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[Event "Daily Antichess Arena"] [Site "https://lichess.org/oCLdvesZ"] [Date "2024.04.01"] [White "asesinodedragones"] [Black "Romario31"] [Result "1-0"] [GameId "oCLdvesZ"] [UTCDate "2024.04.01"] [UTCTime "00:05:01"] [WhiteElo "1577"] [BlackElo "2002"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval -0.02] } 1... g5 { [%eval -0.07] } 2. Nxg5 { [%eval -0.17] } 2... b6?? { (-0.17 → 6.59) Blunder. Bg7 was best. } { [%eval 6.59] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 5.94] } 3... Rxh7 { [%eval 6.66] } 4. g4 { [%eval 5.66] } 4... Rxh2 { [%eval 5.32] } 5. Rxh2 { [%eval 3.28] } 5... f5?! { (3.28 → 4.84) Inaccuracy. d5 was best. } { [%eval 4.84] } (5... d5 6. Rh1 Bxg4 7. c4 Bxe2 8. Kxe2 dxc4 9. Qa4 Qxd2 10. Qxe8 Qxc1 11. Qxb8 Rxb8) 6. gxf5 { [%eval 3.86] } 6... Nh6?? { (3.86 → Mate in 13) Checkmate is now unavoidable. c6 was best. } { [%eval #13] } (6... c6 7. f4) 7. Rxh6 { [%eval #13] } 7... Bxh6 { [%eval #12] } 8. f4 { [%eval #13] } 8... Bxf4 { [%eval #12] } 9. d3?? { (Mate in 12 → 1.14) Lost forced checkmate sequence. Bg2 was best. } { [%eval 1.14] } (9. Bg2 Bxd2 10. Bxa8 Bxc1 11. Qxd7 Qxd7 12. f6 Bxb2 13. fxe7 Qxe7 14. e3 Qxe3 15. Bd5 Qxe1) 9... Bxc1 { [%eval 1.43] } 10. Qxc1 { [%eval 0.85] } 10... Na6?? { (0.85 → 3.23) Blunder. Kf7 was best. } { [%eval 3.23] } (10... Kf7 11. e4) 11. f6?! { (3.23 → 2.46) Inaccuracy. d4 was best. } { [%eval 2.46] } (11. d4 Nb8 12. f6 exf6 13. d5 Ke7 14. Kf2 Qe8 15. d6 Kxd6 16. e4 Qxe4 17. Qf4 Qxc2) 11... exf6 { [%eval 1.74] } 12. Qg5 { [%eval 1.95] } 12... fxg5 { [%eval 2.03] } 13. d4 { [%eval 1.97] } 13... Nb8 { [%eval 1.25] } 14. Bh3?? { (1.25 → Mate in 10) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-10] } (14. Kf2 Ke7) 14... Qf6?? { (Mate in 10 → -1.26) Lost forced checkmate sequence. g4 was best. } { [%eval -1.26] } (14... g4 15. Bxg4 Qh4 16. Bxd7 Qxe1 17. Bxc8 Qxb1 18. Rxb1 Na6 19. Bxa6 Rc8 20. Bxc8 a6 21. Bxa6) 15. Bxd7 { [%eval -1.44] } 15... Qxd4 { [%eval -1.46] } 16. Bxc8 { [%eval -1.37] } 16... Qxb2 { [%eval -1.35] } 17. a4?? { (-1.35 → Mate in 8) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-8] } (17. Nd2) 17... Qxb1 { [%eval #-8] } 18. Rxb1 { [%eval #-7] } 18... g4?? { (Mate in 7 → -5.96) Lost forced checkmate sequence. Na6 was best. } { [%eval -5.96] } (18... Na6 19. Rxb6 Rxc8 20. Rxa6 Rd8 21. Rxa7 Kf8 22. Rxc7 Rd1 23. Kxd1 Kg7 24. Rxg7 g4 25. Rxg4#) 19. Bxg4 { [%eval -5.5] } 19... b5 { [%eval -4.84] } 20. Rxb5 { [%eval -3.14] } 20... Kd7?? { (-3.14 → Mate in 6) Checkmate is now unavoidable. Nd7 was best. } { [%eval #6] } (20... Nd7 21. Bxd7) 21. Bxd7 { [%eval #6] } 21... Nxd7 { [%eval #5] } 22. Rc5 { [%eval #5] } 22... Nxc5 { [%eval #4] } 23. c3 { [%eval #4] } 23... Nxa4 { [%eval #3] } 24. Kf1 { [%eval #3] } 24... Nxc3 { [%eval #2] } 25. Kg2 { [%eval #2] } 25... Nxe2 { [%eval #1] } 26. Kg3 { [%eval #1] } 26... Nxg3# { Game ends by variant rule. } 1-0