FEN
[Event "Antichess"]
[Site "https://lichess.org/mv8qaxn3"]
[Date "2022.09.21"]
[Round "-"]
[White "Curry358230"]
[Black "PCA_Sushant"]
[Result "1-0"]
[GameId "mv8qaxn3"]
[UTCDate "2022.09.21"]
[UTCTime "01:12:00"]
[WhiteElo "1500"]
[BlackElo "1679"]
[WhiteRatingDiff "+373"]
[BlackRatingDiff "-137"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 5.96) Blunder. e6 was best. } { [%eval 5.96] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.99] } 2... bxa6 { [%eval 5.53] } 3. d4?? { (5.53 → 0.91) Blunder. Qh5 was best. } { [%eval 0.91] } (3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3 Ba3) 3... exd4 { [%eval 0.17] } 4. exd4?? { (0.17 → Mate in 13) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-13] } (4. Qxd4 Ba3 5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxa1 Qh4 8. Qb2 Qxh2) 4... Ba3 { [%eval #-13] } 5. bxa3 { [%eval #-12] } 5... c5 { [%eval #-16] } 6. dxc5 { [%eval #-15] } 6... Nf6?? { (Mate in 15 → 2.61) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.61] } (6... Qg5 7. Bxg5 Kd8 8. Qxd7 Bxd7 9. Bxd8 Bh3 10. gxh3 Ne7 11. Bxe7 Rf8 12. Bxf8 Nc6 13. Bxg7) 7. Qxd7 { [%eval 2.79] } 7... Qxd7?? { (2.79 → 9.84) Blunder. Kxd7 was best. } { [%eval 9.84] } (7... Kxd7 8. Bh6) 8. c6?? { (9.84 → 0.01) Blunder. Bh6 was best. } { [%eval 0.01] } (8. Bh6 gxh6 9. Nd2 Qxd2 10. Kxd2 Bh3 11. Nxh3 Ng8 12. Kd3 Kd7 13. Rab1 Kd6 14. Rxb8 Rxb8) 8... Qxc6 { [%eval 0.69] } 9. g3 { [%eval -0.43] } 9... Qxc2 { [%eval -0.67] } 10. g4?? { (-0.67 → Mate in 16) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-16] } (10. Nf3 Qxb1) 10... Qxb1?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Nxg4 was best. } { [%eval #13] } (10... Nxg4 11. Bh6 Nxf2 12. Bxg7 Qxb1 13. Rxb1 Nxh1 14. Bxh8 f6 15. Bxf6 Nf2 16. Kxf2 Ke7 17. Rxb8) 11. Rxb1 { [%eval #13] } 11... Bxg4 { [%eval #8] } 12. Rxb8 { [%eval #8] } 12... Rxb8 { [%eval #7] } 13. Bg5?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-8] } (13. Kd1 Bxd1 14. Ne2 Bxe2 15. Bb2 Rxb2 16. f4 Rxa2 17. f5 Rxa3 18. Rd1 Bxd1 19. h3 Rxh3#) 13... Be2?? { (Mate in 8 → 2.05) Lost forced checkmate sequence. g6 was best. } { [%eval 2.05] } (13... g6 14. Bxf6 h5 15. Bxh8 Bf3 16. Nxf3 h4 17. Nxh4 f6 18. Bxf6 Rb5 19. Nxg6 Kd8 20. Bxd8) 14. Nxe2?? { (2.05 → Mate in 8) Checkmate is now unavoidable. Bxf6 was best. } { [%eval #-8] } (14. Bxf6 gxf6) 14... h6?? { (Mate in 8 → 2.53) Lost forced checkmate sequence. g6 was best. } { [%eval 2.53] } (14... g6 15. Bxf6 Rb4 16. axb4 Kf8 17. Bxh8 a5 18. bxa5 f6 19. Bxf6 g5 20. Bxg5 h6 21. Bxh6) 15. Bxh6?? { (2.53 → -0.68) Blunder. Bxf6 was best. } { [%eval -0.68] } (15. Bxf6 gxf6 16. Kd2 Ra8 17. Kd3 Kd7 18. Nc3 Rh7 19. a4 Rb8 20. Nd1 Rbh8 21. Kc3 Kc6) 15... Rxh6 { [%eval -0.38] } 16. Nc3?? { (-0.38 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (16. Rf1 Rxh2) 16... Rxh2 { [%eval #-7] } 17. Rxh2 { [%eval #-6] } 17... a5?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rb1 was best. } { [%eval #5] } (17... Rb1 18. Nxb1 Nh7 19. Rxh7 Kd7 20. Rxg7 a5 21. Rxf7 Ke7 22. Rxe7 a4 23. Rxa7#) 18. Nb5?? { (Mate in 5 → -3.66) Lost forced checkmate sequence. Nb1 was best. } { [%eval -3.66] } (18. Nb1 Rxb1 19. Kf1 Rxf1 20. Rh3 Rxf2 21. a4 Rxa2 22. Ra3 Rxa3#) 18... Rxb5 { [%eval -3.71] } 19. Rh6 { [%eval -4.46] } 19... gxh6 { [%eval -3.64] } 20. Kd2 { [%eval -4.3] } 20... Rb4?? { (-4.30 → 0.84) Blunder. Nh7 was best. } { [%eval 0.84] } (20... Nh7) 21. axb4 { [%eval 0.85] } 21... axb4 { [%eval 0.69] } 22. a3 { [%eval 0.74] } 22... bxa3 { [%eval 0.68] } 23. Kc2 { [%eval 0.69] } 23... Ne4?? { (0.69 → Mate in 2) Checkmate is now unavoidable. Nd7 was best. } { [%eval #2] } (23... Nd7 24. f4 h5 25. f5 Nf8 26. f6 Ke7 27. fxe7 Nd7 28. Kb3 h4 29. Kxa3 h3 30. Kb3) 24. Kb2?? { (Mate in 2 → -1.92) Lost forced checkmate sequence. Kc1 was best. } { [%eval -1.92] } (24. Kc1 Nxf2 25. Kb2 axb2#) 24... axb2 { [%eval -2.58] } 25. f4 { [%eval -1.77] } 25... Ng5?? { (-1.77 → Mate in 1) Checkmate is now unavoidable. Kf8 was best. } { [%eval #1] } (25... Kf8) 26. fxg5 { [%eval #1] } 26... hxg5# { Game ends by variant rule. } 1-0