FEN
[Event "SATNIGHT BERSAMA BBC Arena"]
[Site "https://lichess.org/nKuOITQP"]
[Date "2026.04.04"]
[Round "-"]
[White "Alumni2023-ITC"]
[Black "Rembo_BBC"]
[Result "1/2-1/2"]
[GameId "nKuOITQP"]
[UTCDate "2026.04.04"]
[UTCTime "16:00:11"]
[WhiteElo "2498"]
[BlackElo "2530"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-2"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "A00"]
[Opening "Saragossa Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3 { [%eval 0.0] } { A00 Saragossa Opening } 1... c5 { [%eval 0.12] } 2. Na3 { [%eval -0.39] } 2... d5 { [%eval -0.25] } 3. Nc2 { [%eval -0.66] } 3... Nc6 { [%eval -0.62] } 4. d4 { [%eval -0.68] } 4... cxd4 { [%eval -0.73] } 5. Nxd4 { [%eval -0.94] } 5... Nf6 { [%eval -0.58] } 6. Nxc6 { [%eval -0.56] } 6... bxc6 { [%eval -0.59] } 7. g3?! { (-0.59 → -1.41) Inaccuracy. Nf3 was best. } { [%eval -1.41] } (7. Nf3) 7... e5 { [%eval -1.0] } 8. Bg2 { [%eval -1.4] } 8... Bd6 { [%eval -1.33] } 9. Nf3 { [%eval -1.47] } 9... e4 { [%eval -1.08] } 10. Nd4 { [%eval -1.14] } 10... Bd7 { [%eval -1.15] } 11. O-O { [%eval -1.17] } 11... O-O { [%eval -0.75] } 12. Bg5 { [%eval -0.92] } 12... Rb8 { [%eval -0.98] } 13. b4 { [%eval -0.97] } 13... h6 { [%eval -0.99] } 14. Be3 { [%eval -1.37] } 14... Be5?! { (-1.37 → -0.60) Inaccuracy. Ng4 was best. } { [%eval -0.6] } (14... Ng4 15. Bd2 a5 16. Rb1 Re8 17. a3 Qc7 18. Nc2 h5 19. h3 Ne5 20. Bf4) 15. a3 { [%eval -0.82] } 15... a5 { [%eval -0.32] } 16. Qd2 { [%eval -0.23] } 16... Re8 { [%eval -0.33] } 17. Nb3 { [%eval -0.22] } 17... axb4 { [%eval 0.02] } 18. axb4 { [%eval -0.01] } 18... Ng4 { [%eval -0.01] } 19. Bd4 { [%eval -0.28] } 19... Qc7?! { (-0.28 → 0.41) Inaccuracy. Bxd4 was best. } { [%eval 0.41] } (19... Bxd4 20. Qxd4) 20. e3?! { (0.41 → -0.16) Inaccuracy. Ra7 was best. } { [%eval -0.16] } (20. Ra7 Rb7) 20... f5?! { (-0.16 → 0.86) Inaccuracy. Bxd4 was best. } { [%eval 0.86] } (20... Bxd4 21. cxd4) 21. Ra7 { [%eval 0.99] } 21... Qd8 { [%eval 1.1] } 22. Nc5 { [%eval 0.95] } 22... Bc8 { [%eval 0.86] } 23. h3 { [%eval 0.76] } 23... Bxd4 { [%eval 0.74] } 24. Qxd4 { [%eval 0.83] } 24... Ne5 { [%eval 0.74] } 25. Rfa1 { [%eval 0.72] } 25... Qg5?! { (0.72 → 1.37) Inaccuracy. Kh7 was best. } { [%eval 1.37] } (25... Kh7 26. Nb3) 26. Rc7 { [%eval 1.76] } 26... Re7 { [%eval 1.29] } 27. Raa7 { [%eval 1.25] } 27... Rxc7 { [%eval 1.27] } 28. Rxc7 { [%eval 1.55] } 28... Nf7?? { (1.55 → 3.66) Blunder. Qf6 was best. } { [%eval 3.66] } (28... Qf6) 29. Rxc6 { [%eval 3.47] } 29... Ra8 { [%eval 3.84] } 30. h4 { [%eval 3.62] } 30... Qg4?! { (3.62 → 4.71) Inaccuracy. Qe7 was best. } { [%eval 4.71] } (30... Qe7 31. Qxd5) 31. Kh2?! { (4.71 → 3.10) Inaccuracy. Qxd5 was best. } { [%eval 3.1] } (31. Qxd5 f4 32. exf4 e3 33. Rc7 Ra1+ 34. Kh2 Qf5 35. fxe3 Qxd5 36. Bxd5 Bg4) 31... Qe2?? { (3.10 → 6.76) Blunder. Bb7 was best. } { [%eval 6.76] } (31... Bb7 32. Rb6 Ra2 33. Ne6 Rxf2 34. Nf4 Kh7 35. Rxb7 Nd8 36. Qxd5 Nxb7 37. Qxb7) 32. Qxd5 { [%eval 5.4] } 32... Qxf2 { [%eval 6.97] } 33. Rc7 { [%eval 6.55] } 33... Be6?? { (6.55 → Mate in 7) Checkmate is now unavoidable. Qa2 was best. } { [%eval #7] } (33... Qa2 34. Rxc8+ Rxc8 35. Qxa2 h5 36. Nd7 Rd8 37. Qd5 Rxd7 38. Qxd7 Nh6 39. Qc8+) 34. Qxa8+ { [%eval #6] } 34... Kh7 { [%eval #6] } 35. Nxe6 { [%eval #5] } 35... f4 { [%eval #5] } 36. Rxf7?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. exf4 was best. } { [%eval 0.0] } (36. exf4 Kg6 37. Qxe4+ Kf6 38. Nf8 Qg1+ 39. Kxg1 Nd6 40. Qg6#) 36... Qxg3+ { [%eval 0.0] } 37. Kg1 { [%eval 0.0] } 37... Qe1+ { [%eval 0.0] } 38. Bf1 { [%eval 0.0] } 38... Qg3+ { [%eval 0.0] } 39. Kh1 { [%eval 0.0] } 39... Qxh4+ { [%eval 0.0] } 40. Kg2 { [%eval 0.0] } 40... Qg3+ { [%eval 0.0] } 41. Kh1 { [%eval 0.0] } 41... Qh4+ { [%eval 0.0] } 42. Kg1 { [%eval 0.0] } 42... Qg3+ { [%eval 0.0] } 43. Bg2 { [%eval 0.0] } 43... Qe1+ { [%eval 0.0] } 44. Kh2 { [%eval 0.0] } 44... Qg3+ { [%eval 0.0] } 45. Kh1 { [%eval 0.0] } 45... Qe1+ { [%eval 0.0] } 46. Kh2 { [%eval 0.0] } 46... Qg3+ { [%eval 0.0] } 47. Kg1 { [%eval 0.0] } 47... Qe1+ { [%eval 0.0] } 48. Bf1 { [%eval 0.0] } 48... Qg3+ { [%eval 0.0] } 49. Kh1 { [%eval 0.0] } 49... Qh4+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2

