FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/o59hoDxd"]
[Date "2025.12.16"]
[Round "-"]
[White "newnew14"]
[Black "rrotman"]
[Result "0-1"]
[GameId "o59hoDxd"]
[UTCDate "2025.12.16"]
[UTCTime "08:53:34"]
[WhiteElo "1500"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bg5?? { (Mate in 16 → 0.77) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.77] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7) 2... Qxg5 { [%eval 0.24] } 3. Qd2?? { (0.24 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (3. g4 Qxg4 4. b4 Bxb4 5. Nc3 Bxc3 6. e3 Bxa1 7. Qxa1 Qxg1) 3... Qxg2 { [%eval #-14] } 4. Bxg2 { [%eval #-13] } 4... Ba3?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (4... b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 d5 8. Bxb5 Ne7 9. Bxe8 d4 10. Bxf7) 5. bxa3?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-12] } (5. Bxb7 Bxb7 6. Nxa3 Bxh1 7. Qb4 Bf3 8. exf3 Nc6 9. Kd2 Nxb4 10. Nb5 Nxd3) 5... g5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxa8 Bb7 7. Bxb7 Na6 8. Bxa6 d6 9. Bxb5 d5 10. Bxe8 d4 11. Bxf7) 6. Qxg5?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-15] } (6. Bxb7 Bxb7 7. Qxg5 Bxh1 8. Qxg8 Rxg8 9. h3 Rxg1 10. c3 Rxe1 11. Nd2 Rxa1) 6... Nf6?? { (Mate in 15 → 1.50) Lost forced checkmate sequence. b6 was best. } { [%eval 1.5] } (6... b6 7. Bxa8 Bb7 8. Bxb7 Nf6 9. Qxf6 Na6 10. Bxa6 b5 11. Bxb5 e5 12. Qxf7) 7. Qxf6 { [%eval 1.0] } 7... Kf8?? { (1.00 → Mate in 13) Checkmate is now unavoidable. b6 was best. } { [%eval #13] } (7... b6) 8. Qxf7 { [%eval #13] } 8... Kxf7 { [%eval #12] } 9. Bxb7 { [%eval #12] } 9... Bxb7 { [%eval #11] } 10. Nf3?? { (Mate in 11 → -0.98) Lost forced checkmate sequence. e3 was best. } { [%eval -0.98] } (10. e3 Bxh1 11. Nf3 Bxf3 12. Kd1 Bxd1 13. Nc3 Bxc2 14. Nb5 Bxd3 15. Nxa7 Rxa7) 10... Bxf3 { [%eval -1.04] } 11. exf3 { [%eval -1.16] } 11... Nc6?? { (-1.16 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } { [%eval #11] } (11... Na6 12. c4) 12. Rg1?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (12. d4 Nxd4 13. Nc3 Nxf3 14. Nb5 Nxh2 15. Nxa7 Rxa7 16. Rxh2 Rxa3 17. Rxh7 Rxh7) 12... Ne5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kg7 was best. } { [%eval #10] } (12... Kg7 13. Rxg7 h5 14. Rxd7 h4 15. Rxc7 a5 16. Rxc6 Rhg8 17. Rxe6 Rg4 18. fxg4) 13. Rg6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. c3 was best. } { [%eval #-8] } (13. c3 Nxd3 14. Kd2 Nxf2 15. h3 Nxh3 16. Kd3 Nxg1 17. Kc4 Nxf3 18. Kd5 exd5) 13... Nxd3?? { (Mate in 8 → 0.01) Lost forced checkmate sequence. Nxf3 was best. } { [%eval 0.01] } (13... Nxf3 14. Rxe6 Nxe1 15. Rxe1 Ke7 16. Rxe7 h5 17. Rxd7 a5 18. Rxc7 Rh7 19. Rxh7) 14. cxd3 { [%eval 0.16] } 14... Kxg6 { [%eval 0.0] } 15. f4 { [%eval -0.15] } 15... e5 { [%eval 0.08] } 16. fxe5 { [%eval 0.0] } 16... Kf6?? { (0.00 → 6.60) Blunder. Rab8 was best. } { [%eval 6.6] } (16... Rab8 17. Nd2 d6 18. exd6 cxd6 19. Nb3 Rxb3 20. axb3 h6 21. Ke2 Kf6 22. Kf3) 17. exf6 { [%eval 6.98] } 17... Rab8 { [%eval 8.86] } 18. d4 { [%eval 7.97] } 18... Rxb1 { [%eval 6.88] } 19. Rxb1 { [%eval 7.76] } 19... Rb8 { [%eval 8.17] } 20. Rxb8 { [%eval 8.43] } 20... c5 { [%eval 8.96] } 21. dxc5 { [%eval 9.26] } 21... d6? { (9.26 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (21... h5) 22. cxd6 { [%eval #14] } 22... h5 { [%eval #12] } 23. Rb6 { [%eval #12] } 23... axb6 { [%eval #11] } 24. a4?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-6] } (24. Kf1 h4 25. d7 b5 26. a4 bxa4 27. f7 h3 28. d8=B a3 29. Kg2 hxg2) 24... b5 { [%eval #-6] } 25. axb5 { [%eval #-5] } 25... h4 { [%eval #-5] } 26. f4 { [%eval #-1] } 26... h3 { [%eval #-1] } 27. d7# { Game ends by variant rule. } 0-1