FEN
[Event "rated blitz game"]
[Site "https://lichess.org/oMtKRJ3d"]
[Date "2021.04.08"]
[Round "-"]
[White "ShadowSport"]
[Black "willbass0"]
[Result "1/2-1/2"]
[GameId "oMtKRJ3d"]
[UTCDate "2021.04.08"]
[UTCTime "20:03:38"]
[WhiteElo "1282"]
[BlackElo "1267"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Hungarian Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.16] } { A00 Hungarian Opening } 1... d5 { [%eval 0.23] } 2. Bg2 { [%eval 0.01] } 2... e5 { [%eval 0.0] } 3. b3 { [%eval -0.3] } 3... e4 { [%eval -0.12] } 4. Bb2 { [%eval -0.17] } 4... Nf6 { [%eval -0.12] } 5. e3 { [%eval -0.4] } 5... Nc6 { [%eval 0.0] } 6. Bxf6?? { (0.00 → -1.98) Blunder. d3 was best. } { [%eval -1.98] } (6. d3 Bf5 7. dxe4 Bxe4 8. Nf3 Nb4 9. Na3 Bc5 10. O-O O-O) 6... Qxf6 { [%eval -2.41] } 7. d4?? { (-2.41 → -5.76) Blunder. Nc3 was best. } { [%eval -5.76] } (7. Nc3 Be6 8. Nge2 O-O-O 9. a3 Ne5 10. h3 g5 11. d4 Nf3+ 12. Bxf3 exf3 13. Ng1 g4) 7... h5?? { (-5.76 → -1.33) Blunder. exd3 was best. } { [%eval -1.33] } (7... exd3 8. c3 Nb4 9. cxb4 Bxb4+ 10. Kf1 Qxa1 11. a3 Bxa3 12. Bh3 d4 13. Bxc8 Rxc8 14. e4) 8. Ne2?! { (-1.33 → -2.23) Inaccuracy. a3 was best. } { [%eval -2.23] } (8. a3 Bg4) 8... Bg4?! { (-2.23 → -1.14) Inaccuracy. h4 was best. } { [%eval -1.14] } (8... h4 9. a3) 9. Nd2? { (-1.14 → -2.72) Mistake. h3 was best. } { [%eval -2.72] } (9. h3 Bf3 10. Bxf3 Qxf3 11. Rg1 Qf5 12. a3 Ne7 13. c4 c6 14. g4 hxg4 15. hxg4 Qf6) 9... Bb4?? { (-2.72 → -0.56) Blunder. h4 was best. } { [%eval -0.56] } (9... h4 10. h3) 10. a3?? { (-0.56 → -3.35) Blunder. h3 was best. } { [%eval -3.35] } (10. h3 Bf3 11. Bxf3 Qxf3 12. Rh2 Qf6 13. a3 Bxd2+ 14. Qxd2 h4 15. O-O-O Ne7 16. Kb2 Qd6) 10... Bc3 { [%eval -3.4] } 11. Rb1 { [%eval -4.2] } 11... O-O-O?? { (-4.20 → -1.14) Blunder. h4 was best. } { [%eval -1.14] } (11... h4 12. gxh4) 12. O-O?? { (-1.14 → -4.27) Blunder. h3 was best. } { [%eval -4.27] } (12. h3) 12... h4?! { (-4.27 → -2.86) Inaccuracy. Qh6 was best. } { [%eval -2.86] } (12... Qh6 13. h3 Nxd4 14. exd4 Bxd2 15. c4 f5 16. Rb2 Bxe2 17. Qxe2 Bc3 18. Rc2 Bxd4 19. Rd1) 13. Qe1?? { (-2.86 → -6.13) Blunder. h3 was best. } { [%eval -6.13] } (13. h3) 13... hxg3?! { (-6.13 → -3.90) Inaccuracy. Bxd2 was best. } { [%eval -3.9] } (13... Bxd2) 14. fxg3 { [%eval -4.96] } 14... Qh6 { [%eval -4.77] } 15. Nxc3 { [%eval -4.46] } 15... Qxh2+ { [%eval -4.54] } 16. Kf2 { [%eval -3.65] } 16... Bf3?? { (-3.65 → 2.58) Blunder. Rh3 was best. } { [%eval 2.58] } (16... Rh3 17. Rh1) 17. Nxf3 { [%eval 2.8] } 17... exf3 { [%eval 2.36] } 18. Kxf3 { [%eval 2.18] } 18... Rd6 { [%eval 2.7] } 19. Rh1?? { (2.70 → -2.48) Blunder. Ne2 was best. } { [%eval -2.48] } (19. Ne2 Qh6 20. Nf4 Qf6 21. Ke2 Nxd4+ 22. Kd1 Nb5 23. Ne2 Qe5 24. a4 Na3 25. Rc1 Qxe3) 19... Rf6+ { [%eval -2.48] } 20. Kg4?? { (-2.48 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (20. Ke2 Qxg2+) 20... Rg6+?? { (Mate in 5 → -2.46) Lost forced checkmate sequence. Rh4+ was best. } { [%eval -2.46] } (20... Rh4+ 21. gxh4 Qxg2+ 22. Qg3 Rg6+ 23. Kh5 Qxg3 24. Nxd5 Qf3#) 21. Kf5?? { (-2.46 → Mate in 5) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-5] } (21. Kf3) 21... Rh5+ { [%eval #-6] } 22. Kf4 { [%eval #-6] } 22... Rf6+ { [%eval #-5] } 23. Kg4 { [%eval #-5] } 23... Rg6+?? { (Mate in 5 → -5.44) Lost forced checkmate sequence. Rh4+ was best. } { [%eval -5.44] } (23... Rh4+ 24. gxh4 Qxg2+ 25. Qg3 Rg6+ 26. Kh5 Qxg3 27. Nxd5 Rh6#) 24. Kf4?? { (-5.44 → Mate in 6) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-6] } (24. Kf3 Nxd4+ 25. exd4 Rf5+ 26. Ke2 Re6+ 27. Kd2 Qxg2+ 28. Qe2 Rxe2+ 29. Nxe2 Rf2 30. Rbe1 Qf3) 24... Rf6+ { [%eval #-5] } 25. Kg4 { [%eval #-5] } 25... Rg6+?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rh4+ was best. } { [%eval 0.0] } (25... Rh4+ 26. gxh4 Qxg2+ 27. Qg3 Rg6+ 28. Kh5 Qxg3 29. Nxd5 Rh6#) 26. Kf3?? { (0.00 → -5.07) Blunder. Kf4 was best. } { [%eval -5.07] } (26. Kf4) 26... Rf6+?? { (-5.07 → 0.00) Blunder. Nxd4+ was best. } { [%eval 0.0] } (26... Nxd4+ 27. exd4) 27. Kg4 { [%eval #-5] } { The game is a draw. } 1/2-1/2