lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/oSYg2jRz"] [Date "2023.04.03"] [White "vegeto2000"] [Black "Occidentalian"] [Result "1-0"] [UTCDate "2023.04.03"] [UTCTime "00:50:03"] [WhiteElo "1258"] [BlackElo "1489"] [WhiteRatingDiff "+385"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 Nf6?? { (-4.67 → Mate in 15) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. Qh5 Nxh5 4. f6?? { (Mate in 14 → 1.72) Lost forced checkmate sequence. Ba6 was best. } (4. Ba6 Nxa6 5. f4 Nxf4 6. d4 Nxg2 7. d5 Nxe1 8. Ne2 Nxc2) 4... exf6?? { (1.72 → Mate in 12) Checkmate is now unavoidable. Nxf6 was best. } (4... Nxf6) 5. Ba6 bxa6 6. f4 Nxf4 7. Nf3 Nxg2 8. d4?? { (Mate in 9 → -0.79) Lost forced checkmate sequence. Ng1 was best. } (8. Ng1 Nxe1 9. Ne2 Nxc2 10. d3 Nxa1 11. Bg5 fxg5 12. b4 Bxb4 13. h4 gxh4 14. Rxh4 Qxh4) 8... Nxe1 9. Rxe1?? { (0.26 → -8.06) Blunder. Nxe1 was best. } (9. Nxe1 Ba3) 9... Ba3?? { (-8.06 → 6.74) Blunder. g5 was best. } (9... g5 10. Nxg5) 10. bxa3?? { (6.74 → -4.88) Blunder. Nxa3 was best. } (10. Nxa3) 10... Qe7?? { (-4.88 → -1.92) Blunder. c5 was best. } (10... c5 11. dxc5 Bb7 12. Rxe8 Bxf3 13. Rxh8 Qxh8 14. h4 Bh1 15. a4 a5 16. Ba3 Nc6 17. Bb4) 11. Rxe7 Kxe7 12. Bg5?? { (-1.58 → Mate in 11) Checkmate is now unavoidable. Bh6 was best. } (12. Bh6 gxh6) 12... fxg5 13. Nxg5 Kf7?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rd8 was best. } (13... Rd8 14. Nxh7 g5 15. Nxg5 Kf7 16. Nxf7 d5 17. Nxd8 Bb7 18. Nxb7 a5 19. Nxa5 Nc6 20. Nxc6) 14. Nxh7 Rxh7 15. Nc3 Rxh2 16. Nb5?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Ne4 was best. } (16. Ne4 Rxc2 17. Rd1 Rxa2 18. d5 Rxa3 19. Ra1 Rxa1 20. Nd6 cxd6#) 16... Rxc2 17. Nxa7 Rxa2 18. Nxc8 Rxa3 19. Rxa3 Ra7 20. Rxa6 Nxa6 21. Nxa7 c5?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. d6 was best. } (21... d6 22. d5 g5 23. Nc6 Nb4 24. Nxb4 c5 25. dxc6 d5 26. Nxd5 Kf6 27. Nxf6 g4 28. Nxg4#) 22. dxc5 Nxc5 23. Nc6 dxc6# { Game ends by variant rule. } 1-0