- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/nKLUc2Yz"] [Date "2021.04.28"] [Round "-"] [White "Vosman"] [Black "agentdalecooper"] [Result "0-1"] [GameId "nKLUc2Yz"] [UTCDate "2021.04.28"] [UTCTime "16:37:49"] [WhiteElo "1467"] [BlackElo "1473"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... g6 { [%eval 0.0] } 2. d4 { [%eval 0.48] } 2... Bg7 { [%eval 0.2] } 3. c4 { [%eval 0.24] } 3... d6 { [%eval 0.33] } 4. Nc3 { [%eval 0.4] } 4... Nc6 { [%eval 0.48] } 5. Qa4 { [%eval 0.0] } 5... Bd7 { [%eval 0.13] } 6. Qb3 { [%eval -0.06] } 6... Na5 { [%eval 0.0] } 7. Qd1 { [%eval -0.1] } 7... Nf6 { [%eval 0.28] } 8. b4 { [%eval 0.23] } 8... Nc6 { [%eval 0.22] } 9. b5 { [%eval -0.31] } 9... Nb8?! { (-0.31 → 0.40) Inaccuracy. Na5 was best. } { [%eval 0.4] } (9... Na5) 10. Nf3 { [%eval 0.34] } 10... a6 { [%eval 0.28] } 11. a4 { [%eval 0.37] } 11... axb5 { [%eval 0.36] } 12. cxb5 { [%eval 0.32] } 12... c6 { [%eval 0.5] } 13. Bd2 { [%eval 0.41] } 13... cxb5 { [%eval 0.48] } 14. Nxb5 { [%eval 0.08] } 14... Nd5?! { (0.08 → 0.93) Inaccuracy. O-O was best. } { [%eval 0.93] } (14... O-O 15. Be2 Ne4 16. O-O Nxd2 17. Qxd2 Bc6 18. Rfb1 Nd7 19. a5 Nf6 20. Qb4 Nd5 21. Qa3) 15. Bc4 { [%eval 0.6] } 15... Nc7 { [%eval 0.74] } 16. Ng5 { [%eval 0.52] } 16... e6?? { (0.52 → 7.65) Blunder. O-O was best. } { [%eval 7.65] } (16... O-O 17. O-O) 17. Bb4?? { (7.65 → -1.88) Blunder. Nxd6+ was best. } { [%eval -1.88] } (17. Nxd6+ Kf8) 17... Nxb5 { [%eval -1.79] } 18. Bxb5?? { (-1.79 → -4.98) Blunder. axb5 was best. } { [%eval -4.98] } (18. axb5) 18... Qxg5 { [%eval -5.15] } 19. Bxd6 { [%eval -5.94] } 19... Qxg2 { [%eval -6.02] } 20. Rf1 { [%eval -6.99] } 20... Nc6 { [%eval -5.63] } 21. Qb3 { [%eval -7.21] } 21... Qf3 { [%eval -5.5] } 22. Be2 { [%eval -6.54] } 22... Nxd4 { [%eval -6.64] } 23. Qxb7?? { (-6.64 → Mate in 1) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #-1] } (23. Bxf3 Nxb3) 23... Nc2+?! { (Mate in 1 → -18.63) Lost forced checkmate sequence. Qxe2# was best. } { [%eval -18.63] } (23... Qxe2#) 24. Kd2 { [%eval -18.92] } 24... Qxb7 { [%eval -18.21] } { White resigns. } 0-1