FEN
[Event "rated classical game"]
[Site "https://lichess.org/njqyWEsZ"]
[Date "2026.04.28"]
[Round "-"]
[White "cjsailer"]
[Black "TTotr"]
[Result "1/2-1/2"]
[GameId "njqyWEsZ"]
[UTCDate "2026.04.28"]
[UTCTime "23:44:49"]
[WhiteElo "1779"]
[BlackElo "1780"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "2700+45"]
[ECO "A22"]
[Opening "English Opening: King's English Variation, Two Knights Variation, Reversed Dragon"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval 0.11] } 1... e5 { [%eval 0.14] } 2. Nc3 { [%eval 0.13] } 2... Nf6 { [%eval 0.18] } 3. g3 { [%eval 0.0] } 3... d5 { [%eval 0.25] } { A22 English Opening: King's English Variation, Two Knights Variation, Reversed Dragon } 4. cxd5 { [%eval 0.23] } 4... Nxd5 { [%eval 0.12] } 5. Bg2 { [%eval 0.14] } 5... Nb6 { [%eval 0.1] } 6. d3 { [%eval 0.0] } 6... Nc6 { [%eval 0.13] } 7. Nf3 { [%eval 0.09] } 7... Be7 { [%eval 0.19] } 8. O-O { [%eval 0.22] } 8... O-O { [%eval 0.19] } 9. b3 { [%eval 0.11] } 9... Re8 { [%eval 0.1] } 10. Bb2 { [%eval 0.15] } 10... Be6 { [%eval 0.22] } 11. Rc1 { [%eval 0.11] } 11... f6 { [%eval 0.14] } 12. Ne4 { [%eval 0.04] } 12... Qc8 { [%eval 0.12] } 13. Nc5 { [%eval 0.04] } 13... Bxc5 { [%eval 0.14] } 14. Rxc5 { [%eval 0.08] } 14... Bh3 { [%eval 0.15] } 15. Nd2 { [%eval -0.3] } 15... Bxg2 { [%eval -0.31] } 16. Kxg2 { [%eval -0.28] } 16... Qe6 { [%eval -0.13] } 17. a3 { [%eval -0.01] } 17... Rad8 { [%eval 0.17] } 18. Qc2 { [%eval 0.0] } 18... Rd5 { [%eval 0.25] } 19. b4 { [%eval 0.01] } 19... Rxc5 { [%eval -0.01] } 20. bxc5 { [%eval -0.15] } 20... Nd7 { [%eval -0.18] } 21. Rc1 { [%eval -0.18] } 21... Ndb8 { [%eval -0.1] } 22. Qc4 { [%eval -0.11] } 22... Qxc4 { [%eval 0.02] } 23. Rxc4 { [%eval -0.02] } 23... Rd8 { [%eval 0.03] } 24. Nf3 { [%eval -0.22] } 24... Kf7 { [%eval -0.03] } 25. d4 { [%eval -0.28] } 25... Nxd4 { [%eval 0.19] } 26. Nxd4 { [%eval -0.23] } 26... exd4 { [%eval -0.18] } 27. Rxd4 { [%eval -0.18] } 27... Rxd4 { [%eval -0.23] } 28. Bxd4 { [%eval -0.22] } 28... Nc6 { [%eval -0.03] } 29. Bc3 { [%eval -0.08] } 29... b5 { [%eval -0.03] } 30. cxb6 { [%eval -0.07] } 30... axb6 { [%eval 0.01] } 31. Kf3 { [%eval 0.0] } 31... Ke6 { [%eval 0.0] } 32. Ke4 { [%eval -0.07] } 32... b5 { [%eval 0.0] } 33. g4 { [%eval -0.04] } 33... Ne5 { [%eval -0.04] } 34. h3 { [%eval -0.05] } 34... c5 { [%eval 0.0] } 35. Bd2 { [%eval -0.36] } 35... Nc4 { [%eval -0.27] } 36. Bc1 { [%eval -0.37] } 36... b4 { [%eval 0.0] } 37. axb4 { [%eval 0.0] } 37... cxb4 { [%eval 0.0] } 38. Kd4 { [%eval 0.0] } 38... Na3 { [%eval 0.29] } 39. Kc5 { [%eval 0.27] } 39... Nc2 { [%eval 0.15] } 40. Kc4 { [%eval 0.07] } 40... f5 { [%eval 0.24] } 41. g5 { [%eval 0.0] } 41... g6 { [%eval 0.0] } 42. e3 { [%eval -0.14] } 42... Ke5 { [%eval -0.22] } 43. f3 { [%eval -0.42] } 43... Ne1 { [%eval -0.21] } 44. Bb2+ { [%eval -0.14] } 44... Ke6 { [%eval -0.18] } 45. f4 { [%eval -0.26] } 45... Ng2 { [%eval -0.38] } 46. Bd4?? { (-0.38 → -3.79) Blunder. Bc1 was best. } { [%eval -3.79] } (46. Bc1 Kd6 47. Kd4 b3 48. Kc4 Kc6 49. h4 Nxh4 50. Kxb3 Kd5 51. Kc2 Ke4) 46... b3 { [%eval -3.29] } 47. Kxb3?! { (-3.29 → -4.97) Inaccuracy. h4 was best. } { [%eval -4.97] } (47. h4 Nxe3+ 48. Kxb3 Ng2 49. Kc4 Nxf4 50. Bb2 Ng2 51. Kd4 Nxh4 52. Ke3 Ng2+) 47... Kd5 { [%eval -4.93] } 48. Kc3 { [%eval -4.83] } 48... Ke4 { [%eval -4.39] } 49. Kd2 { [%eval -4.05] } 49... Kf3?? { (-4.05 → 0.00) Blunder. Nxf4 was best. } { [%eval 0.0] } (49... Nxf4 50. h4 Ng2 51. Bc5 Nxh4 52. Ke2 Nf3 53. Be7 f4 54. exf4 Kxf4 55. Bd6+) 50. Kd3 { [%eval -0.03] } 50... Kg3 { [%eval 0.0] } 51. Be5 { [%eval -0.27] } 51... Kxh3 { [%eval 0.0] } 52. e4?? { (0.00 → -3.33) Blunder. Ke2 was best. } { [%eval -3.33] } (52. Ke2 Kg3 53. Bc3 Nxf4+ 54. exf4 Kxf4 55. Bf6 Kg3 56. Bd8 Kg4 57. Kf2 Kh5) 52... Kg4 { [%eval -3.25] } 53. Kd4 { [%eval -2.97] } 53... fxe4?? { (-2.97 → 0.00) Blunder. Nxf4 was best. } { [%eval 0.0] } (53... Nxf4 54. Bxf4 Kxf4 55. e5 Kxg5 56. Kc5 f4 57. e6 f3 58. e7 f2 59. e8=Q) 54. Kxe4 { [%eval 0.0] } 54... Nh4 { [%eval 0.0] } 55. Bd6 { [%eval 0.0] } 55... Nf5 { [%eval 0.0] } 56. Bb8 { [%eval 0.0] } 56... Ng3+ { Black offers draw } { [%eval 0.0] } { The game is a draw. } 1/2-1/2
