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[Event "rated variant:antichess game"] [Site "https://lichess.org/oyTiKwEi"] [Date "2020.11.23"] [Round "-"] [White "konstantin_o"] [Black "BENTENG_LCKB"] [Result "0-1"] [GameId "oyTiKwEi"] [UTCDate "2020.11.23"] [UTCTime "16:00:38"] [WhiteElo "1520"] [BlackElo "1834"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5) 1... b5? { (-0.64 → 0.72) Mistake. e6 was best. } { [%eval 0.72] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxg1 6. Rxh7) 2. b4 { [%eval 0.37] } 2... a5?? { (0.37 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. bxc5) 3. bxa5 { [%eval #16] } 3... Rxa5 { [%eval #15] } 4. a4?? { (Mate in 15 → -0.46) Lost forced checkmate sequence. c4 was best. } { [%eval -0.46] } (4. c4 bxc4 5. Qb3 Rxa2 6. Rxa2 cxb3 7. h4 bxa2 8. d4 axb1=K 9. e4 Kxc1 10. Ba6 Nxa6) 4... Rxa4 { [%eval -0.16] } 5. Rxa4 { [%eval -0.11] } 5... bxa4 { [%eval -0.25] } 6. Na3 { [%eval -0.64] } 6... e6? { (-0.64 → 0.55) Mistake. c5 was best. } { [%eval 0.55] } (6... c5 7. e3) 7. e4?? { (0.55 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (7. c4 Bxa3) 7... Bxa3 { [%eval #-13] } 8. Bxa3 { [%eval #-12] } 8... c5 { [%eval #-12] } 9. Bxc5 { [%eval #-11] } 9... Qb6 { [%eval #-11] } 10. Bxb6 { [%eval #-10] } 10... Kd8 { [%eval #-10] } 11. Bxd8 { [%eval #-9] } 11... g5 { [%eval #-9] } 12. Bxg5 { [%eval #-8] } 12... Nf6 { [%eval #-8] } 13. Bxf6 { [%eval #-7] } 13... h5?? { (Mate in 7 → 2.63) Lost forced checkmate sequence. e5 was best. } { [%eval 2.63] } (13... e5 14. Bxh8 a3 15. Bxe5 h6 16. Bxb8 d6 17. Bxd6 f6 18. Bxa3 h5 19. Qxh5 Bf5 20. Qxf5#) 14. Bxh8?? { (2.63 → Mate in 7) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-7] } (14. Qxh5) 14... e5 { [%eval #-7] } 15. Bxe5 { [%eval #-5] } 15... h4 { [%eval #-5] } 16. Bxb8 { [%eval #-4] } 16... d6 { [%eval #-4] } 17. Bxd6 { [%eval #-3] } 17... a3 { [%eval #-3] } 18. Bxa3 { [%eval #-2] } 18... Bg4 { [%eval #-3] } 19. Qxg4 { [%eval #-2] } 19... f6 { [%eval #-2] } 20. Qxh4 { [%eval #-1] } 20... f5 { [%eval #-1] } 21. exf5# { Game ends by variant rule. } 0-1