- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/nNbIKmDD"] [Date "2024.04.19"] [Round "-"] [White "Intuitiveness"] [Black "maslo_maslenoe"] [Result "1/2-1/2"] [GameId "nNbIKmDD"] [UTCDate "2024.04.19"] [UTCTime "17:06:09"] [WhiteElo "2220"] [BlackElo "2300"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Stonewall Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.14] } 1... Nf6 { [%eval 0.24] } 2. e3 { [%eval 0.04] } 2... d5 { [%eval 0.1] } 3. Bd3 { [%eval -0.13] } { D00 Queen's Pawn Game: Stonewall Attack } 3... Bg4 { [%eval 0.1] } 4. Nf3 { [%eval -0.21] } 4... e6 { [%eval -0.12] } 5. O-O { [%eval -0.23] } 5... c5 { [%eval -0.16] } 6. c3 { [%eval -0.29] } 6... Nc6 { [%eval -0.31] } 7. Nbd2 { [%eval -0.32] } 7... Bd6 { [%eval -0.35] } 8. Qe1 { [%eval -0.82] } 8... O-O { [%eval -0.81] } 9. h3 { [%eval -0.8] } 9... Bh5 { [%eval -0.85] } 10. Nh2 { [%eval -1.17] } 10... e5 { [%eval -1.2] } 11. dxe5 { [%eval -1.46] } 11... Nxe5 { [%eval -1.23] } 12. Bb1 { [%eval -1.42] } 12... Bg6 { [%eval -1.11] } 13. Ndf3?! { (-1.11 → -1.71) Inaccuracy. Bxg6 was best. } { [%eval -1.71] } (13. Bxg6 hxg6 14. Nhf3 Re8 15. Qe2 Bc7 16. Rd1 Qd6 17. b3 Rad8 18. Bb2 Ne4 19. Nxe5 Qxe5) 13... Nd3 { [%eval -1.58] } 14. Qd1 { [%eval -1.91] } 14... Nxc1? { (-1.91 → -0.34) Mistake. c4 was best. } { [%eval -0.34] } (14... c4 15. Ne1 Nc5 16. Bxg6 hxg6 17. b3 Nce4 18. Qc2 Rc8 19. Nef3 Re8 20. Bb2 g5 21. bxc4) 15. Bxg6 { [%eval -0.4] } 15... hxg6 { [%eval -0.39] } 16. Qxc1 { [%eval -0.25] } 16... Rb8 { [%eval -0.12] } 17. Rd1 { [%eval -0.19] } 17... b5 { [%eval -0.12] } 18. a4 { [%eval -0.14] } 18... Qc7?! { (-0.14 → 0.48) Inaccuracy. bxa4 was best. } { [%eval 0.48] } (18... bxa4) 19. Ng4 { [%eval 0.55] } 19... Nxg4 { [%eval 0.78] } 20. hxg4 { [%eval 0.72] } 20... Rfd8 { [%eval 0.91] } 21. axb5 { [%eval 0.93] } 21... Rxb5 { [%eval 1.46] } 22. Rxd5 { [%eval 1.54] } 22... Qb7 { [%eval 1.52] } 23. Qd1?? { (1.52 → -0.95) Blunder. Rd2 was best. } { [%eval -0.95] } (23. Rd2 Bc7 24. Rb1 Qe4 25. Rxd8+ Bxd8 26. Qd1 Rb8 27. Ra1 Qe7 28. Ra2 a5 29. Qd5 Bc7) 23... Bh2+ { [%eval -1.05] } 24. Kxh2 { [%eval -1.13] } 24... Rxd5 { [%eval -1.3] } 25. Qa4 { [%eval -1.1] } 25... Qb8+ { [%eval -1.05] } 26. Qf4 { [%eval -1.03] } 26... Qxf4+ { [%eval -0.97] } 27. exf4 { [%eval -1.06] } 27... Rxb2 { [%eval -0.68] } 28. Rxa7 { [%eval -1.0] } 28... Rxf2?! { (-1.00 → 0.00) Inaccuracy. f6 was best. } { [%eval 0.0] } (28... f6 29. Nh4) 29. Ra8+ { [%eval 0.0] } 29... Kh7 { [%eval 0.0] } 30. Ng5+ { [%eval 0.0] } 30... Rxg5 { [%eval 0.0] } 31. fxg5 { [%eval 0.0] } 31... Rc2 { [%eval 0.0] } 32. Ra3 { [%eval 0.0] } 32... Rc1 { [%eval 0.0] } 33. Kg3 { [%eval 0.0] } 33... c4 { [%eval 0.0] } 34. Kf3 { [%eval 0.0] } 34... Rc2 { [%eval 0.0] } 35. g3 { [%eval 0.0] } 35... f6 { [%eval 0.0] } 36. gxf6 { [%eval 0.0] } 36... gxf6 { [%eval 0.0] } 37. Kf4 { [%eval 0.0] } 37... Kh6 { [%eval 0.0] } 38. Ra6 { [%eval -0.02] } 38... Rxc3 { [%eval 0.0] } 39. Rxf6 { [%eval 0.0] } 39... Kg7 { [%eval 0.0] } 40. Rc6 { [%eval 0.0] } 40... Rc1 { [%eval 0.0] } 41. Ke4 { [%eval -0.03] } 41... Rg1 { [%eval 0.0] } 42. g5 { [%eval 0.0] } 42... Rxg3 { [%eval 0.0] } 43. Rc7+ { [%eval 0.0] } 43... Kf8 { [%eval 0.0] } 44. Rc5 { [%eval 0.0] } 44... Kf7 { [%eval 0.0] } 45. Kf4 { [%eval 0.0] } 45... Rc3 { [%eval 0.0] } 46. Ke5 { [%eval -0.01] } 46... Rg3 { [%eval 0.0] } 47. Rc7+ { [%eval 0.0] } 47... Ke8 { [%eval 0.0] } 48. Kf6 { [%eval 0.0] } 48... c3 { [%eval 0.0] } 49. Kxg6 { [%eval 0.0] } 49... Kd8 { [%eval 0.0] } 50. Rc6 { [%eval 0.0] } 50... Kd7 { [%eval 0.0] } 51. Rc4 { [%eval 0.0] } 51... Kd6 { [%eval 0.0] } 52. Kf6 { [%eval 0.0] } 52... Kd5 { [%eval 0.0] } 53. Rc8 { [%eval 0.0] } 53... Kd4 { [%eval 0.0] } 54. g6 { [%eval 0.0] } 54... Kd3 { [%eval 0.0] } 55. g7 { [%eval 0.0] } 55... c2 { [%eval 0.0] } 56. Rxc2 { [%eval 0.0] } 56... Kxc2 { [%eval 0.0] } 57. Kf7 { [%eval 0.0] } 57... Kd3 { [%eval 0.0] } 58. g8=Q { [%eval 0.0] } 58... Rxg8 { [%eval 0.0] } 59. Kxg8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2