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[Event "rated blitz game"] [Site "https://lichess.org/o7EBKqoq"] [Date "2026.05.17"] [Round "-"] [White "Lumi44"] [Black "riorhinelander"] [Result "0-1"] [GameId "o7EBKqoq"] [UTCDate "2026.05.17"] [UTCTime "16:51:45"] [WhiteElo "1373"] [BlackElo "1400"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.32] } 2. Bc4 { [%eval 0.0] } { B20 Sicilian Defense: Bowdler Attack } 2... e6 { [%eval 0.0] } 3. Qf3?! { (0.00 → -0.75) Inaccuracy. Nf3 was best. } { [%eval -0.75] } (3. Nf3 a6 4. d4 b5 5. Bd3 c4 6. Be2 Nf6 7. e5 Nd5) 3... d6 { [%eval -0.32] } 4. Ne2 { [%eval -0.33] } 4... Nf6 { [%eval -0.17] } 5. O-O { [%eval -0.38] } 5... Be7 { [%eval -0.16] } 6. d4 { [%eval -0.14] } 6... cxd4 { [%eval 0.0] } 7. Nxd4 { [%eval 0.0] } 7... Nc6 { [%eval 0.17] } 8. Nxc6 { [%eval 0.0] } 8... bxc6 { [%eval 0.0] } 9. Bg5 { [%eval -0.36] } 9... Bb7 { [%eval 0.16] } 10. c3 { [%eval -0.22] } 10... O-O { [%eval -0.26] } 11. Re1 { [%eval -0.29] } 11... d5 { [%eval -0.25] } 12. exd5 { [%eval -0.39] } 12... cxd5 { [%eval -0.39] } 13. Bd3 { [%eval -0.53] } 13... Nd7 { [%eval -0.1] } 14. Bf4 { [%eval -0.53] } 14... Bg5 { [%eval -0.13] } 15. Bxg5 { [%eval -0.17] } 15... Qxg5 { [%eval -0.18] } 16. Qh3 { [%eval -0.3] } 16... Nf6 { [%eval -0.26] } 17. Nd2?? { (-0.26 → -4.35) Blunder. Qg3 was best. } { [%eval -4.35] } (17. Qg3 Qxg3 18. hxg3 Rfc8 19. b3 a5 20. c4 h5 21. Na3 Kf8 22. Rac1 g5) 17... Qxd2 { [%eval -4.42] } 18. Rad1 { [%eval -4.47] } 18... Qxb2?! { (-4.47 → -3.23) Inaccuracy. Qf4 was best. } { [%eval -3.23] } (18... Qf4 19. Bf1 e5 20. c4 d4 21. b4 Rfe8) 19. g4?! { (-3.23 → -4.17) Inaccuracy. Rb1 was best. } { [%eval -4.17] } (19. Rb1 Qxa2 20. Rxb7 Qd2 21. Rbb1 Rfc8 22. Re3 Rab8 23. Rf1 a5 24. g4 h6) 19... g6 { [%eval -4.23] } 20. g5 { [%eval -4.63] } 20... Nh5 { [%eval -4.75] } 21. Qe3 { [%eval -4.58] } 21... Qb6 { [%eval -4.4] } 22. Qe5 { [%eval -4.39] } 22... Ba6 { [%eval -4.48] } 23. Be2 { [%eval -5.34] } 23... Bxe2 { [%eval -5.78] } 24. Rxe2 { [%eval -5.39] } 24... Qb8 { [%eval -5.32] } 25. Qd4 { [%eval -5.51] } 25... Qf4 { [%eval -5.26] } 26. Qc5?! { (-5.26 → -8.03) Inaccuracy. h4 was best. } { [%eval -8.03] } (26. h4 Rac8 27. Qxf4 Nxf4 28. Rb2 Rb8 29. Rdb1 Rxb2 30. Rxb2 e5 31. Rb7 Rc8) 26... Rfc8 { [%eval -6.33] } 27. Qa5?? { (-6.33 → Mate in 8) Checkmate is now unavoidable. Qe3 was best. } { [%eval #-8] } (27. Qe3 Qg4+ 28. Kh1 Nf4 29. f3 Qf5 30. Rb2 Rab8 31. Rxb8 Rxb8 32. c4 e5) 27... Qf3? { (Mate in 8 → -8.03) Lost forced checkmate sequence. Qg4+ was best. } { [%eval -8.03] } (27... Qg4+ 28. Kf1 Nf4 29. Rxe6 Qxd1+ 30. Re1 Qd3+ 31. Kg1 Qf3 32. Qd8+ Rxd8 33. Re8+) 28. Qb4 { [%eval -8.29] } 28... Qxe2 { [%eval -8.29] } 29. Qb1? { (-8.29 → Mate in 11) Checkmate is now unavoidable. Qd4 was best. } { [%eval #-11] } (29. Qd4 Qc4 30. Qxc4 Rxc4 31. Rb1 Rxc3 32. h3 Rac8 33. Rb3 R3c7 34. Kg2 e5) 29... Nf4 { [%eval #-9] } 30. Re1 { [%eval #-2] } 30... Qg4+ { [%eval #-1] } 31. Kf1 { [%eval #-1] } 31... Qg2# { Black wins by checkmate. } 0-1