- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nw1eWDkG"] [Date "2025.06.21"] [White "uptheanti"] [Black "JunJie06"] [Result "1-0"] [GameId "nw1eWDkG"] [UTCDate "2025.06.21"] [UTCTime "05:17:04"] [WhiteElo "1914"] [BlackElo "1283"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... e6?? { (-0.35 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -0.51] } (3. Nxf7 Kxf7 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxh8 Bxe1 7. Qxd7 Nxd7) 3... Rxh7 { [%eval 0.03] } 4. h4 { [%eval -0.19] } 4... Rxh4 { [%eval -0.7] } 5. Rxh4 { [%eval -0.76] } 5... Qxh4 { [%eval -0.14] } 6. g4?! { (-0.14 → -1.00) Inaccuracy. c4 was best. } { [%eval -1.0] } (6. c4 Qxf2 7. Kxf2 Ba3 8. Nxa3 b5 9. cxb5 d6 10. b6 cxb6) 6... Qxf2 { [%eval -0.86] } 7. Kxf2 { [%eval -1.99] } 7... e5?? { (-1.99 → 0.19) Blunder. Bd6 was best. } { [%eval 0.19] } (7... Bd6 8. b4) 8. d4 { [%eval 0.0] } 8... exd4 { [%eval 0.0] } 9. Qxd4 { [%eval 0.0] } 9... Bc5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (9... Ba3 10. Nxa3 Nh6 11. Bxh6 b5 12. Qxa7 Rxa7 13. Nxb5 Rxa2 14. Nxc7 Rxa1 15. Nxe8) 10. Qxd7 { [%eval #10] } 10... Bxf2 { [%eval #9] } 11. Qxf7 { [%eval #10] } 11... Kxf7 { [%eval #7] } 12. Bh6 { [%eval #8] } 12... Nxh6 { [%eval #7] } 13. c4 { [%eval #7] } 13... Nxg4 { [%eval #6] } 14. e3 { [%eval #7] } 14... Bxe3 { [%eval #6] } 15. Nd2 { [%eval #6] } 15... Bxd2 { [%eval #5] } 16. Rc1 { [%eval #5] } 16... Bxc1 { [%eval #4] } 17. a3 { [%eval #4] } 17... Bxb2 { [%eval #3] } 18. c5 { [%eval #3] } 18... Bxa3 { [%eval #2] } 19. Bd3 { [%eval #2] } 19... Bxc5 { [%eval #1] } 20. Bf5 { [%eval #1] } 20... Bxf5# { Game ends by variant rule. } 1-0