FEN
[Event "rated blitz game"]
[Site "https://lichess.org/mu46zed5"]
[Date "2025.11.07"]
[Round "-"]
[White "IxMark"]
[Black "anybodyxt"]
[Result "1-0"]
[GameId "mu46zed5"]
[UTCDate "2025.11.07"]
[UTCTime "03:11:48"]
[WhiteElo "682"]
[BlackElo "734"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-6"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... g6?? { (-0.25 → 5.58) Blunder. d6 was best. } { [%eval 5.58] } (2... d6 3. Bc4 g6 4. Qd1 Bg7 5. Nf3 Nc6 6. O-O Nf6 7. d3) 3. Qxe5+ { [%eval 8.87] } 3... Qe7 { [%eval 5.72] } 4. Qxh8 { [%eval 5.75] } 4... Nf6 { [%eval 5.98] } 5. Bc4?! { (5.98 → 3.83) Inaccuracy. d3 was best. } { [%eval 3.83] } (5. d3 Nc6 6. Bg5 Qb4+ 7. Nc3 d5 8. Bxf6 d4 9. Bg7 dxc3) 5... h5?! { (3.83 → 5.42) Inaccuracy. d5 was best. } { [%eval 5.42] } (5... d5 6. Be2 dxe4 7. b3 Nbd7 8. Ba3 c5 9. Bb2 a6 10. Nh3) 6. d4 { [%eval 5.24] } 6... Qxe4+ { [%eval 6.33] } 7. Ne2 { [%eval 6.12] } 7... Qxg2 { [%eval 7.35] } 8. Qxf6?? { (7.35 → 2.25) Blunder. Rg1 was best. } { [%eval 2.25] } (8. Rg1 Qf3 9. Bh6 Nh7 10. Qxh7 d5 11. Qh8 Nd7 12. Bxf8 Nxf8 13. Qe5+ Be6) 8... Qxh1+ { [%eval 2.32] } 9. Kd2 { [%eval 2.38] } 9... Qe4?? { (2.38 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (9... d5 10. Bd3) 10. Qxf7+? { (Mate in 1 → 8.32) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 8.32] } (10. Bxf7#) 10... Kd8 { [%eval 8.39] } 11. Qxf8+ { [%eval 8.39] } 11... Qe8 { [%eval 8.22] } 12. Qf6+ { [%eval 8.0] } 12... Qe7 { [%eval 8.02] } 13. Qh8+ { [%eval 8.01] } 13... Qe8 { [%eval 7.96] } 14. Qh6 { [%eval 7.06] } 14... d5 { [%eval 7.52] } 15. Bxd5 { [%eval 7.01] } 15... Qe6 { [%eval 9.96] } 16. Nec3 { [%eval 7.46] } 16... Qd7 { [%eval 8.4] } 17. Kd3 { [%eval 8.06] } 17... c6 { [%eval 14.47] } 18. Bg5+ { [%eval 10.12] } 18... Kc7 { [%eval 9.55] } 19. Bf4+ { [%eval 9.47] } 19... Kb6 { [%eval 9.43] } 20. Na4+ { [%eval 9.66] } 20... Ka5 { [%eval 10.52] } 21. b4+ { [%eval 10.51] } 21... Kxa4?! { (10.51 → Mate in 14) Checkmate is now unavoidable. Ka6 was best. } { [%eval #14] } (21... Ka6 22. Nc5+ Kb6 23. Nxd7+ Nxd7 24. Qg5 a6 25. Be6 Ka7 26. Bxd7 Bxd7 27. Qc5+) 22. Nc3+ { [%eval #13] } 22... Kxb4 { [%eval #4] } 23. Rb1+? { (Mate in 4 → 7.39) Lost forced checkmate sequence. Qf8+ was best. } { [%eval 7.39] } (23. Qf8+ Qd6 24. Qxd6+ Ka5 25. Qa3+ Kb6 26. Rb1#) 23... Ka5 { [%eval 7.19] } 24. Qxg6 { [%eval 6.78] } 24... cxd5 { [%eval 7.35] } 25. Nxd5?? { (7.35 → 1.26) Blunder. Rb5+ was best. } { [%eval 1.26] } (25. Rb5+ Qxb5+ 26. Nxb5 Nc6 27. Nd6 Ka4 28. Kd2 Ka3 29. Qf7 Kxa2 30. Qxd5+ Ka1) 25... Qxd5 { [%eval 1.81] } 26. Bc7+?? { (1.81 → -2.92) Blunder. Bd2+ was best. } { [%eval -2.92] } (26. Bd2+ Ka4) 26... Ka4 { [%eval -2.8] } 27. c3?? { (-2.80 → -8.10) Blunder. Kd2 was best. } { [%eval -8.1] } (27. Kd2) 27... Qxa2?? { (-8.10 → 7.10) Blunder. Bf5+ was best. } { [%eval 7.1] } (27... Bf5+ 28. Kd2 Qxa2+ 29. Ke3 Bxg6 30. Rb4+ Ka3 31. Bd6 Nc6 32. Rxb7+ Ka4 33. Be5) 28. Rb4+ { [%eval 6.81] } 28... Ka3 { [%eval 6.03] } 29. Bd6?? { (6.03 → -3.30) Blunder. Qg1 was best. } { [%eval -3.3] } (29. Qg1 Bf5+ 30. Ke3 Qb2 31. Rxb2 Kxb2 32. Kd2 Nd7 33. Bd6 Rc8 34. Qc1+ Kb3) 29... Qd5?? { (-3.30 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (29... Nc6 30. Rxb7+ Ka4 31. Qf7 Be6 32. Qxh5 Bc4+ 33. Ke3 Qc2 34. Qc5 Qxc3+ 35. Kf4) 30. Qg1? { (Mate in 8 → 8.62) Lost forced checkmate sequence. Rb5+ was best. } { [%eval 8.62] } (30. Rb5+ Ka2 31. Rxd5 Bf5+ 32. Qxf5 Nc6 33. Kd2 Re8 34. Qc2+ Ka1 35. Qa4+ Kb2) 30... Bf5+ { [%eval 9.31] } 31. Ke3?? { (9.31 → -4.96) Blunder. Kd2 was best. } { [%eval -4.96] } (31. Kd2 Qa2+ 32. Ke3 Qb2 33. Rxb7+ Ka2 34. Rxb2+ Kxb2 35. Kd2 Na6 36. Qc1+ Kb3) 31... Qa5?? { (-4.96 → Mate in 1) Checkmate is now unavoidable. Qe4+ was best. } { [%eval #1] } (31... Qe4+ 32. Kd2 Qd3+ 33. Ke1 Qxc3+ 34. Ke2 Qd3+ 35. Ke1 Nc6 36. Rxb7+ Ka4 37. Qg3) 32. Qa1# { White wins by checkmate. } 1-0