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[Event "rated variant:antichess game"] [Site "https://lichess.org/ouRrehwD"] [Date "2026.03.29"] [Round "-"] [White "Sstro324"] [Black "chiaraankar"] [Result "0-1"] [GameId "ouRrehwD"] [UTCDate "2026.03.29"] [UTCTime "17:06:41"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ke2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 13 → 0.52) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.52] } (3... Qxg2 4. Bxg2 Bd7 5. Bxb7 h5 6. Bxa8 Bh3 7. Nxh3 Nc6 8. Bxc6) 4. Qxd2 { [%eval 0.44] } 4... Bh3? { (0.44 → 1.80) Mistake. g5 was best. } { [%eval 1.8] } (4... g5 5. Qxg5 Nh6 6. Qxh6 Bxh6 7. Bxh6 Bh3 8. Nxh3 f5 9. f4) 5. gxh3?? { (1.80 → -2.76) Blunder. Nxh3 was best. } { [%eval -2.76] } (5. Nxh3) 5... e6?? { (-2.76 → Mate in 12) Checkmate is now unavoidable. Kd7 was best. } { [%eval #12] } (5... Kd7 6. Qxd7 Nxd7 7. h4 h5 8. Kd3 Rd8 9. b3 g5 10. hxg5 Bh6 11. gxh6) 6. Qd8 { [%eval #12] } 6... Kxd8 { [%eval #11] } 7. Bg5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (7. b4 Bxb4 8. Nc3 Bxc3 9. Be3 Bxa1 10. Bxa7 Rxa7 11. a4 Rxa4 12. c3 Bxc3) 7... Ba3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #13] } (7... a5 8. Bxd8 b6 9. Bxc7 Na6 10. Bxb6 Rd8 11. Bxd8 h6 12. Bxa5 Nc7 13. Bxc7) 8. Bxd8 { [%eval #13] } 8... Bxb2 { [%eval #12] } 9. Bxc7 { [%eval #12] } 9... Bxa1 { [%eval #11] } 10. Bxb8 { [%eval #11] } 10... Rxb8 { [%eval #10] } 11. Nc3 { [%eval #10] } 11... Bxc3 { [%eval #9] } 12. Nf3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-9] } (12. Ke1 Bxe1 13. Nf3 Bxf2 14. Nd4 Bxd4 15. Rg1 Bxg1 16. Bd3 Bxh2 17. Bxh7 Rxh7) 12... Bd2?? { (Mate in 9 → -2.00) Lost forced checkmate sequence. Bd4 was best. } { [%eval -2.0] } (12... Bd4 13. Nxd4 f6 14. Nxe6 Re8 15. Nxg7 Rxe2 16. Bxe2 b5 17. Bxb5 f5 18. Nxf5) 13. Nxd2 { [%eval -2.3] } 13... Nf6?? { (-2.30 → Mate in 9) Checkmate is now unavoidable. a6 was best. } { [%eval #9] } (13... a6 14. Kd3 Nf6 15. f3 e5 16. Bg2 Ne4 17. Kxe4 g5 18. Kxe5 f6 19. Kxf6) 14. Ne4 { [%eval #9] } 14... Nxe4 { [%eval #8] } 15. Bg2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-9] } (15. Rg1 Nxf2 16. Rxg7 Nxh3 17. Rxh7 Rxh7 18. Bxh3 Rxh3 19. Kd2 Rxh2 20. Ke3 Rxc2) 15... Nxf2 { [%eval #-9] } 16. Kxf2 { [%eval #-8] } 16... Rbd8 { [%eval #-8] } 17. Bxb7 { [%eval #-7] } 17... Rd3 { [%eval #-7] } 18. cxd3 { [%eval #-6] } 18... Rc8 { [%eval #-6] } 19. Bxc8 { [%eval #-5] } 19... a6?? { (Mate in 5 → 7.52) Lost forced checkmate sequence. f5 was best. } { [%eval 7.52] } (19... f5 20. Bxe6 a5 21. Bxf5 a4 22. Bxh7 g6 23. Bxg6 a3 24. Kf1#) 20. Bxa6? { (7.52 → 4.32) Mistake. Bxe6 was best. } { [%eval 4.32] } (20. Bxe6 fxe6) 20... f5?! { (4.32 → 6.21) Inaccuracy. h5 was best. } { [%eval 6.21] } (20... h5 21. d4) 21. d4? { (6.21 → 3.76) Mistake. Bb7 was best. } { [%eval 3.76] } (21. Bb7) 21... e5 { [%eval 4.25] } 22. dxe5 { [%eval 5.1] } 22... g5 { [%eval 5.32] } 23. Ke2?? { (5.32 → 1.69) Blunder. h4 was best. } { [%eval 1.69] } (23. h4 gxh4 24. Rc1 h3 25. Kg1 f4 26. e6 f3 27. Be2 fxe2 28. Rf1 exf1=K) 23... g4 { [%eval 1.96] } 24. hxg4 { [%eval 3.16] } 24... fxg4 { [%eval 3.12] } 25. h4?? { (3.12 → Mate in 2) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-2] } (25. Kf3 gxf3 26. Rb1 h5 27. Rb8 h4 28. e6 h3 29. Be2 fxe2 30. a4 e1=K) 25... gxh3 { [%eval #-2] } 26. Rxh3 { [%eval #-1] } 26... h5 { [%eval #-1] } 27. Rxh5# { Game ends by variant rule. } 0-1