { [%eval 5.56] } (19... Re2+ 20. Kc3 Rxc2#) 20. g5 { [%eval 4.81] } 20... Ke6 { [%eval 5.3] } 21. a3?! { (5.30 → 4.07) Inaccuracy. f4 was best. } { [%eval 4.07] } (21. f4 Kf7 22. f5 h6 23. h4 hxg5 24. h5 Kf8 25. f6 gxf6 26. h6 Kg8) 21... Kf5 { [%eval 4.38] } 22. b4 { [%eval 3.52] } 22... Ke4? { (3.52 → 6.30) Mistake. Kf4 was best. } { [%eval 6.3] } (22... Kf4 23. a4) 23. a4? { (6.30 → 3.84) Mistake. f4 was best. } { [%eval 3.84] } (23. f4) 23... bxa4? { (3.84 → 6.15) Mistake. Kf3 was best. } { [%eval 6.15] } (23... Kf3 24. c4 dxc4 25. a5 Kf4 26. h4 Kf3 27. Ke3 Kf4 28. h5 Kf3 29. h6) 24. b5 { [%eval 6.07] } 24... d4 { [%eval 6.38] } 25. c4?? { (6.38 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (25. f4) 25... dxc3# { Game ends by variant rule. } 0-1