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[Event "rated variant:antichess game"] [Site "https://lichess.org/oxftxmVu"] [Date "2026.06.01"] [Round "-"] [White "PeanutButterSquare"] [Black "Denji4905"] [Result "0-1"] [GameId "oxftxmVu"] [UTCDate "2026.06.01"] [UTCTime "11:19:52"] [WhiteElo "1173"] [BlackElo "1238"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -14.58) Blunder. e3 was best. } { [%eval -14.58] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.3] } 2. fxe5 { [%eval -8.68] } 2... Qf6?? { (-8.68 → 0.46) Blunder. Ba3 was best. } { [%eval 0.46] } (2... Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. bxa6) 3. exf6 { [%eval 3.4] } 3... Nxf6?? { (3.40 → Mate in 15) Checkmate is now unavoidable. gxf6 was best. } { [%eval #15] } (3... gxf6 4. b4) 4. e4 { [%eval #15] } 4... Nxe4 { [%eval #14] } 5. c4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. Qg4 Nxd2 7. Bxd2 Bxd2 8. Qxg7 Bxe1 9. Qxh7 Rxh7 10. g3 Bxg3) 5... Nxd2 { [%eval #-13] } 6. Qxd2 { [%eval #-13] } 6... d5 { [%eval #-13] } 7. Qxd5 { [%eval #-12] } 7... Kd8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (7... g5 8. Bxg5 b5 9. cxb5 f6 10. Qxa8 fxg5 11. Qxa7 Rg8 12. Qxc7) 8. Qxb7 { [%eval #12] } 8... Bxb7 { [%eval #11] } 9. Bh6 { [%eval #12] } 9... gxh6 { [%eval #10] } 10. Nf3?? { (Mate in 10 → 3.81) Lost forced checkmate sequence. Bd3 was best. } { [%eval 3.81] } (10. Bd3 Bxg2 11. Bxh7 Rxh7 12. b4 Bxh1 13. Kf2 Bxb4 14. Kg2 Bxg2 15. Nh3 Bxh3) 10... Bxf3 { [%eval 3.75] } 11. gxf3 { [%eval 7.08] } 11... Ba3 { [%eval 6.95] } 12. Nxa3 { [%eval 6.53] } 12... f5 { [%eval 7.46] } 13. f4 { [%eval 5.71] } 13... h5 { [%eval 6.08] } 14. Bg2?? { (6.08 → Mate in 7) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-7] } (14. Nb5 a6) 14... h4 { [%eval #-9] } 15. Bxa8 { [%eval #-8] } 15... Nc6 { [%eval #-8] } 16. Bxc6 { [%eval #-7] } 16... Kd7 { [%eval #-7] } 17. Bxd7 { [%eval #-6] } 17... Re8?? { (Mate in 6 → 13.45) Lost forced checkmate sequence. Rd8 was best. } { [%eval 13.45] } (17... Rd8 18. Bxf5 c5 19. Bxh7 Rd5 20. cxd5 c4 21. Nxc4 a5 22. Nxa5 h3 23. Bf5#) 18. Bxe8 { [%eval 12.63] } 18... c6 { [%eval 13.46] } 19. Bxc6 { [%eval 12.45] } 19... h5 { [%eval 17.76] } 20. Be4 { [%eval 12.92] } 20... fxe4 { [%eval 10.7] } 21. Rg1 { [%eval 12.0] } 21... e3 { [%eval 11.69] } 22. Rg4? { (11.69 → 4.60) Mistake. f5 was best. } { [%eval 4.6] } (22. f5 h3 23. Kd2 exd2 24. Nc2 a5 25. f6 h4 26. Ne1 dxe1=K 27. Raxe1 a4) 22... hxg4 { [%eval 6.56] } 23. h3?! { (6.56 → 4.59) Inaccuracy. Rd1 was best. } { [%eval 4.59] } (23. Rd1 g3 24. hxg3 hxg3 25. Kf1 e2 26. Kxe2 g2 27. Rd8 g1=K 28. Kf1 Kxf1) 23... gxh3 { [%eval 5.14] } 24. Kf2?? { (5.14 → 1.05) Blunder. Nc2 was best. } { [%eval 1.05] } (24. Nc2 e2) 24... exf2 { [%eval 2.23] } 25. Re1?? { (2.23 → 0.16) Blunder. Nc2 was best. } { [%eval 0.16] } (25. Nc2 f1=K 26. Rxf1 h2 27. Rg1 hxg1=N 28. c5 h3 29. c6 h2 30. f5 Nh3) 25... fxe1=R? { (0.16 → 1.37) Mistake. fxe1=N was best. } { [%eval 1.37] } (25... fxe1=N 26. Nb1) 26. Nb1? { (1.37 → 0.00) Mistake. c5 was best. } { [%eval 0.0] } (26. c5 Re8 27. f5 h2 28. f6 Rd8 29. c6 h3 30. c7 Rb8 31. cxb8=R h1=B) 26... Rxb1 { [%eval 0.0] } 27. a4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (27. b4 Rxb4 28. c5 Rxf4 29. a4 Rxa4 30. c6 h2 31. c7 Ra1 32. c8=B h3) 27... Rxb2 { [%eval #-14] } 28. a5 { [%eval -48.5] } 28... Rb5 { [%eval #-14] } 29. cxb5 { [%eval #-13] } 29... a6 { [%eval #-13] } 30. bxa6 { [%eval #-13] } 30... h2 { [%eval #-20] } 31. a7 { [%eval #-11] } 31... h1=R { [%eval #-12] } 32. a8=R { [%eval #-9] } 32... h3 { [%eval #-9] } 33. f5 { [%eval #-8] } 33... h2 { [%eval #-8] } 34. f6 { [%eval #-6] } 34... Ra1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.0] } (34... Rb1 35. f7 Rb6 36. axb6 h1=R 37. Rh8 Rxh8 38. f8=K Rxf8 39. b7 Ra8 40. bxa8=K#) 35. Rg8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-10] } (35. Rf8 Rxa5 36. f7 h1=B 37. Ra8 Bxa8 38. f8=B Ra3 39. Bxa3 Bf3 40. Bf8 Bc6) 35... Rxa5 { [%eval #-11] } 36. Rg1 { [%eval #-4] } 36... hxg1=R { [%eval #-4] } 37. f7 { [%eval #-3] } 37... Rg8 { [%eval #-6] } 38. fxg8=K { [%eval #-5] } 38... Re5 { [%eval #-10] } 39. Kg7 { [%eval #-9] } 39... Re4 { [%eval #-11] } 40. Kh7 { [%eval #-7] } 40... Rf4 { [%eval #-7] } 41. Kh8 { [%eval #-2] } 41... Rf6 { [%eval #-2] } 42. Kg8 { [%eval #-1] } 42... Rf7 { [%eval #-1] } 43. Kxf7# { Game ends by variant rule. } 0-1