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[Event "rated Antichess game"] [Site "https://lichess.org/n7KoZ7pQ"] [Date "2024.10.21"] [White "Ducho500"] [Black "Rohanaravind"] [Result "1-0"] [GameId "n7KoZ7pQ"] [UTCDate "2024.10.21"] [UTCTime "11:04:07"] [WhiteElo "879"] [BlackElo "1042"] [WhiteRatingDiff "+65"] [BlackRatingDiff "-35"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bg5?? { (Mate in 16 → 0.45) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.45] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7) 2... Qxg5 { [%eval 0.24] } 3. f4?? { (0.24 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (3. g4 Qxg4 4. b4 Bxb4 5. Nc3 Bxc3 6. e3 Bxa1 7. Qxa1 Qxg1) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Ba3?? { (Mate in 12 → 2.36) Lost forced checkmate sequence. b5 was best. } { [%eval 2.36] } (4... b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 d5 8. Bxb5 c6 9. Bxc6 d4 10. Bxe8) 5. Bxb7 { [%eval 1.67] } 5... Bxb2?? { (1.67 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (5... Bxb7 6. Nxa3) 6. Bxa8 { [%eval #12] } 6... Bxa1 { [%eval #11] } 7. Bb7 { [%eval #11] } 7... Bxb7 { [%eval #10] } 8. Nc3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. e3 was best. } { [%eval #-11] } (8. e3 Bxh1 9. f5 exf5 10. Qg4 fxg4 11. Nh3 gxh3 12. Nc3 Bxc3 13. Kd2 Bxd2) 8... Bxh1 { [%eval #-12] } 9. Qxa1 { [%eval #-11] } 9... Bf3?? { (Mate in 11 → -3.08) Lost forced checkmate sequence. e5 was best. } { [%eval -3.08] } (9... e5 10. fxe5 Bd5 11. Nxd5 h5 12. Nxc7 h4 13. Nxe8 Rh5 14. Nxg7 Rxe5 15. Qxe5) 10. exf3?? { (-3.08 → Mate in 10) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #-10] } (10. Nxf3 e5) 10... e5 { [%eval #-12] } 11. fxe5 { [%eval #-14] } 11... Nf6 { [%eval #-14] } 12. exf6 { [%eval #-13] } 12... gxf6 { [%eval -7.99] } 13. Kf2? { (-7.99 → Mate in 8) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-8] } (13. Ne4 Kf8) 13... d5 { [%eval #-8] } 14. Nxd5 { [%eval #-7] } 14... Rg8?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (14... f5 15. Qxh8 a5 16. Qxe8 Nc6 17. Qxc6 f4 18. Qxc7 a4 19. Qxf7 a3 20. Qxf4) 15. Qxf6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nxf6 was best. } { [%eval #-8] } (15. Nxf6 Rxg1 16. Nxh7 Rxa1 17. f4 Rxa2 18. f5 Rxc2 19. Ke3 Rxh2 20. Nf8 Kxf8) 15... Rxg1 { [%eval #-8] } 16. Kxg1 { [%eval #-6] } 16... Ke7?? { (Mate in 6 → 1.62) Lost forced checkmate sequence. Kd8 was best. } { [%eval 1.62] } (16... Kd8 17. Nxc7 Kxc7 18. Qxf7 Kc6 19. Qxh7 Kd5 20. Qxa7 Ke4 21. dxe4 Na6 22. Qxa6#) 17. Qxf7?? { (1.62 → -0.35) Blunder. Nxc7 was best. } { [%eval -0.35] } (17. Nxc7) 17... Kxf7 { [%eval -0.3] } 18. Nxc7 { [%eval -0.3] } 18... Na6 { [%eval -0.16] } 19. Nxa6 { [%eval 0.0] } 19... Ke7 { [%eval 0.0] } 20. Nb4?! { (0.00 → -1.10) Inaccuracy. Kf2 was best. } { [%eval -1.1] } (20. Kf2 h5) 20... a6 { [%eval -1.01] } 21. Nxa6 { [%eval -1.0] } 21... Kd7?! { (-1.00 → -0.34) Inaccuracy. h5 was best. } { [%eval -0.34] } (21... h5 22. Nc5 h4 23. Nb3 Kf6 24. Kf2 h3 25. a4 Ke6 26. a5 Kd7 27. Nd2) 22. Nc7?? { (-0.34 → -8.58) Blunder. Nc5 was best. } { [%eval -8.58] } (22. Nc5 Ke7) 22... Kxc7 { [%eval #-12] } 23. f4 { [%eval #-10] } 23... Kd7 { [%eval #-12] } 24. Kf2 { [%eval #-11] } 24... h5 { [%eval #-11] } 25. Kf3 { [%eval #-8] } 25... h4 { [%eval #-10] } 26. h3 { [%eval #-6] } 26... Ke6 { [%eval #-7] } 27. f5 { [%eval #-6] } 27... Kxf5 { [%eval #-6] } 28. Kg3 { [%eval #-5] } 28... hxg3 { [%eval #-5] } 29. h4 { [%eval #-4] } 29... Kg5 { [%eval #-8] } 30. hxg5 { [%eval #-7] } 30... g2 { [%eval #-7] } 31. g6 { [%eval #-4] } 31... g1=B?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. g1=R was best. } { [%eval 0.0] } (31... g1=R 32. a3 Rxg6 33. a4 Rb6 34. a5 Rb3 35. cxb3#) 32. d4 { [%eval 0.0] } 32... Bxd4 { [%eval 0.0] } 33. c3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. a3 was best. } { [%eval #-6] } (33. a3 Be5 34. a4 Bd6 35. a5 Ba3 36. a6 Bd6 37. c4 Bc5 38. a7 Bxa7) 33... Bxc3 { [%eval #-6] } 34. g7 { [%eval #-4] } 34... Bxg7 { [%eval #-4] } 35. a3 { [%eval #-3] } 35... Bd4 { [%eval #-3] } 36. a4 { [%eval #-2] } 36... Bg1 { [%eval #-2] } 37. a5 { [%eval #-1] } 37... Bh2 { [%eval #-3] } 38. a6 { [%eval #-2] } 38... Bb8?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bc7 was best. } { [%eval #1] } (38... Bc7 39. a7 Bb8 40. axb8=K#) 39. a7 { [%eval #1] } 39... Bxa7# { Game ends by variant rule. } 1-0