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[Event "rated Antichess game"] [Site "https://lichess.org/naCe07sT"] [Date "2022.03.23"] [White "Mcbr_Scary"] [Black "KellyNicole"] [Result "1-0"] [GameId "naCe07sT"] [UTCDate "2022.03.23"] [UTCTime "22:33:52"] [WhiteElo "1024"] [BlackElo "1487"] [WhiteRatingDiff "+71"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "900+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -8.48) Blunder. e3 was best. } { [%eval -8.48] } (1. e3 c5 2. Ne2 Qb6 3. c3 Qxb2 4. Bxb2 Na6 5. g3 g6 6. Bc1 b6 7. Ng1 c4) 1... e5 { [%eval -8.6] } 2. fxe5 { [%eval -10.69] } 2... Qf6?? { (-10.69 → 0.67) Blunder. Ba3 was best. } { [%eval 0.67] } (2... Ba3 3. bxa3 Qh4 4. h3 Qxe1 5. Qxe1 Nh6 6. Qh4 g5 7. Qxh6) 3. exf6 { [%eval 0.44] } 3... gxf6 { [%eval 0.67] } 4. e4?? { (0.67 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (4. b4 Bxb4 5. d3 Bxe1 6. Qxe1 Nh6 7. Bxh6 Rf8 8. Bxf8 Kxf8) 4... f5?? { (Mate in 11 → 2.65) Lost forced checkmate sequence. d5 was best. } { [%eval 2.65] } (4... d5 5. exd5 b5 6. Bxb5 h6 7. Bxe8 a5 8. Bxf7 Rh7 9. Bxg8 a4 10. Bxh7 Bf5 11. Bxf5) 5. exf5 { [%eval 2.64] } 5... Nf6?? { (2.64 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5) 6. Qh5 { [%eval #14] } 6... Nxh5 { [%eval #12] } 7. b4 { [%eval #12] } 7... Bxb4 { [%eval #11] } 8. d4 { [%eval #12] } 8... Bxe1 { [%eval #10] } 9. Nc3 { [%eval #10] } 9... Bxc3 { [%eval #9] } 10. d5 { [%eval #10] } 10... Bxa1 { [%eval #9] } 11. Bb2 { [%eval #10] } 11... Bxb2 { [%eval #9] } 12. c3 { [%eval #10] } 12... Bxc3 { [%eval #9] } 13. f6?? { (Mate in 9 → -5.95) Lost forced checkmate sequence. Ba6 was best. } { [%eval -5.95] } (13. Ba6 bxa6 14. h4 Rf8 15. g3 Nxg3 16. Rh2 Nxf5 17. Rg2 Nxh4 18. Rb2 Bxb2 19. a3 Bxa3) 13... Bxf6 { [%eval -5.41] } 14. Ba6 { [%eval -5.9] } 14... Nxa6 { [%eval -6.03] } 15. d6 { [%eval -5.38] } 15... cxd6 { [%eval -4.57] } 16. h3?! { (-4.57 → -6.63) Inaccuracy. g3 was best. } { [%eval -6.63] } (16. g3 Nxg3) 16... Bg7?? { (-6.63 → -0.80) Blunder. Ng7 was best. } { [%eval -0.8] } (16... Ng7) 17. g3?? { (-0.80 → -3.87) Blunder. h4 was best. } { [%eval -3.87] } (17. h4 Ba1) 17... Nxg3 { [%eval -5.41] } 18. Ne2 { [%eval -5.3] } 18... Nxh1 { [%eval -4.85] } 19. Ng3 { [%eval -4.07] } 19... Nxg3 { [%eval -5.02] } 20. h4 { [%eval -5.07] } 20... Ne4 { [%eval -4.69] } 21. h5 { [%eval -3.3] } 21... Bf6 { [%eval -5.13] } 22. h6 { [%eval -3.7] } 22... Kf8?! { (-3.70 → -2.85) Inaccuracy. d5 was best. } { [%eval -2.85] } (22... d5 23. a4) 23. a4 { [%eval -2.87] } 23... Be7 { [%eval -1.63] } 24. a5 { [%eval -1.76] } 24... Kg7 { [%eval -1.21] } 25. hxg7 { [%eval -1.3] } 25... Nac5?? { (-1.30 → Mate in 4) Checkmate is now unavoidable. Ng3 was best. } { [%eval #4] } (25... Ng3 26. gxh8=B) 26. gxh8=N?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. gxh8=Q was best. } { [%eval #-17] } (26. gxh8=Q Bf8 27. Qxf8 Nc3 28. Qxc8 Rxc8 29. a6 Nxa6#) 26... a6?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. d5 was best. } { [%eval 0.0] } (26... d5 27. Nxf7 h6 28. Nxh6 Bg5 29. a6 Nxa6 30. Ng8 Bh6 31. Nxh6 b5 32. Nf7 Nd2 33. Nh6) 27. Nxf7 { [%eval 0.0] } 27... b6 { [%eval 0.0] } 28. axb6 { [%eval 0.0] } 28... Ra7 { [%eval 0.0] } 29. bxa7 { [%eval 0.08] } 29... Bf6?? { (0.08 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (29... a5 30. Nxd6) 30. Nxd6 { [%eval #3] } 30... Nxd6 { [%eval #2] } 31. a8=K { [%eval #2] } 31... Bb7 { [%eval #1] } 32. Kxb7 { [%eval #1] } 32... Ncxb7# { Game ends by variant rule. } 1-0