FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nbCstFD9"]
[Date "2026.02.10"]
[Round "-"]
[White "Varax01"]
[Black "Bayard_2"]
[Result "0-1"]
[GameId "nbCstFD9"]
[UTCDate "2026.02.10"]
[UTCTime "19:42:12"]
[WhiteElo "1234"]
[BlackElo "1159"]
[WhiteRatingDiff "-148"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... Kf7?? { (-0.12 → 2.76) Blunder. b5 was best. } { [%eval 2.76] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. Nf3?? { (2.76 → -2.85) Blunder. Ba6 was best. } { [%eval -2.85] } (3. Ba6 bxa6 4. d3 h6 5. Bxh6 Rxh6 6. Qh5 Rxh5 7. f6 Rxh2 8. Rxh2 Kxf6) 3... g5?? { (-2.85 → Mate in 19) Checkmate is now unavoidable. b5 was best. } { [%eval #19] } (3... b5 4. Bxb5) 4. Nxg5?? { (Mate in 19 → Mate in 14) Lost forced checkmate sequence. fxg6 was best. } { [%eval #-14] } (4. fxg6) 4... h5 { [%eval #-14] } 5. Qxh5 { [%eval #-13] } 5... Rxh5 { [%eval #-13] } 6. Nxf7 { [%eval #-12] } 6... Rxh2?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Rxf5 was best. } { [%eval #14] } (6... Rxf5 7. Nxd8 Rxf2 8. Kxf2 b5 9. Bxb5 Bb7 10. Bxd7 Nxd7 11. Nxb7 Nc5 12. Nxc5) 7. Nxd8 { [%eval #14] } 7... Rxg2 { [%eval #12] } 8. Bxg2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Nxb7 was best. } { [%eval #-9] } (8. Nxb7 Bxb7 9. Bxg2 Bxg2 10. b4 Bxh1 11. f6 Nxf6 12. f3 Bxf3 13. Kd1 Bxd1) 8... e6 { [%eval #-10] } 9. fxe6 { [%eval #-9] } 9... dxe6 { [%eval #-9] } 10. Bxb7 { [%eval #-8] } 10... Bxb7 { [%eval #-8] } 11. Nxe6 { [%eval #-7] } 11... Bxh1 { [%eval #-7] } 12. Nxf8 { [%eval #-5] } 12... Nd7 { [%eval #-5] } 13. Nxd7 { [%eval #-4] } 13... Rb8 { [%eval #-5] } 14. Nxb8 { [%eval #-4] } 14... Bc6 { [%eval #-4] } 15. Nxc6 { [%eval #-3] } 15... Nf6 { [%eval #-4] } 16. Nxa7 { [%eval #-3] } 16... c6 { [%eval #-3] } 17. Nxc6 { [%eval #-2] } 17... Ne4 { [%eval #-2] } 18. Na3 { [%eval #-1] } 18... Nxd2 { [%eval #-1] } 19. Bxd2# { Game ends by variant rule. } 0-1