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[Event "rated Antichess game"] [Site "https://lichess.org/nL5aUdyo"] [Date "2025.06.28"] [White "hndhnd"] [Black "Abhays1"] [Result "0-1"] [GameId "nL5aUdyo"] [UTCDate "2025.06.28"] [UTCTime "15:10:53"] [WhiteElo "1041"] [BlackElo "996"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?? { (Mate in 15 → -1.62) Lost forced checkmate sequence. e5 was best. } { [%eval -1.62] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Qd3?? { (-1.62 → -7.17) Blunder. Bh6 was best. } { [%eval -7.17] } (2. Bh6 gxh6) 2... Ba6?? { (-7.17 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (2... g5 3. Bxg5) 3. Qxh7?? { (Mate in 16 → 0.90) Lost forced checkmate sequence. Qxa6 was best. } { [%eval 0.9] } (3. Qxa6 Nxa6 4. b4 Nxb4 5. a4 Nxc2 6. Kd1 Nxd4 7. Bb2 Nxe2 8. Bxg7 Bxg7) 3... Bxe2?? { (0.90 → Mate in 14) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #14] } (3... Rxh7 4. Bg5) 4. Bxe2 { [%eval #15] } 4... Rxh7 { [%eval #14] } 5. Ba6 { [%eval #14] } 5... Rxh2 { [%eval #12] } 6. Rxh2 { [%eval #12] } 6... Nxa6 { [%eval #11] } 7. Rh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Bxh6 { [%eval #10] } 8... Bxh6 { [%eval #9] } 9. f4 { [%eval #9] } 9... Bxf4 { [%eval #8] } 10. Kd2?? { (Mate in 8 → -0.52) Lost forced checkmate sequence. g3 was best. } { [%eval -0.52] } (10. g3 Bxg3 11. Nh3 Bxe1 12. Nf2 Bxf2 13. a4 Bxd4 14. Ra3 Bxb2 15. Ra1 Bxa1) 10... Bxd2 { [%eval -0.28] } 11. Nxd2 { [%eval -0.07] } 11... e5?! { (-0.07 → 0.96) Inaccuracy. Nb8 was best. } { [%eval 0.96] } (11... Nb8 12. Ne2) 12. dxe5 { [%eval 0.35] } 12... Qf6?? { (0.35 → Mate in 7) Checkmate is now unavoidable. Nb8 was best. } { [%eval #7] } (12... Nb8 13. Ne2) 13. exf6 { [%eval #7] } 13... Nxf6 { [%eval #6] } 14. Ne4 { [%eval #6] } 14... Nxe4 { [%eval #5] } 15. g3 { [%eval #6] } 15... Nxg3 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Nxe2 { [%eval #4] } 17. c3?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (17. b4 Nxb4 18. Rh1 Nxc2 19. a3 Nxa3 20. Rg1 Nxg1#) 17... Nxc3 { [%eval #-12] } 18. bxc3 { [%eval #-11] } 18... Nb8?? { (Mate in 11 → -2.44) Lost forced checkmate sequence. Ke7 was best. } { [%eval -2.44] } (18... Ke7 19. c4 Re8 20. c5 Nxc5 21. a3 Na6 22. a4 b5 23. axb5 Kf6 24. Rxa6) 19. c4 { [%eval #-17] } 19... b5 { [%eval #-17] } 20. cxb5 { [%eval #-16] } 20... Na6 { [%eval #-16] } 21. bxa6 { [%eval #-15] } 21... Ke7 { [%eval #-15] } 22. a3 { [%eval #-13] } 22... Kd6?? { (Mate in 13 → -0.12) Lost forced checkmate sequence. f5 was best. } { [%eval -0.12] } (22... f5 23. Ra2 f4 24. Ra1 f3 25. a4 Rc8 26. a5 Ra8 27. Ra4 f2 28. Ra3) 23. a4?? { (-0.12 → Mate in 15) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-15] } (23. Rg1 Ke7) 23... Kc6?? { (Mate in 15 → 2.50) Lost forced checkmate sequence. Ke7 was best. } { [%eval 2.5] } (23... Ke7 24. Ra2 f5 25. Ra3 Rc8 26. Ra1 f4 27. Ra2 Ra8 28. a5 Rc8 29. Ra1) 24. Ra3?? { (2.50 → 0.64) Blunder. a5 was best. } { [%eval 0.64] } (24. a5 d6 25. Re1 Kb7 26. axb7 d5 27. bxa8=K f5 28. Kxa7 c5 29. Kb6 f4) 24... Kb7? { (0.64 → 1.85) Mistake. d5 was best. } { [%eval 1.85] } (24... d5 25. Rb3) 25. axb7 { [%eval 1.47] } 25... c5?? { (1.47 → Mate in 19) Checkmate is now unavoidable. d5 was best. } { [%eval #19] } (25... d5 26. bxa8=K) 26. bxa8=R?? { (Mate in 19 → Mate in 4) Lost forced checkmate sequence. bxa8=N was best. } { [%eval #-4] } (26. bxa8=N a6 27. a5 c4 28. Ra4 d5 29. Rxc4 dxc4 30. Nb6 c3 31. Nc4 c2) 26... c4?? { (Mate in 4 → 3.36) Lost forced checkmate sequence. a5 was best. } { [%eval 3.36] } (26... a5 27. Rxa5 f5 28. Rxc5 d6 29. Rxf5 d5 30. Rxd5#) 27. Rxa7 { [%eval 3.37] } 27... c3 { [%eval 3.12] } 28. Rxd7 { [%eval 3.09] } 28... c2 { [%eval 3.03] } 29. Rxf7 { [%eval 3.46] } 29... c1=K { [%eval 2.23] } 30. Rd7?? { (2.23 → Mate in 1) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-1] } (30. Rh3) 30... Kd1 { [%eval #-1] } 31. Rxd1# { Game ends by variant rule. } 0-1