- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/nelvNBm6"] [Date "2021.10.09"] [Round "-"] [White "Mr_Thunder23"] [Black "RR007"] [Result "0-1"] [GameId "nelvNBm6"] [UTCDate "2021.10.09"] [UTCTime "05:07:27"] [WhiteElo "1967"] [BlackElo "1642"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+17"] [Variant "Racing Kings"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 1.26] } 1... Kb3 { [%eval 1.38] } 2. Kf4 { [%eval 1.3] } 2... Kc4?! { (1.30 → 2.23) Inaccuracy. Nxf2 was best. } { [%eval 2.23] } (2... Nxf2) 3. Ke5 { [%eval 2.19] } 3... Qa6 { [%eval 2.39] } 4. Bd4? { (2.39 → 0.88) Mistake. Nxc2 was best. } { [%eval 0.88] } (4. Nxc2) 4... Kb5? { (0.88 → 2.39) Mistake. Be4 was best. } { [%eval 2.39] } (4... Be4) 5. Nxc2?? { (2.39 → -4.75) Blunder. Rg8 was best. } { [%eval -4.75] } (5. Rg8) 5... Rxc2?? { (-4.75 → 4.10) Blunder. Kc6 was best. } { [%eval 4.1] } (5... Kc6 6. Qh7) 6. Rg6 { [%eval 3.48] } 6... Qb7?! { (3.48 → 4.67) Inaccuracy. Nxf1 was best. } { [%eval 4.67] } (6... Nxf1 7. Rxa6) 7. Qh8?! { (4.67 → 3.62) Inaccuracy. Bg2 was best. } { [%eval 3.62] } (7. Bg2 Rc6 8. Qh8 Bb2 9. Qe8 Ne3 10. Rxb1 Nxb1 11. Be4 Nd2 12. Bh1 Nf5 13. Rxc6 Qxc6) 7... Nxf1?! { (3.62 → 5.35) Inaccuracy. Ne3 was best. } { [%eval 5.35] } (7... Ne3 8. Bh3) 8. Rxf1?? { (5.35 → 1.36) Blunder. Re6 was best. } { [%eval 1.36] } (8. Re6) 8... Rc6?! { (1.36 → 1.96) Inaccuracy. Ba3 was best. } { [%eval 1.96] } (8... Ba3 9. Qg8) 9. Re6 { [%eval 1.59] } 9... Bg5 { [%eval 1.71] } 10. Rf5 { [%eval 1.61] } 10... Ka6 { [%eval 1.59] } 11. Rxg5? { (1.59 → 0.00) Mistake. Qg7 was best. } { [%eval 0.0] } (11. Qg7 Bd8 12. Rf8 Qc8 13. Qc7 Rbb6 14. Rf7 Rxc7 15. Rxc7 Qb8 16. Bxb6 Ne3 17. Nf4 Nf5) 11... Rbb6?? { (0.00 → 10.00) Blunder. Qd7 was best. } { [%eval 10.0] } (11... Qd7 12. Rg7 Kb7 13. Rxc6 Kxc6 14. Rxd7 Kxd7 15. Qf8 Kc7 16. Kf6 Rb8 17. Kf7 Kb7 18. Kg8) 12. Bxb6 { [%eval 9.28] } 12... Kxb6 { [%eval 17.76] } 13. Kf6?? { (17.76 → 3.10) Blunder. Rg7 was best. } { [%eval 3.1] } (13. Rg7) 13... Ka7?? { (3.10 → Mate in 9) Checkmate is now unavoidable. Kc7 was best. } { [%eval #9] } (13... Kc7 14. Qf8) 14. Rg7 { [%eval #8] } 14... Rc7 { [%eval #5] } 15. Re8 { [%eval #8] } 15... Rxg7 { [%eval #4] } 16. Nf4?? { (Mate in 4 → -0.45) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -0.45] } (16. Qxg7 Nc3 17. Qf7 Qd7 18. Kg7 Nxe2 19. Kg8#) 16... Rh7 { [%eval 0.0] } 17. Qf8?? { (0.00 → -2.43) Blunder. Qxh7 was best. } { [%eval -2.43] } (17. Qxh7 Qxh7 18. Ke6 Ne3 19. Kd6 Kb7 20. Rd8 Ng4 21. Nd5 Qf7 22. Ne7 Nf6 23. Rc8 Qg8) 17... Nc3 { [%eval -2.8] } 18. Ne6?? { (-2.80 → -8.00) Blunder. Nh5 was best. } { [%eval -8.0] } (18. Nh5 Qg2) 18... Nb5?? { (-8.00 → -3.65) Blunder. Qb6 was best. } { [%eval -3.65] } (18... Qb6) 19. Qg8?? { (-3.65 → -12.00) Blunder. Ng5 was best. } { [%eval -12.0] } (19. Ng5) 19... Nc7?? { (-12.00 → -1.45) Blunder. Qc6 was best. } { [%eval -1.45] } (19... Qc6) 20. Nxc7?? { (-1.45 → -9.87) Blunder. Nc5 was best. } { [%eval -9.87] } (20. Nc5) 20... Qxc7?? { (-9.87 → 0.00) Blunder. Rxc7 was best. } { [%eval 0.0] } (20... Rxc7) 21. Qxh7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Qf7 was best. } { [%eval #-5] } (21. Qf7 Qd7 22. Rg8 Kb7 23. Rf8 Qc7 24. Re8 Ka7 25. Rc8 Qb7 26. Rd8 Kb6 27. Rg8 Qc7) 21... Qxh7 { [%eval #-4] } 22. Ke6 { [%eval #-3] } 22... Qb7 { [%eval #-8] } 23. Kd6 { [%eval #-8] } 23... Qh7 { [%eval #-7] } 24. Ke6 { [%eval #-3] } 24... Qc7 { [%eval #-2] } 25. Kf6 { [%eval #-2] } 25... Qb8 { [%eval #-1] } 26. Ke7 { [%eval #-1] } 26... Ka8# { Game ends by variant rule. } 0-1