FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/oWg6X1Nl"]
[Date "2026.05.30"]
[Round "-"]
[White "gold-FRAME"]
[Black "NasreDdinHoca1"]
[Result "0-1"]
[GameId "oWg6X1Nl"]
[UTCDate "2026.05.30"]
[UTCTime "10:39:28"]
[WhiteElo "914"]
[BlackElo "918"]
[WhiteRatingDiff "-46"]
[BlackRatingDiff "+26"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. Qg4?? { (2.89 → 0.42) Blunder. Qh5 was best. } { [%eval 0.42] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Ba3 { [%eval 0.55] } 4. Qxd7?? { (0.55 → Mate in 15) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-15] } (4. Qxg7 Bxb2 5. Qxe5 Bxe5 6. h4 Qxh4 7. Rxh4 Bxa1 8. Rxh7 Rxh7) 4... Bxd7?? { (Mate in 15 → 2.45) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 2.45] } (4... Bxb2 5. Qxf7 Kxf7 6. Bxb2 Qxd2 7. Bxe5 Qxe1 8. Bxc7 Qxg1 9. Rxg1) 5. bxa3?? { (2.45 → -0.15) Blunder. Nxa3 was best. } { [%eval -0.15] } (5. Nxa3 Bh3) 5... Qh4? { (-0.15 → 1.50) Mistake. Bh3 was best. } { [%eval 1.5] } (5... Bh3 6. Nxh3 Qxd2 7. Kxd2 Kd7 8. Ng1 Ne7 9. Kc3 Rd8 10. a4 Ng6 11. Ne2) 6. Ke2?? { (1.50 → -1.37) Blunder. g3 was best. } { [%eval -1.37] } (6. g3 Qxg3) 6... Qxf2?! { (-1.37 → -0.68) Inaccuracy. Qxh2 was best. } { [%eval -0.68] } (6... Qxh2 7. Rxh2 Bh3 8. Rxh3 a5 9. Rxh7 Rxh7 10. c4 Ne7 11. a4 Kd7 12. Na3) 7. Kxf2 { [%eval -0.44] } 7... Bh3 { [%eval -0.84] } 8. gxh3 { [%eval -0.59] } 8... Nc6? { (-0.59 → 0.92) Mistake. Kd7 was best. } { [%eval 0.92] } (8... Kd7 9. a4) 9. e4?? { (0.92 → -1.38) Blunder. d4 was best. } { [%eval -1.38] } (9. d4 exd4 10. exd4 Nxd4 11. Bg5 Nxc2 12. Nf3 Nxa1 13. Ne1 Nc2 14. Nxc2 Ke7) 9... Nb4? { (-1.38 → -0.25) Mistake. h6 was best. } { [%eval -0.25] } (9... h6 10. Ne2 Nd4 11. Nxd4 exd4 12. Kf3 Ke7 13. e5 d3 14. cxd3 a5 15. Kf4) 10. axb4 { [%eval 0.0] } 10... a5 { [%eval -0.16] } 11. bxa5 { [%eval 0.14] } 11... Rd8?? { (0.14 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (11... h6 12. Ne2 Ne7 13. a4 f6 14. Ra3 Nf5 15. exf5 e4 16. Kg3 Rc8 17. h4) 12. Bb2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. d4 was best. } { [%eval #-9] } (12. d4 exd4 13. Nc3 dxc3 14. Bh6 gxh6 15. Rd1 Rxd1 16. Nf3 Rxh1 17. Nh4 Rxh2) 12... Rxd2 { [%eval #-9] } 13. Bxe5 { [%eval #-8] } 13... Rxf2 { [%eval #-12] } 14. Bxc7 { [%eval #-12] } 14... Rxh2 { [%eval #-13] } 15. Rxh2 { [%eval #-6] } 15... Kd8 { [%eval #-6] } 16. Bxd8 { [%eval #-5] } 16... f5 { [%eval #-5] } 17. exf5 { [%eval #-4] } 17... g5?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. Ne7 was best. } { [%eval #17] } (17... Ne7 18. Bxe7 Rf8 19. Bxf8 a6 20. Bxg7 h6 21. Bxh6#) 18. fxg6 { [%eval #18] } 18... hxg6 { [%eval #14] } 19. Bh4?? { (Mate in 14 → 5.93) Lost forced checkmate sequence. Be7 was best. } { [%eval 5.93] } (19. Be7 Nxe7 20. Nc3 Rxh3 21. Rxh3 Ng8 22. a6 g5 23. Rf1 Nh6 24. Rxh6 g4) 19... Rxh4 { [%eval 6.0] } 20. Nc3?? { (6.00 → Mate in 4) Checkmate is now unavoidable. a6 was best. } { [%eval #-4] } (20. a6 Rxh3 21. Rxh3 g5 22. Rb3 Ne7 23. Nd2 Ng6 24. c4 g4 25. Rb6 axb6) 20... Rxh3 { [%eval #-4] } 21. Rxh3 { [%eval #-2] } 21... g5?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Nh6 was best. } { [%eval #9] } (21... Nh6 22. Rxh6 a6 23. Rxg6#) 22. Rh4 { [%eval #12] } 22... gxh4 { [%eval #11] } 23. Nh3 { [%eval #14] } 23... Nf6 { [%eval #5] } 24. Ne4 { [%eval #5] } 24... Nxe4 { [%eval #4] } 25. Rh1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nf2 was best. } { [%eval #-2] } (25. Nf2 Nxf2 26. Rd1 Nxd1 27. c3 Nxc3 28. a6 Nxa2#) 25... Nf2 { [%eval #-2] } 26. Nxf2 { [%eval #-1] } 26... h3 { [%eval #-2] } 27. Rxh3 { [%eval #-1] } 27... a6 { [%eval #-1] } 28. Rh5# { Game ends by variant rule. } 0-1

