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[Event "Grade 7 Arena"] [Site "https://lichess.org/oc0INYIM"] [Date "2020.10.02"] [Round "-"] [White "Comonkid1234"] [Black "anata_ga_daikirai"] [Result "1-0"] [GameId "oc0INYIM"] [UTCDate "2020.10.02"] [UTCTime "16:06:32"] [WhiteElo "1741"] [BlackElo "1741"] [WhiteRatingDiff "+187"] [BlackRatingDiff "-187"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... c5?! { (0.00 → 0.56) Inaccuracy. e6 was best. } { [%eval 0.56] } (1... e6 2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxf7) 2. b4 { [%eval 0.0] } 2... cxb4 { [%eval 0.6] } 3. a3?? { (0.60 → -1.76) Blunder. c5 was best. } { [%eval -1.76] } (3. c5 b3 4. Qxb3 Qa5 5. Qxb7 Qxc5 6. Qxc8 Qxf2 7. Qxe8 Qxe1) 3... bxa3 { [%eval -2.33] } 4. Rxa3?? { (-2.33 → Mate in 19) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-19] } (4. Nxa3) 4... Qa5 { [%eval -13.03] } 5. Rxa5 { [%eval -10.94] } 5... e5?? { (-10.94 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (5... d5) 6. Rxe5?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-13] } (6. Rxa7 Rxa7 7. Qa4 Rxa4 8. h4 Rxc4 9. h5 Rxc1 10. Kd1 Rxd1 11. Na3 Rxd2 12. e4 Bxa3) 6... d6?? { (Mate in 13 → -4.08) Lost forced checkmate sequence. a6 was best. } { [%eval -4.08] } (6... a6 7. Rxe8 h5 8. Rxf8 Rh6 9. Rxf7 Rg6 10. Rxg7 Rxg2 11. Rxg8 Rxf2 12. Rxc8 Rxh2 13. Rxb8) 7. Rxe8 { [%eval -5.83] } 7... b6?? { (-5.83 → -0.59) Blunder. a6 was best. } { [%eval -0.59] } (7... a6) 8. Rxc8?? { (-0.59 → -6.77) Blunder. Rxf8 was best. } { [%eval -6.77] } (8. Rxf8) 8... a6?? { (-6.77 → 1.96) Blunder. Nd7 was best. } { [%eval 1.96] } (8... Nd7 9. Rxf8 Nxf8 10. g4 d5 11. cxd5 a5 12. Bh3 Nd7 13. Bf1 Nb8 14. g5 g6 15. f4) 9. Rxb8 { [%eval 2.64] } 9... Rxb8 { [%eval 1.41] } 10. c5 { [%eval 1.15] } 10... dxc5 { [%eval 1.15] } 11. Qc2 { [%eval 1.05] } 11... Re8?? { (1.05 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (11... h6 12. Qxc5 Bxc5 13. d4 Bxd4 14. Bxh6 Bxf2 15. Kxf2 Rxh6 16. Ke3 Rxh2 17. Rxh2 Nh6 18. Rxh6) 12. Qxc5 { [%eval #16] } 12... Rxe2 { [%eval 2.51] } 13. Kxe2?! { (2.51 → 1.30) Inaccuracy. Qxf8 was best. } { [%eval 1.3] } (13. Qxf8) 13... bxc5 { [%eval 1.08] } 14. d4 { [%eval 0.85] } 14... cxd4 { [%eval 0.48] } 15. Nc3 { [%eval 0.0] } 15... dxc3 { [%eval 0.09] } 16. Bd2?? { (0.09 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (16. Kd2 cxd2) 16... cxd2 { [%eval #-10] } 17. Kxd2 { [%eval #-9] } 17... Ba3?? { (Mate in 9 → 1.62) Lost forced checkmate sequence. Ne7 was best. } { [%eval 1.62] } (17... Ne7 18. Bxa6 Nc8 19. Bxc8 f5 20. Bxf5 Rg8 21. Bxh7 Ba3 22. Bxg8 Bc1 23. Kxc1 g5 24. Nf3) 18. Bxa6 { [%eval 0.87] } 18... g5?? { (0.87 → Mate in 16) Checkmate is now unavoidable. Ne7 was best. } { [%eval #16] } (18... Ne7 19. Bc8 Nxc8 20. Ne2 Ne7 21. Nc1 Bxc1 22. Rxc1 g5 23. Rc4 Nc6 24. Rxc6 f6 25. Rxf6) 19. f4 { [%eval #16] } 19... gxf4 { [%eval 8.67] } 20. Ke3?? { (8.67 → -0.96) Blunder. Nf3 was best. } { [%eval -0.96] } (20. Nf3 Ne7 21. Kc2 Bb2 22. Kxb2 Re8 23. Kc2 Rh8 24. Kc1 Rc8 25. Bxc8 Nxc8 26. h4 Nd6) 20... fxe3 { [%eval -0.65] } 21. Nh3 { [%eval 0.1] } 21... Nf6?? { (0.10 → Mate in 5) Checkmate is now unavoidable. Bc1 was best. } { [%eval #5] } (21... Bc1 22. Rxc1) 22. Rf1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Nf2 was best. } { [%eval #-5] } (22. Nf2 exf2 23. Re1 fxe1=B 24. Bc8 Rxc8 25. h4 Bxh4 26. g3 Bxg3#) 22... Rc8 { [%eval #-5] } 23. Bxc8 { [%eval #-4] } 23... h6 { [%eval #-4] } 24. Rxf6 { [%eval #-3] } 24... Bf8?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. h5 was best. } { [%eval #5] } (24... h5 25. Rxf7 Be7 26. Rxe7 h4 27. Rxe3#) 25. Rxf7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh6 was best. } { [%eval #-4] } (25. Rxh6 Bxh6 26. Ng5 Bxg5 27. Be6 fxe6 28. h4 Bxh4 29. g3 Bxg3#) 25... h5?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Be7 was best. } { [%eval #7] } (25... Be7 26. Rxe7 h5 27. Rxe3 h4 28. Ng1 h3 29. gxh3#) 26. Rxf8 { [%eval #7] } 26... e2 { [%eval #5] } 27. Rf1 { [%eval #5] } 27... exf1=B { [%eval #3] } 28. g4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-2] } (28. Ng1 Bxg2 29. Bg4 hxg4 30. Nh3 Bxh3#) 28... Bxh3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. hxg4 was best. } { [%eval 0.0] } (28... hxg4 29. Bxg4 Bxh3 30. Bxh3#) 29. gxh5 { [%eval 0.0] } 29... Bxc8 { [%eval 0.0] } 30. h6 { [%eval 0.0] } 30... Ba6 { [%eval 0.0] } 31. h7 { [%eval 0.0] } 31... Bc4 { [%eval 0.0] } 32. h8=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h8=B was best. } { [%eval #-1] } (32. h8=B Bf7 33. Bc3 Bg6 34. h4 Bh5 35. Bb4 Be8 36. Bd2 Bh5 37. Bc3 Bg6 38. Bd2 Bh5) 32... Ba2 { [%eval #-5] } 33. h4 { [%eval #-1] } 33... Bb1 { [%eval #-6] } 34. Qh7 { [%eval #-2] } 34... Bxh7 { [%eval #-2] } 35. h5 { [%eval #-1] } 35... Bc2 { [%eval #-3] } 36. h6 { [%eval #-2] } 36... Bb1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bb3 was best. } { [%eval #1] } (36... Bb3 37. h7 Bg8 38. hxg8=Q#) 37. h7 { [%eval #1] } 37... Bxh7# { Game ends by variant rule. } 1-0