FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/olkYR7Li"]
[Date "2026.04.29"]
[Round "-"]
[White "KTOlT0"]
[Black "RA_Jose"]
[Result "0-1"]
[GameId "olkYR7Li"]
[UTCDate "2026.04.29"]
[UTCTime "15:38:52"]
[WhiteElo "1068"]
[BlackElo "985"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+35"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. g3? { (0.92 → -0.40) Mistake. h4 was best. } { [%eval -0.4] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3? { (-0.40 → 0.88) Mistake. Nf6 was best. } { [%eval 0.88] } (3... Nf6 4. h4 Ne4 5. dxe4 Bf5 6. exf5 f6 7. Qxd6 Qxd6 8. Nh3 Qxg3 9. fxg3) 4. Bxh3?? { (0.88 → Mate in 13) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-13] } (4. Nxh3 Nd7) 4... Qc8 { [%eval #-13] } 5. Bxc8 { [%eval #-12] } 5... Nd7?? { (Mate in 12 → 3.17) Lost forced checkmate sequence. e5 was best. } { [%eval 3.17] } (5... e5 6. Bxb7 Be7 7. Bxa8 Nc6 8. Bxc6 Bg5 9. Bxe8 Nf6 10. Bxf7 Nh5 11. Bxh5) 6. Bxd7 { [%eval 3.67] } 6... Kxd7 { [%eval 3.39] } 7. Nc3?? { (3.39 → Mate in 13) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-13] } (7. Nd2 Ke6) 7... d5 { [%eval #-13] } 8. Nxd5 { [%eval #-12] } 8... Ke6?? { (Mate in 12 → 3.00) Lost forced checkmate sequence. Bg7 was best. } { [%eval 3.0] } (8... Bg7 9. Nxe7 Bxb2 10. Nxg8 Bxa1 11. Qxa1 Raxg8 12. Qxh8 Rxg3 13. Qxh7 Rxd3 14. Qxf7) 9. Nxe7 { [%eval 1.9] } 9... Nxe7?? { (1.90 → Mate in 14) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #14] } (9... Kxe7 10. Nf3) 10. Nf3?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Qd2 was best. } { [%eval #-10] } (10. Qd2 Bg7 11. Qxh6 Bxb2 12. Qxh7 Bxa1 13. Qxh8 Rxh8 14. c3 Rxh2 15. Rxh2 Bxc3) 10... Ke5 { [%eval #-10] } 11. Nxe5 { [%eval #-9] } 11... Nd5 { [%eval #-11] } 12. Nxf7 { [%eval #-10] } 12... Ba3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Nb4 was best. } { [%eval #12] } (12... Nb4 13. Nxh6 Bxh6 14. d4 Nxc2 15. Qxc2 Rhd8 16. Qxc7 Rxd4 17. Qxh7 Bf8 18. Qxb7) 13. Nxh8?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Nxh6 was best. } { [%eval #-10] } (13. Nxh6 Bxb2 14. Qd2 Bxa1 15. Ng8 Raxg8 16. g4 Rxg4 17. Qg5 Rxg5 18. Rg1 Rxg1) 13... Bxb2?? { (Mate in 10 → 0.67) Lost forced checkmate sequence. Rxh8 was best. } { [%eval 0.67] } (13... Rxh8 14. bxa3 c5 15. c3 Nxc3 16. f3 Nxa2 17. Rxa2 c4 18. dxc4 Rd8 19. Qxd8) 14. Qc1?? { (0.67 → Mate in 7) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-7] } (14. Ng6 hxg6) 14... Bxa1 { [%eval #-7] } 15. Qxa1 { [%eval #-6] } 15... Rxh8 { [%eval #-6] } 16. Qxh8 { [%eval #-5] } 16... Nc3?? { (Mate in 5 → 3.52) Lost forced checkmate sequence. c6 was best. } { [%eval 3.52] } (16... c6 17. Qxh7 a5 18. Qxh6 b5 19. Qxc6 a4 20. Qxd5 a3 21. Qxb5#) 17. Qxc3?? { (3.52 → Mate in 4) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-4] } (17. Qxh7 Nxa2) 17... h5 { [%eval #-5] } 18. Qxc7 { [%eval #-4] } 18... h4?? { (Mate in 4 → Mate in 26) Lost forced checkmate sequence. a5 was best. } { [%eval #26] } (18... a5 19. Qxh7 b5 20. Qxh5 b4 21. Qxa5 b3 22. axb3#) 19. Qxb7 { [%eval #24] } 19... hxg3 { [%eval #23] } 20. Qxh7 { [%eval 43.92] } 20... gxf2 { [%eval 44.34] } 21. Kxf2 { [%eval 45.33] } 21... a5 { [%eval 45.84] } 22. Qa7?? { (45.84 → Mate in 1) Checkmate is now unavoidable. Qf5 was best. } { [%eval #-1] } (22. Qf5 a4 23. Rb1 a3 24. Rb2 axb2 25. Qf6 b1=K 26. e4 Kxc2 27. a4 Kxd3) 22... a4 { [%eval #-1] } 23. Qxa4# { Game ends by variant rule. } 0-1
