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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ovcVpl1T"] [Date "2026.02.26"] [Round "-"] [White "Davinci77777"] [Black "flyilya"] [Result "1-0"] [GameId "ovcVpl1T"] [UTCDate "2026.02.26"] [UTCTime "15:06:53"] [WhiteElo "1698"] [BlackElo "1950"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.18] } 2. g4 { [%eval -0.26] } 2... f5 { [%eval 0.0] } 3. gxf5 { [%eval -0.12] } 3... g6 { [%eval 0.33] } 4. fxg6 { [%eval 0.14] } 4... hxg6 { [%eval 0.12] } 5. Nh3?? { (0.12 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (5. h4 Rxh4 6. Rxh4 d6 7. Rh5 gxh5 8. Bh3 Bxh3 9. Nxh3 Nd7) 5... Rxh3 { [%eval #-13] } 6. Bxh3 { [%eval #-13] } 6... Bh6?? { (Mate in 13 → -0.43) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.43] } (6... Bb7 7. Bxd7 Bxh1 8. Bxe8 Qxd2 9. Kxd2 a5 10. Qxh1 Na6 11. Qxa8 e5 12. Bxg6) 7. Bxd7 { [%eval -0.23] } 7... Bxd2 { [%eval 0.0] } 8. Bxd2 { [%eval 0.1] } 8... Qxd7 { [%eval 0.41] } 9. Bh6?? { (0.41 → -1.38) Blunder. Ba5 was best. } { [%eval -1.38] } (9. Ba5 bxa5) 9... Nxh6 { [%eval -0.92] } 10. Qxd7 { [%eval -0.75] } 10... Bxd7?! { (-0.75 → 0.00) Inaccuracy. Kxd7 was best. } { [%eval 0.0] } (10... Kxd7 11. Kd2) 11. a4 { [%eval -0.29] } 11... Bxa4 { [%eval -0.23] } 12. Rxa4 { [%eval -0.23] } 12... Na6? { (-0.23 → 0.93) Mistake. Nc6 was best. } { [%eval 0.93] } (12... Nc6 13. Rxa7 Nxa7 14. Kd2 Kd7 15. Kd3 Rd8 16. Nd2 Nc8 17. f4 Nd6 18. f5) 13. Rxa6 { [%eval 0.69] } 13... Rb8 { [%eval 0.75] } 14. Rxb6 { [%eval 0.61] } 14... axb6 { [%eval 0.57] } 15. Na3 { [%eval 0.14] } 15... b5?? { (0.14 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (15... Kd7) 16. Nxb5 { [%eval #8] } 16... Rxb5 { [%eval #7] } 17. b4 { [%eval #7] } 17... Rxb4 { [%eval #6] } 18. c4 { [%eval #6] } 18... Rxc4 { [%eval #5] } 19. e4 { [%eval #5] } 19... Rxe4 { [%eval #4] } 20. Ke2 { [%eval #4] } 20... Rxe2 { [%eval #3] } 21. Ra1 { [%eval #3] } 21... Rxf2 { [%eval #2] } 22. Rb1 { [%eval #2] } 22... Rxh2 { [%eval #1] } 23. Rb2 { [%eval #1] } 23... Rxb2# { Game ends by variant rule. } 1-0