FEN
[Event "Aniket1 Arena"]
[Site "https://lichess.org/orjteglQ"]
[Date "2026.01.20"]
[Round "-"]
[White "Arianaborra"]
[Black "vippela"]
[Result "0-1"]
[GameId "orjteglQ"]
[UTCDate "2026.01.20"]
[UTCTime "23:59:04"]
[WhiteElo "1415"]
[BlackElo "1177"]
[WhiteRatingDiff "-73"]
[BlackRatingDiff "+72"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxg2 { [%eval 0.0] } 4. Bxf7 { [%eval 0.0] } 4... Qxf2?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (4... Kxf7 5. Qh5 Qxh2 6. Qxf7 Qxg1 7. Rxg1 g6 8. Qxe7 Nxe7 9. Rxg6) 5. Bxe8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (5. Kxf2 Kxf7 6. Nh3 Bxh3 7. Qg4 Bxg4 8. Kf3 Bxf3 9. Nc3 Bxh1 10. Ne4 Bxe4) 5... Qxe1 { [%eval #-12] } 6. Qxe1 { [%eval #-12] } 6... Bd7?? { (Mate in 12 → -4.67) Lost forced checkmate sequence. b5 was best. } { [%eval -4.67] } (6... b5 7. Bxb5 Nc6 8. Bxc6 Nh6 9. Bxa8 c6 10. Bxc6 Bb7 11. Bxb7 e6 12. Qxe6) 7. Qxe7 { [%eval -4.85] } 7... Bxe7 { [%eval -4.47] } 8. Bxd7 { [%eval -4.24] } 8... Nxd7 { [%eval -2.98] } 9. Na3?? { (-2.98 → Mate in 16) Checkmate is now unavoidable. b4 was best. } { [%eval #-16] } (9. b4 Bxb4) 9... Bxa3 { [%eval #-16] } 10. bxa3 { [%eval -11.74] } 10... Ngf6 { [%eval -6.2] } 11. Nf3?? { (-6.20 → Mate in 8) Checkmate is now unavoidable. d3 was best. } { [%eval #-8] } (11. d3) 11... Ng4?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. g5 was best. } { [%eval #8] } (11... g5 12. Nxg5 Ng4 13. Nxh7 Nxh2 14. Rxh2 Rxh7 15. Rxh7 Re8 16. Rxd7 a5 17. Rxc7) 12. Ne5?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-15] } (12. Rb1 Nxh2 13. Rxb7 Nxf3 14. Rxh7 Rxh7 15. Rxa7 Rxa7 16. a4 Rxa4 17. d3 Rxa2) 12... Nxh2 { [%eval #-18] } 13. Rxh2 { [%eval #-17] } 13... Nxe5 { [%eval #-22] } 14. Rxh7 { [%eval -10.69] } 14... Rxh7 { [%eval -9.2] } 15. c3? { (-9.20 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (15. c4 Nxc4) 15... Nc6 { [%eval #-7] } 16. c4 { [%eval #-6] } 16... Nb4?? { (Mate in 6 → -3.33) Lost forced checkmate sequence. b5 was best. } { [%eval -3.33] } (16... b5 17. cxb5 Rb8 18. bxc6 Rb2 19. Bxb2 Rh4 20. Bxg7 Rb4 21. axb4 a5 22. bxa5#) 17. axb4 { [%eval -3.44] } 17... b5 { [%eval -3.42] } 18. cxb5 { [%eval -3.89] } 18... c5?? { (-3.89 → 4.66) Blunder. Rf8 was best. } { [%eval 4.66] } (18... Rf8 19. Rb1) 19. bxc5 { [%eval 5.66] } 19... a6?? { (5.66 → Mate in 6) Checkmate is now unavoidable. Re8 was best. } { [%eval #6] } (19... Re8 20. Ba3 a5 21. bxa6 Rh5 22. d4 Rxc5 23. dxc5 Re1 24. Rxe1 g5 25. Rb1) 20. bxa6 { [%eval #6] } 20... Rxa6 { [%eval #5] } 21. Ba3 { [%eval #5] } 21... Rxa3 { [%eval #4] } 22. Rh1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-3] } (22. Rc1 Rxa2 23. Rc3 Rxd2 24. Rc2 Rxc2 25. c6 Rxc6#) 22... Rxh1?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #7] } (22... Rxa2 23. Rxh7 Rxd2 24. Rxg7 Rd6 25. cxd6#) 23. d4?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. c6 was best. } { [%eval #-9] } (23. c6 Rxa2 24. c7 Rxd2 25. c8=R Rh8 26. Rxh8 Rd8 27. Rxd8 g5 28. Rf8 g4) 23... Rxa2 { [%eval #-9] } 24. d5 { [%eval #-8] } 24... Ra7?? { (Mate in 8 → -3.50) Lost forced checkmate sequence. Re1 was best. } { [%eval -3.5] } (24... Re1 25. c6 Rf2 26. d6 Rf5 27. c7 Re8 28. c8=Q Rxc8 29. d7 Re8 30. dxe8=K) 25. c6 { [%eval -3.42] } 25... Rb7?? { (-3.42 → 2.58) Blunder. Rc7 was best. } { [%eval 2.58] } (25... Rc7 26. d6 Rxc6 27. d7 Ra6 28. d8=K Ra2 29. Kc7 g5 30. Kc6 g4 31. Kc5) 26. cxb7 { [%eval 2.88] } 26... Rc1 { [%eval 2.49] } 27. b8=Q?? { (2.49 → Mate in 2) Checkmate is now unavoidable. d6 was best. } { [%eval #-2] } (27. d6 Rf1) 27... Rc6?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rb1 was best. } { [%eval #7] } (27... Rb1 28. Qxb1 g6 29. Qxg6#) 28. dxc6 { [%eval #7] } 28... g5 { [%eval #5] } 29. Qf4 { [%eval #5] } 29... gxf4 { [%eval #4] } 30. c7 { [%eval #4] } 30... f3 { [%eval #3] } 31. c8=Q { [%eval #3] } 31... f2 { [%eval #2] } 32. Qh3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-1] } (32. Qg4 f1=Q 33. Qh3 Qxh3#) 32... f1=N { [%eval #-1] } 33. Qxf1# { Game ends by variant rule. } 0-1
