FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/mxNpen1W"]
[Date "2026.04.14"]
[Round "-"]
[White "niel151"]
[Black "ThienKhangiChess"]
[Result "0-1"]
[GameId "mxNpen1W"]
[UTCDate "2026.04.14"]
[UTCTime "13:15:46"]
[WhiteElo "776"]
[BlackElo "1001"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Qh5?? { (Mate in 14 → 1.54) Lost forced checkmate sequence. b4 was best. } { [%eval 1.54] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... Ba3 { [%eval 1.23] } 4. Qxf7? { (1.23 → 0.00) Mistake. Nxa3 was best. } { [%eval 0.0] } (4. Nxa3 Ne7 5. Qxh7 Rxh7 6. d3 Rxh2 7. Rxh2 d5 8. exd5 Qxd5 9. Nf3 Qxd3) 4... Kxf7 { [%eval -0.17] } 5. bxa3?? { (-0.17 → -2.09) Blunder. Nxa3 was best. } { [%eval -2.09] } (5. Nxa3 a5 6. h4 Qxh4 7. Rxh4 a4 8. Rxh7 Rxh7 9. b4 axb3) 5... Qe7?? { (-2.09 → 2.30) Blunder. a5 was best. } { [%eval 2.3] } (5... a5 6. a4) 6. e5? { (2.30 → 1.07) Mistake. Ne2 was best. } { [%eval 1.07] } (6. Ne2 Qxa3 7. Nxa3 Nh6 8. Rf1 Ng8 9. Rb1 Ne7 10. Rxb8 Rxb8 11. Nb1 Rxb1) 6... Qxa3 { [%eval 1.4] } 7. Nxa3 { [%eval 0.43] } 7... Kf6?? { (0.43 → 3.28) Blunder. Nh6 was best. } { [%eval 3.28] } (7... Nh6) 8. exf6 { [%eval #16] } 8... Nxf6 { [%eval #15] } 9. Nh3?? { (Mate in 15 → 2.39) Lost forced checkmate sequence. Kd1 was best. } { [%eval 2.39] } (9. Kd1 Ne8 10. Nb5 axb5 11. c4 bxc4 12. d4 cxd3 13. Kc2 dxc2 14. Bh6 gxh6) 9... Ng4?? { (2.39 → 5.15) Blunder. g5 was best. } { [%eval 5.15] } (9... g5 10. Nxg5) 10. Nf4?? { (5.15 → Mate in 12) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-12] } (10. Ng5 Nxf2) 10... Nxf2?? { (Mate in 12 → 2.07) Lost forced checkmate sequence. Nxh2 was best. } { [%eval 2.07] } (10... Nxh2 11. Rxh2 Re8 12. Rxh7 a5 13. Rxg7 Re7 14. Rxe7 Ba6 15. Nxe6 dxe6 16. Rxc7) 11. Kxf2?? { (2.07 → Mate in 11) Checkmate is now unavoidable. Nxe6 was best. } { [%eval #-11] } (11. Nxe6 dxe6) 11... h5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rf8 was best. } { [%eval #10] } (11... Rf8 12. Nxe6 Rxf2 13. Nxg7 Rxd2 14. Bxd2 a5 15. Bxa5 Nc6 16. Bxc7 Ne5 17. Bxe5) 12. Nxe6 { [%eval #11] } 12... dxe6 { [%eval #10] } 13. g4 { [%eval #10] } 13... hxg4 { [%eval #9] } 14. Kf3 { [%eval #10] } 14... Rxh2 { [%eval #9] } 15. Kxg4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-9] } (15. Rxh2 gxf3 16. Nb5 axb5 17. c4 bxc4 18. d4 cxd3 19. Rc2 dxc2 20. Rb1 cxb1=R) 15... Rxd2 { [%eval #-9] } 16. Bxd2 { [%eval #-8] } 16... g5?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (16... a5 17. Bxa5 Nc6 18. Bxc7 e5 19. Bxe5 Bxg4 20. Bxg7 Bh5 21. Rxh5 Nd4 22. Bxd4) 17. Kxg5?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-7] } (17. Bxg5 Nc6 18. Bd8 Nxd8 19. Rh4 c6 20. Rg1 Bb7 21. c4 a5 22. c5 a4) 17... a5 { [%eval #-7] } 18. Bxa5 { [%eval #-6] } 18... Bd7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nd7 was best. } { [%eval #8] } (18... Nd7 19. Bxc7 Nf6 20. Kxf6 Bb7 21. Kxe6 Bxh1 22. Rxh1 Rd8 23. Bxd8 a5 24. Bxa5#) 19. Bxc7 { [%eval #8] } 19... Bb5 { [%eval #7] } 20. Bxb8 { [%eval #7] } 20... Rxb8 { [%eval #6] } 21. Nxb5 { [%eval #6] } 21... Rxb5 { [%eval #5] } 22. Rab1 { [%eval #10] } 22... Rxg5 { [%eval #9] } 23. Rb5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rhg1 was best. } { [%eval 0.0] } (23. Rhg1 Rxg1 24. Rxg1 e5 25. a4 e4 26. Rd1 e3 27. a5 e2 28. Rd5 a6) 23... Rxb5 { [%eval 0.0] } 24. Rb1?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-12] } (24. Rd1 e5 25. c4 Rb7 26. c5 Rd7 27. Rxd7 e4 28. Rxa7 e3 29. Ra3 e2) 24... Rxb1 { [%eval #-12] } 25. a4 { [%eval #-9] } 25... Rb5?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (25... e5 26. c3 Rb7 27. c4 e4 28. c5 e3 29. c6 e2 30. cxb7 e1=Q 31. a5) 26. axb5 { [%eval #11] } 26... a6 { [%eval #7] } 27. bxa6 { [%eval #7] } 27... e5 { [%eval #6] } 28. a7 { [%eval #6] } 28... e4 { [%eval #5] } 29. a8=K?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. a8=Q was best. } { [%eval #-7] } (29. a8=Q e3 30. Qd8 e2 31. Qd3 e1=N 32. Qd8 Nxc2 33. Qd4 Nxd4#) 29... e3 { [%eval #-7] } 30. Ka7 { [%eval #-6] } 30... e2 { [%eval #-6] } 31. Ka6 { [%eval #-3] } 31... e1=K?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. e1=R was best. } { [%eval 0.0] } (31... e1=R 32. c3 Rd1 33. Ka5 Rd4 34. cxd4#) 32. Ka5 { [%eval 0.0] } 32... Kd2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #2] } (32... Ke2 33. c4 Kf3 34. c5 Ke4 35. c6 Ke5 36. c7 Kd4 37. Ka4 Kd3 38. Ka3) 33. Kb6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (33. c3 Kxc3 34. Kb4 Kxb4#) 33... Kxc2 { [%eval 0.0] } 34. Kc5 { [%eval 0.0] } 34... Kb2 { [%eval 0.0] } 35. Kc4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-1] } (35. Kd5 Kc2 36. Ke6 Kd3 37. Kd6 Kc3 38. Ke6 Kd3) 35... Kc1?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kb3 was best. } { [%eval 0.0] } (35... Kb3 36. Kxb3#) 36. Kc3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd4 was best. } { [%eval #-1] } (36. Kd4 Kd1 37. Kc4 Ke1 38. Kc5 Kd2 39. Kd5 Kc2 40. Kc5 Kd2) 36... Kb2 { [%eval #-1] } 37. Kxb2# { Game ends by variant rule. } 0-1
