FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/nomcc8KI"]
[Date "2024.01.25"]
[Round "-"]
[White "LudovicM59"]
[Black "Stephiv"]
[Result "1-0"]
[GameId "nomcc8KI"]
[UTCDate "2024.01.25"]
[UTCTime "17:26:21"]
[WhiteElo "1859"]
[BlackElo "2267"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.03] } 1... Nh6 { [%eval 0.36] } 2. b3 { [%eval 0.07] } 2... g6 { [%eval 0.23] } 3. c4 { [%eval 0.0] } 3... d5 { [%eval 0.46] } 4. cxd5 { [%eval 0.41] } 4... Qxd5 { [%eval 0.88] } 5. g4?! { (0.88 → -0.18) Inaccuracy. Qc2 was best. } { [%eval -0.18] } (5. Qc2 Qxb3 6. Qxc7 Qxb1 7. Rxb1 b5 8. Rxb5 Bb7 9. Qxb7 a6) 5... Nxg4?? { (-0.18 → 2.62) Blunder. Qxb3 was best. } { [%eval 2.62] } (5... Qxb3 6. Qxb3 Bxg4 7. Qxb7 Bxe2 8. Qxb8 Rxb8 9. Nxe2 Rxb1 10. Rxb1) 6. h3?? { (2.62 → Mate in 20) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-20] } (6. Qc2) 6... Nxf2 { [%eval -3.9] } 7. Kxf2 { [%eval -7.59] } 7... Bxh3 { [%eval -6.58] } 8. Rxh3?? { (-6.58 → Mate in 18) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #-18] } (8. Bxh3 Qxb3) 8... Qxb3 { [%eval #-18] } 9. Rxh7 { [%eval #-17] } 9... Rxh7 { [%eval #-17] } 10. axb3 { [%eval #-12] } 10... Rh3 { [%eval #-12] } 11. Rxa7 { [%eval #-11] } 11... Rxa7 { [%eval #-11] } 12. Bxh3 { [%eval #-10] } 12... Ra3?? { (Mate in 10 → 0.94) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.94] } (12... Kd7 13. Bxd7 Nxd7 14. Kg2 Ra3 15. Bxa3 Bg7 16. Bxe7 g5 17. Bxg5 Bc3 18. dxc3 f5 19. Qxd7) 13. Bxa3 { [%eval 0.79] } 13... c5 { [%eval 0.85] } 14. Bxc5 { [%eval 1.15] } 14... Nd7?? { (1.15 → Mate in 8) Checkmate is now unavoidable. Bg7 was best. } { [%eval #8] } (14... Bg7) 15. Bxe7 { [%eval #8] } 15... Kxe7 { [%eval #7] } 16. Bxd7 { [%eval #7] } 16... Kxd7 { [%eval #6] } 17. Na3 { [%eval #6] } 17... Bxa3 { [%eval #5] } 18. b4 { [%eval #5] } 18... Bxb4 { [%eval #4] } 19. Qa1 { [%eval #4] } 19... Bxd2 { [%eval #3] } 20. Ke3 { [%eval #3] } 20... Bxe3 { [%eval #2] } 21. Qa5 { [%eval #3] } 21... Bxg1 { [%eval #2] } 22. Qb6 { [%eval #2] } 22... Bxb6 { [%eval #1] } 23. e3 { [%eval #1] } 23... Bxe3# { Game ends by variant rule. } 1-0
