- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nMeb3V5q"] [Date "2024.07.03"] [White "Dylan_chess46"] [Black "Svist4"] [Result "1-0"] [GameId "nMeb3V5q"] [UTCDate "2024.07.03"] [UTCTime "15:26:56"] [WhiteElo "1674"] [BlackElo "2161"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... g5 { [%eval 0.83] } 3. Bxd7 { [%eval 0.76] } 3... Kxd7 { [%eval 1.07] } 4. h4?? { (1.07 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (4. e4 f5 5. exf5 g4 6. Qxg4 Kd6 7. Qxg8 Bxf5 8. Qxf8 Bxc2) 4... gxh4 { [%eval #-14] } 5. Rxh4 { [%eval #-14] } 5... Nh6?? { (Mate in 14 → 2.43) Lost forced checkmate sequence. Bb7 was best. } { [%eval 2.43] } (5... Bb7) 6. Rxh6 { [%eval 2.88] } 6... Bxh6 { [%eval 2.09] } 7. e4 { [%eval 1.56] } 7... Bxd2 { [%eval 1.48] } 8. Qxd2?? { (1.48 → Mate in 15) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-15] } (8. Kxd2 Qe8 9. e5 e6 10. Nc3 f5 11. exf6 Qh5 12. Qxh5 Ke7 13. Qxh7 Kxf6) 8... f5?? { (Mate in 15 → 0.08) Lost forced checkmate sequence. Qg8 was best. } { [%eval 0.08] } (8... Qg8 9. Qxd7 Qxg2 10. Qxe7 Qxg1 11. Qxf7 Qxe1 12. Qxc7 Qxc1 13. Qxa7 Qxc2 14. Qxb8) 9. Qxd7?? { (0.08 → Mate in 11) Checkmate is now unavoidable. exf5 was best. } { [%eval #-11] } (9. exf5) 9... Nxd7 { [%eval #-11] } 10. exf5 { [%eval #-10] } 10... e6 { [%eval #-10] } 11. fxe6 { [%eval #-9] } 11... Qg5?? { (Mate in 9 → 7.97) Lost forced checkmate sequence. Rb8 was best. } { [%eval 7.97] } (11... Rb8 12. exd7 Rxb2 13. Bxb2 Qxd7 14. Bxh8 Qd4 15. Bxd4 h5 16. Bxa7 c5 17. Bxc5) 12. exd7 { [%eval 8.26] } 12... Qxg2? { (8.26 → Mate in 10) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #10] } (12... Qxc1 13. dxc8=B) 13. dxc8=R?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. dxc8=B was best. } { [%eval #-6] } (13. dxc8=B Rhxc8 14. Bh6 Qxf2 15. Kxf2 c6 16. Bf8 Rxf8 17. Ne2 Rxf2 18. Nd2 Rxe2) 13... Qxf2?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #9] } (13... Qxg1 14. Rxc7 Qxe1 15. Rxa7 Qxc1 16. Rxh7 Rxa2 17. Rxa2 Qxc2 18. Rxh8 Qxb2 19. Rxb2#) 14. Kxf2 { [%eval #9] } 14... Rhxc8 { [%eval #10] } 15. Nf3 { [%eval #10] } 15... Rab8 { [%eval #8] } 16. b4 { [%eval #8] } 16... Rxb4 { [%eval #7] } 17. Bb2 { [%eval #13] } 17... Rxb2 { [%eval #12] } 18. a3 { [%eval #12] } 18... Rxb1 { [%eval #11] } 19. Rxb1 { [%eval #12] } 19... Rb8 { [%eval #9] } 20. Rxb8 { [%eval #9] } 20... h5 { [%eval #8] } 21. Rb6 { [%eval #9] } 21... axb6 { [%eval #8] } 22. Nh2 { [%eval #9] } 22... h4 { [%eval #8] } 23. Kg3 { [%eval #9] } 23... hxg3 { [%eval #8] } 24. c4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (24. a4 gxh2 25. a5 bxa5 26. c4 h1=R 27. c5 Rd1 28. c6 Rd7 29. cxd7 c5) 24... gxh2 { [%eval 0.0] } 25. c5 { [%eval 0.0] } 25... bxc5 { [%eval 0.0] } 26. a4 { [%eval 0.0] } 26... h1=R { [%eval 0.0] } 27. a5 { [%eval 0.0] } 27... Rb1 { [%eval 0.0] } 28. a6 { [%eval 0.0] } 28... Rb5 { [%eval 0.0] } 29. a7 { [%eval 0.0] } 29... Ra5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rb4 was best. } { [%eval #1] } (29... Rb4 30. a8=K Rb7 31. Kxb7 c4 32. Kxc7 c3 33. Kc6 c2 34. Kc5 c1=B 35. Kd6) 30. a8=Q { [%eval #1] } 30... Rxa8# { Game ends by variant rule. } 1-0