FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/n7HnnMFy"]
[Date "2024.04.24"]
[White "carolmex"]
[Black "Aygizar2014"]
[Result "1-0"]
[GameId "n7HnnMFy"]
[UTCDate "2024.04.24"]
[UTCTime "16:50:02"]
[WhiteElo "1170"]
[BlackElo "1276"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.37] } 2... Ba6 { [%eval 0.46] } 3. Bxd7 { [%eval 0.36] } 3... Qxd7? { (0.36 → 1.51) Mistake. Nxd7 was best. } { [%eval 1.51] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2) 4. Qe2 { [%eval 2.4] } 4... Qxd2 { [%eval 2.37] } 5. Qxa6?? { (2.37 → -0.75) Blunder. Kxd2 was best. } { [%eval -0.75] } (5. Kxd2 Bxe2) 5... Qxc2?? { (-0.75 → 1.05) Blunder. Qxe1 was best. } { [%eval 1.05] } (5... Qxe1 6. Qxa7 Qxf2 7. Qxb8 Rxb8 8. b3 Qxg2 9. c4 Rxb3 10. axb3) 6. Qxa7 { [%eval 0.92] } 6... Qxb1?? { (0.92 → Mate in 11) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #11] } (6... Rxa7 7. b3 Rxa2 8. Rxa2 Qxf2 9. Kxf2 Kd8 10. Ra6 Nxa6 11. Ne2 Kd7 12. Nbc3 Nb4 13. Nd5) 7. Rxb1 { [%eval #11] } 7... Rxa7 { [%eval #10] } 8. Bd2?? { (Mate in 10 → 0.15) Lost forced checkmate sequence. a4 was best. } { [%eval 0.15] } (8. a4 Rxa4 9. Ra1 Rxa1 10. Nf3 Rxc1 11. Kd2 Rxh1 12. Nd4 Rxh2 13. Kd3 Rxg2 14. Ke4 Rxf2) 8... Rxa2 { [%eval -0.45] } 9. Rc1?! { (-0.45 → -1.48) Inaccuracy. b3 was best. } { [%eval -1.48] } (9. b3 Rxd2) 9... Rxb2 { [%eval -1.3] } 10. Rxc7 { [%eval -1.51] } 10... Rxd2 { [%eval -0.91] } 11. Rxe7? { (-0.91 → -2.18) Mistake. Kxd2 was best. } { [%eval -2.18] } (11. Kxd2 Kd8 12. Rxe7 Nxe7 13. e4 Nc8 14. Kc3 Na7 15. Kc2 Kd7 16. Ne2 Nc8 17. Nc3 Kc6) 11... Rxf2 { [%eval -1.75] } 12. Rxf7?? { (-1.75 → -5.15) Blunder. Kxf2 was best. } { [%eval -5.15] } (12. Kxf2 Nxe7) 12... Rxg2 { [%eval -4.51] } 13. Rxg7 { [%eval -4.08] } 13... Rxg1 { [%eval -3.31] } 14. Rxh7?? { (-3.31 → Mate in 6) Checkmate is now unavoidable. Rgxg1 was best. } { [%eval #-6] } (14. Rgxg1 Bg7) 14... Rxe1?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #4] } (14... Rxh7 15. Rxg1 Rxh2 16. Rxg8 Be7 17. Rxe8 Nd7 18. Rxe7 Ne5 19. Rxe5 Rd2 20. Kxd2#) 15. Rxe1 { [%eval #4] } 15... Rxh7 { [%eval #3] } 16. e4 { [%eval #3] } 16... Rxh2 { [%eval #2] } 17. Re2 { [%eval #2] } 17... Rxe2 { [%eval #1] } 18. e5 { [%eval #1] } 18... Rxe5# { Game ends by variant rule. } 1-0