FEN
[Event "rated blitz game"]
[Site "https://lichess.org/ojPI9mUk"]
[Date "2025.09.16"]
[Round "-"]
[White "Insha15MT"]
[Black "larry_43"]
[Result "1/2-1/2"]
[GameId "ojPI9mUk"]
[UTCDate "2025.09.16"]
[UTCTime "17:50:56"]
[WhiteElo "468"]
[BlackElo "608"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-24"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "C20"]
[Opening "King's Pawn Game: Leonardis Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... d5 { [%eval 0.04] } 3. Nc3?! { (0.04 → -0.52) Inaccuracy. exd5 was best. } { [%eval -0.52] } (3. exd5 Qxd5 4. Nc3 Qd8 5. f4 exf4 6. Bxf4 Nf6 7. d4 Bd6) 3... dxe4 { [%eval -0.04] } 4. dxe4 { [%eval -0.04] } 4... Qxd1+ { [%eval 0.0] } 5. Kxd1 { [%eval -0.07] } 5... Bg4+ { [%eval -0.13] } 6. f3 { [%eval -0.27] } 6... Bh5 { [%eval 0.19] } 7. Bb5+ { [%eval 0.05] } 7... c6 { [%eval 0.17] } 8. Bxc6+?? { (0.17 → -4.69) Blunder. Bc4 was best. } { [%eval -4.69] } (8. Bc4 f6 9. Nge2 Bf7 10. Bxf7+ Kxf7 11. Be3 Na6 12. Nc1 Bc5 13. Bxc5 Rd8+) 8... bxc6 { [%eval -4.14] } 9. Na4 { [%eval -4.3] } 9... Na6 { [%eval -4.17] } 10. Bg5 { [%eval -4.32] } 10... f6 { [%eval -4.54] } 11. g4 { [%eval -5.14] } 11... Bg6 { [%eval -4.58] } 12. Nc3?! { (-4.58 → -6.34) Inaccuracy. Be3 was best. } { [%eval -6.34] } (12. Be3 h5 13. g5 f5 14. Ke2 Ne7 15. Rd1 Nc8 16. Nh3 fxe4 17. Nc3 exf3+) 12... O-O-O+ { [%eval -5.18] } 13. Ke1 { [%eval -5.96] } 13... Nc5?! { (-5.96 → -4.12) Inaccuracy. fxg5 was best. } { [%eval -4.12] } (13... fxg5 14. Rd1 Rxd1+ 15. Kxd1 Kb8 16. Nh3 Be7 17. Nf2 Nc5 18. b4 Nf6 19. bxc5) 14. b4?! { (-4.12 → -5.30) Inaccuracy. Be3 was best. } { [%eval -5.3] } (14. Be3 h5 15. gxh5 Bxh5 16. Kf2 Rd7 17. h4 Ne6 18. Nge2 c5 19. b4 cxb4) 14... Na6 { [%eval -4.46] } 15. Bxf6?! { (-4.46 → -5.85) Inaccuracy. Be3 was best. } { [%eval -5.85] } (15. Be3 Bxb4 16. Ne2 Bc5 17. Bxc5 Nxc5 18. Kf2 Kc7 19. h4 h5 20. Rad1 Ne7) 15... Rd4?? { (-5.85 → -2.67) Blunder. Nxf6 was best. } { [%eval -2.67] } (15... Nxf6 16. a3 Be8 17. Rd1 Rxd1+ 18. Kxd1 h5 19. g5 Nd7 20. b5 Nb6 21. bxa6) 16. Kf2?? { (-2.67 → -5.36) Blunder. Bxe5 was best. } { [%eval -5.36] } (16. Bxe5 Rxb4 17. h4 h5 18. g5 Ne7 19. Bd6 Rc4 20. Nge2 Bf7 21. Nd1 Rxc2) 16... gxf6 { [%eval -4.99] } 17. Rd1 { [%eval -6.0] } 17... Rxd1 { [%eval -5.99] } 18. Nh3?! { (-5.99 → -9.79) Inaccuracy. Nxd1 was best. } { [%eval -9.79] } (18. Nxd1 Bxb4 19. Ne3 Nh6 20. Ne2 Rd8 21. Nc1 Nc5 22. Rd1 Nxe4+ 23. fxe4 Rxd1) 18... Rxh1 { [%eval -9.57] } 19. Kg3 { [%eval -9.78] } 19... Nxb4 { [%eval -9.96] } 20. Kh4 { [%eval -10.18] } 20... Nxc2 { [%eval -10.28] } 21. Kg3 { [%eval -10.33] } 21... Ne3 { [%eval -9.82] } 22. Na4 { [%eval -10.2] } 22... Nf1+ { [%eval -9.71] } 23. Kh4? { (-9.71 → Mate in 6) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-6] } (23. Kg2 Rxh2+ 24. Kxf1 Rxh3 25. Nb2 Rxf3+ 26. Ke2 Rh3 27. Nc4 Kd7 28. Na5 Bb4) 23... Rxh2 { [%eval #-5] } 24. f4 { [%eval #-5] } 24... exf4?! { (Mate in 5 → -11.87) Lost forced checkmate sequence. h5 was best. } { [%eval -11.87] } (24... h5 25. fxe5 Rg2 26. Nb6+ axb6 27. Nf4 hxg4+ 28. Nh5 Rxh5#) 25. e5?! { (-11.87 → Mate in 4) Checkmate is now unavoidable. g5 was best. } { [%eval #-4] } (25. g5 Bd6 26. gxf6 Nxf6 27. Nc3 Kb7 28. Kg5 Nd7 29. Nb5 cxb5 30. a4 Rg2+) 25... fxe5 { [%eval #-4] } 26. Nb6+ { [%eval #-4] } 26... Kb7 { [%eval #-5] } 27. Nd7 { [%eval #-4] } 27... Be7+ { [%eval #-3] } 28. Nf6 { [%eval #-3] } 28... Bxf6+ { [%eval #-3] } 29. g5 { [%eval #-3] } 29... Be7 { [%eval #-3] } 30. Kg4 { [%eval #-3] } 30... h6 { [%eval #-3] } 31. gxh6 { [%eval #-2] } 31... Rg2+ { [%eval #-6] } 32. Kf3 { [%eval #-4] } 32... Rxa2 { [%eval #-5] } 33. Kg4 { [%eval #-1] } 33... Nxh6+ { [%eval #-1] } 34. Kf3 { [%eval #-1] } 34... Ra3+ { [%eval #-4] } 35. Ke2 { [%eval #-4] } 35... Rxh3 { [%eval #-4] } 36. Kxf1 { [%eval #-4] } 36... Bd3+ { [%eval #-3] } 37. Kf2 { [%eval #-3] } 37... Bc5+ { [%eval #-2] } 38. Kg2 { [%eval #-2] } 38... Rg8+ { [%eval #-3] } 39. Kxh3 { [%eval #-3] } 39... Rg1 { [%eval #-2] } 40. Kh4 { [%eval #-2] } 40... Be7+ { [%eval #-2] } 41. Kh5 { [%eval #-1] } 41... Nf5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rh1# was best. } { [%eval 0.0] } { Draw by stalemate. } (41... Rh1#) 1/2-1/2