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[Event "rated Antichess game"] [Site "https://lichess.org/6lugM9LG"] [Date "2024.04.24"] [White "Aygizar2014"] [Black "carolmex"] [Result "0-1"] [GameId "6lugM9LG"] [UTCDate "2024.04.24"] [UTCTime "16:52:46"] [WhiteElo "1247"] [BlackElo "1187"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6?? { (Mate in 15 → -1.32) Lost forced checkmate sequence. b4 was best. } { [%eval -1.32] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7 7. Bb2 Bxg1 8. Rxg1 Rxh2) 2... bxa6?? { (-1.32 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qh5) 3. Qe2?? { (Mate in 14 → -2.00) Lost forced checkmate sequence. b4 was best. } { [%eval -2.0] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Bxf2 7. Qxh7 Rxh7 8. e5 Bxg1 9. Rxg1 Rxh2) 3... Ba3 { [%eval -2.03] } 4. Qxa6?? { (-2.03 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (4. bxa3 Qh4) 4... Bxb2 { [%eval #-14] } 5. Qxc8 { [%eval #-12] } 5... Bxc1?? { (Mate in 12 → -0.29) Lost forced checkmate sequence. Qxc8 was best. } { [%eval -0.29] } (5... Qxc8 6. Bxb2 Na6 7. Bxg7 c6 8. Bxh8 e5 9. Bxe5 d6 10. Bxd6 Qf5 11. exf5 Nc7 12. Bxc7) 6. Qxd7 { [%eval -0.09] } 6... Bxd2?! { (-0.09 → 0.91) Inaccuracy. Kxd7 was best. } { [%eval 0.91] } (6... Kxd7 7. Na3) 7. Qxf7?? { (0.91 → -1.00) Blunder. Qxd2 was best. } { [%eval -1.0] } (7. Qxd2 Qxd2) 7... Bxe1?? { (-1.00 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (7... Kxf7 8. Nxd2 Qxd2 9. Kxd2 a6 10. Ne2 Ne7 11. c4 c6 12. Nc3 Ra7 13. Nb5 axb5 14. cxb5) 8. Qxg8 { [%eval #10] } 8... Bxf2 { [%eval #9] } 9. Qxe8?? { (Mate in 9 → -2.57) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -2.57] } (9. Qxh7 Rxh7 10. g4 Bxg1 11. Rxg1 Rxh2 12. Nd2 Qxd2 13. Raf1 Qxc2 14. e5 Qxa2 15. Rg2 Rxg2) 9... Bxg1?? { (-2.57 → -0.23) Blunder. Qxe8 was best. } { [%eval -0.23] } (9... Qxe8 10. e5) 10. Qxe6?? { (-0.23 → Mate in 8) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-8] } (10. Qxh8 Qxh8 11. Rxg1 Qe8 12. c4 c5 13. Na3 e5 14. Nb5 Qxb5 15. cxb5 Nd7 16. a4 Rf8) 10... Bxh2 { [%eval #-8] } 11. Rxh2 { [%eval #-7] } 11... Qe7 { [%eval #-8] } 12. Rxh7 { [%eval #-7] } 12... Rxh7 { [%eval #-7] } 13. Qxe7 { [%eval #-6] } 13... Rh6?? { (Mate in 6 → -4.26) Lost forced checkmate sequence. Rh3 was best. } { [%eval -4.26] } (13... Rh3 14. Qxc7 Nc6 15. Qxc6 Re8 16. Qxe8 Rf3 17. gxf3 g6 18. Qxg6 a6 19. Qxa6#) 14. Qxc7 { [%eval -4.87] } 14... a6 { [%eval -4.78] } 15. Qxb8 { [%eval -4.6] } 15... Rxb8 { [%eval -5.31] } 16. Nc3?! { (-5.31 → -8.27) Inaccuracy. Nd2 was best. } { [%eval -8.27] } (16. Nd2 g5) 16... Rb1?? { (-8.27 → -0.84) Blunder. g5 was best. } { [%eval -0.84] } (16... g5) 17. Rxb1?? { (-0.84 → Mate in 17) Checkmate is now unavoidable. Nxb1 was best. } { [%eval #-17] } (17. Nxb1 a5 18. Nd2 g5 19. g3 Rb6 20. e5 Rb3 21. cxb3 a4 22. bxa4 g4 23. Nf3 gxf3) 17... Rh1?? { (Mate in 17 → Mate in 12) Lost forced checkmate sequence. Rb6 was best. } { [%eval #12] } (17... Rb6 18. Rxb6 g5 19. Rxa6 g4 20. Rf6 g3 21. Rf2 gxf2 22. Nd5 f1=K 23. a3 Kxg2 24. e5) 18. Rxh1 { [%eval #12] } 18... g5 { [%eval #11] } 19. Rh4?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (19. e5 a5 20. Nd1 a4 21. e6 g4 22. e7 g3 23. e8=Q a3 24. Nb2 axb2 25. Ra1 bxa1=B) 19... gxh4 { [%eval -1.11] } 20. Nb5?? { (-1.11 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (20. g3 hxg3 21. e5 g2 22. Ne4 a5 23. Ng5 a4 24. Ne6 a3 25. Nf4 g1=K 26. Ne2 Kf1) 20... axb5 { [%eval #-13] } 21. e5 { [%eval #-7] } 21... b4 { [%eval #-12] } 22. c4 { [%eval #-10] } 22... bxc3 { [%eval #-10] } 23. e6 { [%eval #-5] } 23... h3 { [%eval #-5] } 24. gxh3 { [%eval #-4] } 24... c2 { [%eval #-4] } 25. e7 { [%eval #-3] } 25... c1=R { [%eval #-3] } 26. e8=B { [%eval #-1] } 26... Rc6 { [%eval #-1] } 27. Bxc6# { Game ends by variant rule. } 0-1