- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/nwyORGaO"] [Date "2019.04.22"] [Round "-"] [White "Jonnyli"] [Black "Eyefia8"] [Result "1/2-1/2"] [GameId "nwyORGaO"] [UTCDate "2019.04.22"] [UTCTime "23:26:45"] [WhiteElo "1347"] [BlackElo "1592"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-7"] [Variant "Standard"] [TimeControl "600+2"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.12] } 1... e5 { [%eval 0.37] } 2. Nf3 { [%eval 0.23] } 2... d6 { [%eval 0.59] } { C41 Philidor Defense } 3. Nc3 { [%eval 0.25] } 3... Bg4 { [%eval 0.69] } 4. d3 { [%eval 0.22] } 4... Be7 { [%eval 0.31] } 5. Be2 { [%eval 0.25] } 5... Bxf3 { [%eval 0.66] } 6. Bxf3 { [%eval 0.61] } 6... Nf6 { [%eval 0.68] } 7. O-O { [%eval 0.71] } 7... Nbd7 { [%eval 0.81] } 8. Bg5 { [%eval 0.35] } 8... h6 { [%eval 0.52] } 9. Bh4 { [%eval 0.0] } 9... Nh7 { [%eval 0.31] } 10. Bxe7 { [%eval 0.31] } 10... Qxe7 { [%eval 0.3] } 11. Nd5 { [%eval 0.37] } 11... Qd8 { [%eval 0.31] } 12. c3 { [%eval 0.31] } 12... Nhf6 { [%eval 0.28] } 13. Re1?! { (0.28 → -0.33) Inaccuracy. Ne3 was best. } { [%eval -0.33] } (13. Ne3 O-O 14. a4 a5 15. d4 Re8 16. Qc2 exd4 17. cxd4 c5 18. e5 dxe5 19. dxe5 Rxe5) 13... O-O?! { (-0.33 → 0.25) Inaccuracy. Nxd5 was best. } { [%eval 0.25] } (13... Nxd5 14. exd5) 14. Nxf6+ { [%eval -0.07] } 14... Nxf6 { [%eval 0.0] } 15. d4 { [%eval -0.19] } 15... Re8 { [%eval -0.01] } 16. Qc2 { [%eval -0.09] } 16... Qd7 { [%eval 0.0] } 17. Rad1 { [%eval -0.03] } 17... Qc6 { [%eval 0.0] } 18. d5 { [%eval 0.0] } 18... Qa6 { [%eval 0.0] } 19. a3 { [%eval 0.0] } 19... Qb6 { [%eval 0.0] } 20. b4 { [%eval 0.0] } 20... a5 { [%eval 0.0] } 21. Rb1 { [%eval -0.37] } 21... axb4 { [%eval -0.08] } 22. axb4 { [%eval -0.39] } 22... Ra3 { [%eval -0.5] } 23. c4 { [%eval -0.48] } 23... Qd4 { [%eval -0.44] } 24. Red1 { [%eval -0.44] } 24... Qc3 { [%eval -0.67] } 25. Qxc3 { [%eval -0.55] } 25... Rxc3 { [%eval -0.58] } 26. Rdc1 { [%eval -0.58] } 26... Rxc1+ { [%eval -0.54] } 27. Rxc1 { [%eval -0.77] } 27... Ra8 { [%eval -0.89] } 28. c5 { [%eval -0.76] } 28... dxc5 { [%eval -0.47] } 29. bxc5 { [%eval -0.34] } 29... Ra4 { [%eval 0.0] } 30. Re1? { (0.00 → -1.25) Mistake. d6 was best. } { [%eval -1.25] } (30. d6 cxd6 31. cxd6 Rd4 32. Rc8+ Kh7 33. Rb8 g5 34. Rxb7 Kg6 35. h3 Nxe4 36. Rb5 Nxd6) 30... Rc4 { [%eval -1.28] } 31. d6 { [%eval -1.36] } 31... cxd6?! { (-1.36 → -0.33) Inaccuracy. Rxc5 was best. } { [%eval -0.33] } (31... Rxc5 32. dxc7 Rxc7 33. Rb1 Kf8 34. Kf1 Ne8 35. Rb5 f6 36. Rb6 Ke7 37. Ke2 Nd6 38. Kd3) 32. cxd6 { [%eval -0.45] } 32... Rd4 { [%eval -0.12] } 33. Rd1?! { (-0.12 → -1.13) Inaccuracy. Rb1 was best. } { [%eval -1.13] } (33. Rb1 Ne8 34. Rxb7 Nxd6 35. Re7 f6 36. g3 Nxe4 37. h4 Kf8 38. Rc7 g5 39. hxg5 hxg5) 33... Rxd1+ { [%eval -0.69] } 34. Bxd1 { [%eval -0.52] } 34... Kf8 { [%eval -0.28] } 35. Ba4?? { (-0.28 → -3.22) Blunder. f3 was best. } { [%eval -3.22] } (35. f3 Ke8) 35... Nxe4 { [%eval -2.77] } 36. d7 { [%eval -3.51] } 36... Ke7 { [%eval -3.44] } 37. f3 { [%eval -3.45] } 37... Nc5 { [%eval -3.5] } 38. Bb5 { [%eval -3.48] } 38... Nxd7 { [%eval -3.29] } 39. Bxd7?? { (-3.29 → -11.84) Blunder. Kf2 was best. } { [%eval -11.84] } (39. Kf2 Nb6 40. Ke3 Nd5+ 41. Kd3 f6 42. g3 Nc7 43. Bc4 b5 44. Ba2 Kd6 45. Bf7 Nd5) 39... Kxd7 { [%eval -5.91] } 40. Kf2 { [%eval -11.48] } 40... Kd6 { [%eval -9.77] } 41. Ke3 { [%eval -10.18] } 41... Kd5 { [%eval -8.74] } 42. Kd3 { [%eval -13.54] } 42... f5 { [%eval -11.9] } 43. g3 { [%eval -25.64] } 43... b5 { [%eval -15.69] } 44. g4 { [%eval -74.07] } 44... e4+ { [%eval -62.14] } 45. fxe4+?! { (-62.14 → Mate in 29) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-29] } (45. Ke3 fxg4) 45... fxe4+ { [%eval -24.28] } 46. Kc3 { [%eval -73.25] } 46... e3 { [%eval -73.18] } 47. h4?! { (-73.18 → Mate in 13) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-13] } (47. Kd3 b4) 47... e2?! { (Mate in 13 → -65.42) Lost forced checkmate sequence. b4+ was best. } { [%eval -65.42] } (47... b4+ 48. Kd3 b3 49. Kxe3 b2 50. Kd2 b1=Q 51. Kc3 Qe1+ 52. Kd3 Qxh4 53. g5 Qxg5 54. Kc3) 48. Kd2 { [%eval -73.5] } 48... b4 { [%eval -61.81] } 49. Kxe2 { [%eval -63.44] } 49... b3 { [%eval -60.15] } 50. Kd2 { [%eval -61.34] } 50... Kc4 { [%eval -61.24] } 51. Kd1?! { (-61.24 → Mate in 11) Checkmate is now unavoidable. Kc1 was best. } { [%eval #-11] } (51. Kc1 g5) 51... Kc3 { [%eval #-14] } 52. Kc1 { [%eval #-8] } 52... g6 { [%eval #-9] } 53. h5 { [%eval #-8] } 53... gxh5?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. b2+ was best. } { [%eval 0.0] } (53... b2+ 54. Kd1 Kd3 55. Ke1 Ke3 56. Kf1 g5 57. Kg2 b1=Q 58. Kg3 Qb7 59. Kh2 Kf2 60. Kh3) 54. gxh5 { [%eval 0.0] } 54... Kd3 { [%eval 0.0] } 55. Kb2 { [%eval 0.0] } 55... Ke4 { [%eval 0.0] } 56. Kxb3 { [%eval 0.0] } 56... Kf5 { [%eval 0.0] } 57. Kc2 { [%eval 0.0] } 57... Kg5 { [%eval 0.0] } 58. Kd2 { [%eval 0.0] } 58... Kxh5 { [%eval 0.0] } 59. Ke2 { [%eval 0.0] } 59... Kg4 { [%eval 0.0] } 60. Kf2 { [%eval 0.0] } 60... h5 { [%eval 0.0] } 61. Kg1 { [%eval 0.0] } 61... h4 { [%eval 0.0] } 62. Kg2 { [%eval 0.0] } 62... h3+ { [%eval 0.0] } 63. Kh2 { [%eval 0.0] } 63... Kh4 { [%eval 0.0] } 64. Kh1 { [%eval 0.0] } 64... Kg3 { [%eval 0.0] } 65. Kg1 { [%eval 0.0] } 65... Kf3 { [%eval 0.0] } 66. Kh2 { [%eval 0.0] } 66... Kg4 { [%eval 0.0] } 67. Kh1 { [%eval 0.0] } 67... Kg3 { [%eval 0.0] } 68. Kg1 { [%eval 0.0] } { The game is a draw. } 1/2-1/2