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[Event "rated Antichess game"] [Site "https://lichess.org/oMOipLM0"] [Date "2025.08.16"] [White "Threemax"] [Black "TinnedSardines"] [Result "0-1"] [GameId "oMOipLM0"] [UTCDate "2025.08.16"] [UTCTime "15:17:39"] [WhiteElo "1196"] [BlackElo "1193"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Ba3?? { (4.67 → -0.35) Blunder. Qh5 was best. } { [%eval -0.35] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxd2 { [%eval -0.2] } 5. Qxd2?? { (-0.20 → Mate in 16) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-16] } (5. Kxd2 c5 6. Bxc5 Qf6 7. Bxa7 Qxf2 8. Bxb8 Qxd2 9. Nxd2 Rxb8) 5... Qe7?? { (Mate in 16 → -0.24) Lost forced checkmate sequence. c5 was best. } { [%eval -0.24] } (5... c5 6. Bxc5 Qg5 7. Bxa7 Qxg2 8. Qxd7 Kxd7 9. Bxb8 Rxb8 10. f4) 6. Qxd7 { [%eval -0.44] } 6... Bxd7 { [%eval -0.3] } 7. Bxe7 { [%eval -0.37] } 7... Kxe7?! { (-0.37 → 0.20) Inaccuracy. Nxe7 was best. } { [%eval 0.2] } (7... Nxe7 8. Na3 Bb5 9. Nxb5 axb5 10. Rd1 Nd7 11. Rxd7 Kxd7 12. Ne2) 8. Na3? { (0.20 → -1.38) Mistake. Ne2 was best. } { [%eval -1.38] } (8. Ne2 Nc6 9. Nd2 Nh6 10. Rd1 Nd4 11. exd4 e5 12. dxe5 Bh3) 8... Bc8?? { (-1.38 → 1.18) Blunder. Bb5 was best. } { [%eval 1.18] } (8... Bb5) 9. Nb5?? { (1.18 → -0.75) Blunder. Kd2 was best. } { [%eval -0.75] } (9. Kd2 c5) 9... axb5 { [%eval -0.08] } 10. c4? { (-0.08 → -1.51) Mistake. Kd2 was best. } { [%eval -1.51] } (10. Kd2 b4) 10... bxc4 { [%eval -1.15] } 11. Kd1?! { (-1.15 → -2.30) Inaccuracy. Ke2 was best. } { [%eval -2.3] } (11. Ke2 Nh6) 11... Nh6?! { (-2.30 → -1.54) Inaccuracy. Kd6 was best. } { [%eval -1.54] } (11... Kd6 12. Ne2 c3 13. Nxc3 Nd7 14. Nb5 a6 15. Nxc7 Kxc7 16. Kc2 Ne7 17. Kc3) 12. f3?? { (-1.54 → -3.69) Blunder. e4 was best. } { [%eval -3.69] } (12. e4 f5) 12... Ng4 { [%eval -3.16] } 13. fxg4 { [%eval -2.4] } 13... f5?! { (-2.40 → -1.39) Inaccuracy. Nc6 was best. } { [%eval -1.39] } (13... Nc6 14. Ne2) 14. gxf5 { [%eval -2.0] } 14... exf5 { [%eval -1.25] } 15. g4?? { (-1.25 → -4.79) Blunder. Ke2 was best. } { [%eval -4.79] } (15. Ke2 c3 16. g4 fxg4 17. Nh3 gxh3 18. Rad1 Kd6 19. Rxd6 cxd6 20. Re1 Nc6) 15... fxg4 { [%eval -2.99] } 16. h3?? { (-2.99 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (16. Nh3 gxh3) 16... gxh3 { [%eval #-10] } 17. Rxh3 { [%eval #-9] } 17... Bxh3 { [%eval #-9] } 18. Nxh3 { [%eval #-8] } 18... g5 { [%eval #-8] } 19. Nxg5 { [%eval #-7] } 19... Rf8 { [%eval #-7] } 20. Nxh7 { [%eval #-6] } 20... Ke6 { [%eval #-6] } 21. Nxf8 { [%eval #-5] } 21... c5 { [%eval #-6] } 22. Nxe6 { [%eval #-5] } 22... c3 { [%eval #-5] } 23. Nxc5 { [%eval #-4] } 23... Nd7 { [%eval #-4] } 24. Nxd7 { [%eval #-3] } 24... Rb8 { [%eval #-3] } 25. Nxb8 { [%eval #-2] } 25... a6 { [%eval #-2] } 26. Nxa6 { [%eval #-1] } 26... c2 { [%eval #-1] } 27. Kxc2# { Game ends by variant rule. } 0-1