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[Event "6D Antichess 1105 Arena"] [Site "https://lichess.org/n8HcDoYN"] [Date "2023.05.11"] [Round "-"] [White "PotentActorMonkey"] [Black "AmberFlashyMink"] [Result "0-1"] [GameId "n8HcDoYN"] [UTCDate "2023.05.11"] [UTCTime "07:26:21"] [WhiteElo "1360"] [BlackElo "1760"] [WhiteRatingDiff "-42"] [BlackRatingDiff "+41"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } { [%eval -8.05] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (-8.05 → Mate in 17) Checkmate is now unavoidable. g5 was best. } { [%eval #17] } (1... g5 2. hxg5 Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. d3 c6 6. g3) 2. f4 { [%eval #16] } 2... exf4 { [%eval #15] } 3. e3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Bb2 Bxd2 5. Bxg7 Bxe1 6. Bxh8 Qxh4 7. Rxh4 Bxh4 8. Qxd7 Kxd7 9. g4 fxg3) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Qxh4 { [%eval #-15] } 5. Rxh4 { [%eval #-14] } 5... g5?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (5... b5 6. Rxh7 Rxh7 7. Bxb5 d6 8. Bxe8 Na6 9. Bxf7 Be7 10. Bxg8 Nc5 11. Bxh7 d5 12. Qxd5) 6. Rxh7 { [%eval #11] } 6... Rxh7 { [%eval #10] } 7. Qxd7 { [%eval #10] } 7... Bxd7 { [%eval #9] } 8. e4?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. Be2 Bxe1 10. Nc3 Bxc3 11. Bd1 Bxa1 12. c3 Bxc3 13. Ba4 Bxa4 14. Bd2 Bxd2) 8... Rh3 { [%eval #-11] } 9. gxh3 { [%eval #-10] } 9... Bxh3 { [%eval #-10] } 10. Nxh3 { [%eval #-8] } 10... f5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bc5 was best. } { [%eval #10] } (10... Bc5 11. Bxg5 b5 12. Bxb5 Kd8 13. Bxd8 Be3 14. Bxc7 Na6 15. Bxa6 Rd8 16. Bxd8 Nf6 17. Bxf6) 11. Nxg5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-7] } (11. Bxg5 fxe4 12. b4 Bxb4 13. Nf4 Bxe1 14. Bf6 Nxf6 15. Nd2 Bxd2 16. Bg2 Bxf4 17. Bxe4 Nxe4) 11... fxe4 { [%eval #-7] } 12. Nxe4 { [%eval #-6] } 12... Bd6?? { (Mate in 6 → 1.46) Lost forced checkmate sequence. Nf6 was best. } { [%eval 1.46] } (12... Nf6 13. Nxf6 a5 14. Nxe8 a4 15. Nxc7 Nd7 16. Nxa8 Ba3 17. bxa3 Nb6 18. Nxb6#) 13. Nxd6 { [%eval 1.51] } 13... cxd6 { [%eval 1.67] } 14. c4?? { (1.67 → Mate in 6) Checkmate is now unavoidable. Be3 was best. } { [%eval #-6] } (14. Be3 Na6 15. Bxa6 bxa6 16. Bxa7 Rxa7 17. Nd2 Rh7 18. Nf3 Nh6 19. a4 Ke7 20. a5 d5) 14... d5 { [%eval #-7] } 15. cxd5 { [%eval #-6] } 15... Nc6?? { (Mate in 6 → 1.52) Lost forced checkmate sequence. Nh6 was best. } { [%eval 1.52] } (15... Nh6 16. Bxh6 Kf8 17. Bxf8 Na6 18. Bxa6 Rxf8 19. Bxb7 Rc8 20. Bxc8 a6 21. Bxa6#) 16. dxc6 { [%eval 1.39] } 16... bxc6 { [%eval 1.43] } 17. b3?! { (1.43 → 0.46) Inaccuracy. Nc3 was best. } { [%eval 0.46] } (17. Nc3 Ne7) 17... Rd8?? { (0.46 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (17... Kd7 18. Bh6 Nxh6 19. Kd2 Kd6 20. Ke3 Rh8 21. Bb5 cxb5 22. Nd2 Kd5 23. Ne4 Kxe4 24. Kxe4) 18. Ke2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Bb5 was best. } { [%eval #-5] } (18. Bb5 cxb5 19. Kd1 Rxd1 20. b4 Rxc1 21. Nd2 Rxa1 22. Nb3 Rxa2 23. Na1 Rxa1#) 18... Rd2?? { (Mate in 5 → 1.95) Lost forced checkmate sequence. Nh6 was best. } { [%eval 1.95] } (18... Nh6 19. Bxh6 Rd1 20. Kxd1 Kf8 21. Bxf8 a6 22. Bxa6 c5 23. Bxc5#) 19. Kxd2?! { (1.95 → 1.20) Inaccuracy. Nxd2 was best. } { [%eval 1.2] } (19. Nxd2 Ne7) 19... c5 { [%eval 1.13] } 20. Bc4?? { (1.13 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (20. b4 cxb4) 20... Nf6?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. a5 was best. } { [%eval #8] } (20... a5 21. Bxg8 a4 22. bxa4 c4 23. Bxc4 Kf7 24. Bxf7#) 21. Kd3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. b4 was best. } { [%eval #-6] } (21. b4 cxb4 22. Bd5 Nxd5 23. Nc3 Nxc3 24. Kxc3 bxc3 25. Bb2 cxb2 26. a4 bxa1=N 27. a5 Kf7) 21... Ng8?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 0.0] } (21... Kf7 22. Bxf7 Ne4 23. Kxe4 c4 24. bxc4 a5 25. Ke3 a4 26. Ke2 a3 27. Nxa3#) 22. Bxg8 { [%eval 0.0] } 22... Kf7 { [%eval 0.0] } 23. Bxf7 { [%eval 0.0] } 23... c4 { [%eval 0.0] } 24. Kxc4 { [%eval 0.0] } 24... a5 { [%eval 0.0] } 25. b4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-1] } (25. Kb4 axb4 26. Nc3 bxc3 27. Bb2 cxb2 28. a4 bxa1=B 29. a5 Bd4 30. a6 Bb6 31. Bc4 Bg1) 25... axb4 { [%eval #-1] } 26. Kxb4# { Game ends by variant rule. } 0-1