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[Event "rated variant:antichess game"] [Site "https://lichess.org/n4metLhe"] [Date "2025.05.05"] [Round "-"] [White "PricessYW"] [Black "DatabaseMaster"] [Result "0-1"] [GameId "n4metLhe"] [UTCDate "2025.05.05"] [UTCTime "09:28:17"] [WhiteElo "1649"] [BlackElo "1289"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+286"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.80 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. g4 { [%eval -0.46] } 2... Bxg4 { [%eval -0.22] } 3. Nf3?? { (-0.22 → -4.03) Blunder. Na3 was best. } { [%eval -4.03] } (3. Na3 Bxe2 4. Nxe2 f5 5. Ng1 f4 6. Ba6 Nxa6 7. b4 Nxb4) 3... Bxf3 { [%eval -3.62] } 4. exf3 { [%eval -4.53] } 4... Nc6?? { (-4.53 → -0.67) Blunder. Nf6 was best. } { [%eval -0.67] } (4... Nf6 5. Ke2 e6 6. Qa4 c6 7. Qxa7 Rxa7 8. Rg1 Rxa2 9. Rxg7 Bxg7 10. Rxa2) 5. Ba6 { [%eval -0.84] } 5... bxa6 { [%eval -0.25] } 6. c4 { [%eval 0.51] } 6... Nb4?? { (0.51 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (6... d5 7. cxd5 Qxd5 8. Qc2 Qxa2 9. Qxc6 Qxb2 10. Qxa8 Qxc1 11. Qxe8 Qxe1 12. Qxf8) 7. c5?? { (Mate in 13 → -3.36) Lost forced checkmate sequence. Qa4 was best. } { [%eval -3.36] } (7. Qa4 Nxa2 8. Qxa6 Nxc1 9. Qxd6 Qxd6 10. Rxa7 Rxa7 11. Ke2 Nxe2 12. Rg1 Qxh2) 7... Nxa2 { [%eval -2.56] } 8. Rxa2 { [%eval -2.22] } 8... dxc5 { [%eval -3.28] } 9. Rxa6 { [%eval -2.94] } 9... Qxd2 { [%eval -1.91] } 10. Rxa7 { [%eval -2.92] } 10... Rxa7 { [%eval -2.09] } 11. Kxd2 { [%eval -2.88] } 11... Ra3?? { (-2.88 → -0.77) Blunder. Ra4 was best. } { [%eval -0.77] } (11... Ra4) 12. Nxa3?? { (-0.77 → Mate in 9) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-9] } (12. bxa3 Kd7) 12... c4 { [%eval #-9] } 13. Nxc4 { [%eval #-8] } 13... e5 { [%eval #-8] } 14. Nxe5 { [%eval #-7] } 14... Ba3 { [%eval #-10] } 15. Nxf7 { [%eval #-9] } 15... Bxb2?? { (Mate in 9 → 1.68) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 1.68] } (15... Kxf7 16. bxa3 Nf6 17. Qf1 c5 18. Qd3 Ne4 19. Qxe4 Rd8 20. Qxh7 Rxd2 21. Bxd2) 16. Nxh8?? { (1.68 → Mate in 5) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-5] } (16. Bxb2 Kxf7) 16... Bxc1 { [%eval #-5] } 17. Kxc1 { [%eval #-4] } 17... Kf7 { [%eval #-5] } 18. Nxf7 { [%eval #-4] } 18... Nh6?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (18... g5 19. Nxg5 Ne7 20. Nxh7 Nd5 21. Qxd5 c5 22. Qxc5#) 19. Nxh6 { [%eval #14] } 19... gxh6 { [%eval #13] } 20. Qd6 { [%eval #13] } 20... cxd6 { [%eval #12] } 21. Rg1 { [%eval #12] } 21... h5 { [%eval #14] } 22. Rg6 { [%eval #14] } 22... hxg6 { [%eval #13] } 23. Kb2 { [%eval #15] } 23... h4 { [%eval #14] } 24. Kb3?? { (Mate in 14 → 1.08) Lost forced checkmate sequence. Kc2 was best. } { [%eval 1.08] } (24. Kc2 d5 25. Kd1 d4 26. Ke1 d3 27. Kf1 d2 28. h3 d1=R 29. f4 Rxf1) 24... d5 { [%eval 0.41] } 25. Kc4?? { (0.41 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (25. f4 g5) 25... dxc4 { [%eval #-9] } 26. h3 { [%eval #-6] } 26... c3 { [%eval #-6] } 27. f4 { [%eval #-5] } 27... g5 { [%eval #-5] } 28. fxg5 { [%eval #-4] } 28... c2 { [%eval #-4] } 29. g6 { [%eval #-3] } 29... c1=Q { [%eval #-3] } 30. f4 { [%eval #-2] } 30... Qxf4 { [%eval #-2] } 31. g7 { [%eval #-1] } 31... Qf8 { [%eval #-1] } 32. gxf8=K# { Game ends by variant rule. } 0-1