FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/nnp65vev"]
[Date "2022.11.19"]
[Round "-"]
[White "N0sra"]
[Black "Anonymous"]
[Result "0-1"]
[GameId "nnp65vev"]
[UTCDate "2022.11.19"]
[UTCTime "21:26:41"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... h6?? { (-4.09 → 0.83) Blunder. e5 was best. } { [%eval 0.83] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. f3?? { (0.83 → -1.78) Blunder. c4 was best. } { [%eval -1.78] } (2. c4 g6 3. c5 d5 4. cxd6 cxd6 5. g4 Bxg4 6. f3 Bxf3) 2... c6? { (-1.78 → -0.13) Mistake. e5 was best. } { [%eval -0.13] } (2... e5 3. d4) 3. Qa4? { (-0.13 → -1.62) Mistake. a3 was best. } { [%eval -1.62] } (3. a3 a6) 3... Qa5?? { (-1.62 → 0.75) Blunder. Nf6 was best. } { [%eval 0.75] } (3... Nf6 4. Qxc6) 4. Qxc6?? { (0.75 → -3.21) Blunder. Qxa5 was best. } { [%eval -3.21] } (4. Qxa5 e5 5. Qxe5 Rh7 6. Qxb8 Rxb8 7. f4 Bb4 8. cxb4 c5 9. bxc5 d6 10. cxd6 Bh3) 4... Qxc3?? { (-3.21 → 0.75) Blunder. dxc6 was best. } { [%eval 0.75] } (4... dxc6 5. a3 Qxa3 6. Nxa3 a6 7. Nc2 Bg4 8. fxg4 f5 9. gxf5 e6 10. fxe6 Be7 11. Rxa6) 5. Qxd7?? { (0.75 → Mate in 19) Checkmate is now unavoidable. Qxc3 was best. } { [%eval #-19] } (5. Qxc3 Rh7 6. Qxc8 Na6 7. Qxb7 Rd8 8. Qxa6 h5 9. Qxa7 Rc8 10. Qxd7 Rxc1 11. Qxe8 Rxe1) 5... Qxb2?? { (Mate in 19 → Mate in 13) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #13] } (5... Bxd7 6. bxc3 Nc6 7. Nh3 Bxh3 8. gxh3 Kd7 9. Rg1 Nf6 10. Rxg7 Bxg7 11. c4 b5 12. cxb5) 6. Qxe7?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-11] } (6. Bxb2 Kxd7 7. Bxg7 Bxg7 8. e4 Bxa1 9. d4 Bxd4 10. Bc4 Bxg1 11. Bxf7 Bxh2 12. Bxg8 Rxg8) 6... Qxa2?? { (Mate in 11 → -0.17) Lost forced checkmate sequence. Bxe7 was best. } { [%eval -0.17] } (6... Bxe7 7. Bxb2 h5 8. Bxg7 Nd7 9. Bxh8 Ne5 10. Bxe5 Rb8 11. Bxb8 Kd8 12. Bxa7 Bc5 13. Bxc5) 7. Qxf7?? { (-0.17 → Mate in 11) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-11] } (7. Qxe8 Qxa1 8. Qxf8 Qxb1 9. Qxc8 Qxc1 10. Qxc1 Nd7 11. Qc6 bxc6 12. Nh3 h5 13. Nf2 Rh6) 7... Qxd2?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #14] } (7... Kxf7 8. Rxa2 Bf5 9. Rxa7 Bxb1 10. Rxb7 Nd7 11. Rxb1 Bb4 12. Rxb4 Ra3 13. Bxa3 Nb8 14. Rxb8) 8. Qxb7?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-11] } (8. Nxd2 Kxf7 9. Rxa7 Rxa7 10. Kd1 Nd7 11. Nh3 b5 12. Ng5 hxg5 13. Ba3 Rxa3 14. f4 gxf4) 8... Qxe2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #11] } (8... Qxe1 9. Qxc8 Qxe2 10. Bxe2 Rh7 11. Bxh6 Rxh6 12. Qxe8 Rxh2 13. Qxf8 Rxh1 14. Rxa7 Rxa7 15. Qxg7) 9. Qxa7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxe2 was best. } { [%eval #-10] } (9. Bxe2 Bxb7 10. Rxa7 Rxa7 11. Bxh6 Rxh6 12. Bc4 Rxh2 13. Bxg8 Rxh1 14. f4 Rxg1 15. Ke2 Rxb1) 9... Qxf3 { [%eval #-10] } 10. Qxg7 { [%eval #-9] } 10... Qxg2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #9] } (10... Qxf1 11. Qxh8 Qxe1 12. Rxa8 Qxc1 13. Qxg8 Qxb1 14. Qxf8 Kxf8 15. Rxb8 Qxg1 16. Rxc8 Qxg2 17. Rxf8) 11. Qxh6?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-8] } (11. Bxg2 Rxa1 12. Qxg8 Rxb1 13. Qxf8 Kxf8 14. Bxh6 Rxh6 15. Ne2 Rxh2 16. Rxh2 Rxe1 17. Rh3 Rxe2) 11... Qxh2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #8] } (11... Qxh1 12. Rxa8 Qxa8 13. Qxf8 Rxh2 14. Qxe8 Qa4 15. Qxg8 Bb7 16. Qxb8 Ra2 17. Qxb7 Rf2 18. Kxf2) 12. Rxh2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #-7] } (12. Qxh2 Rxh2 13. Rxh2 Rxa1 14. Be2 Rxb1 15. Bd3 Rxc1 16. Be4 Rxe1 17. Bd5 Rxg1 18. Bxg8 Rxg8) 12... Rxh6 { [%eval #-7] } 13. Rxh6 { [%eval #-6] } 13... Nxh6 { [%eval #-6] } 14. Bxh6 { [%eval #-5] } 14... Bxh6 { [%eval #-5] } 15. Rxa8 { [%eval #-4] } 15... Bh3 { [%eval #-4] } 16. Rxb8 { [%eval #-3] } 16... Bxf1 { [%eval #-3] } 17. Rxe8 { [%eval #-2] } 17... Bf8 { [%eval #-2] } 18. Kxf1 { [%eval #-1] } 18... Be7 { [%eval #-1] } 19. Rxe7# { Game ends by variant rule. } 0-1