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[Event "rated variant:antichess game"] [Site "https://lichess.org/nSDdIZ1Y"] [Date "2022.10.06"] [Round "-"] [White "Sekatorix"] [Black "Voodec"] [Result "1-0"] [GameId "nSDdIZ1Y"] [UTCDate "2022.10.06"] [UTCTime "15:29:18"] [WhiteElo "800"] [BlackElo "1084"] [WhiteRatingDiff "+484"] [BlackRatingDiff "-49"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... Nc6?? { (-3.08 → 1.99) Blunder. Nh6 was best. } { [%eval 1.99] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. d4 { [%eval 2.06] } 2... Nxd4 { [%eval 2.53] } 3. Qxd4 { [%eval 1.84] } 3... e6?? { (1.84 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (3... g5 4. Qxa7 Rxa7 5. Bxg5 Rxa2 6. Rxa2 b6 7. Bxe7 Kxe7 8. Ra5 bxa5 9. Nf3 a4 10. b4) 4. Qxg7 { [%eval #13] } 4... Bxg7 { [%eval #13] } 5. Bd2 { [%eval #12] } 5... Bxb2 { [%eval #11] } 6. Bg5 { [%eval #12] } 6... Bxa1 { [%eval #10] } 7. Bxd8 { [%eval #10] } 7... Kxd8 { [%eval #9] } 8. Nc3 { [%eval #9] } 8... Bxc3 { [%eval #8] } 9. Kd2 { [%eval #10] } 9... Bxd2 { [%eval #9] } 10. c3?? { (Mate in 9 → -4.32) Lost forced checkmate sequence. f4 was best. } { [%eval -4.32] } (10. f4 Bxf4 11. g3 Bxg3 12. Rh2 Bxh2 13. e3 Bxg1 14. Bd3 Bxe3 15. Bxh7 Rxh7 16. h4 Rxh4) 10... Bxc3 { [%eval -4.2] } 11. g4 { [%eval -5.16] } 11... Ne7 { [%eval -4.69] } 12. f4?! { (-4.69 → -6.87) Inaccuracy. g5 was best. } { [%eval -6.87] } (12. g5) 12... Be5 { [%eval -8.0] } 13. fxe5 { [%eval -7.52] } 13... f6?? { (-7.52 → -2.48) Blunder. c5 was best. } { [%eval -2.48] } (13... c5 14. h4) 14. exf6 { [%eval -3.2] } 14... Ke8?! { (-3.20 → -2.43) Inaccuracy. c5 was best. } { [%eval -2.43] } (14... c5 15. fxe7) 15. fxe7 { [%eval -2.35] } 15... Kxe7 { [%eval -1.9] } 16. e3?? { (-1.90 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #-9] } (16. g5 Rd8) 16... Rg8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. b5 was best. } { [%eval #6] } (16... b5 17. Bxb5 Rg8 18. Bxd7 Rxg4 19. Bxe6 Kxe6 20. hxg4 a5 21. Rxh7 Ra6 22. Rxc7 a4 23. Rxc8) 17. Ba6?? { (Mate in 6 → -1.74) Lost forced checkmate sequence. h4 was best. } { [%eval -1.74] } (17. h4 Rxg4 18. Nh3 Rxh4 19. Ng1 Rxh1 20. e4 Rxg1 21. Bg2 Rxg2 22. e5 Rxa2#) 17... Rxg4 { [%eval -0.65] } 18. Bxb7 { [%eval -0.84] } 18... Bxb7 { [%eval -1.65] } 19. hxg4 { [%eval -1.36] } 19... Bxh1 { [%eval -1.69] } 20. Nf3?? { (-1.69 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (20. e4 Bxe4 21. Nf3 Bxf3 22. a4 Bxg4 23. a5 Rb8 24. a6 Rb7 25. axb7 Kf8 26. b8=K Bf3) 20... Bxf3 { [%eval #-14] } 21. a4 { [%eval #-12] } 21... Bxg4 { [%eval #-12] } 22. e4 { [%eval #-11] } 22... e5?? { (Mate in 11 → -2.61) Lost forced checkmate sequence. h5 was best. } { [%eval -2.61] } (22... h5 23. a5 h4 24. a6 c5 25. e5 Kf6 26. exf6 Bf3 27. f7 Re8 28. fxe8=N d6 29. Nxd6) 23. a5 { [%eval -2.58] } 23... Bf5 { [%eval -2.22] } 24. exf5 { [%eval -1.8] } 24... d6?? { (-1.80 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (24... Kd8 25. f6) 25. f6 { [%eval #2] } 25... Kxf6 { [%eval #1] } 26. a6 { [%eval #1] } 26... Rb8# { Game ends by variant rule. } 1-0