- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/mtEKG9UN"] [Date "2025.10.02"] [White "FreddyyBot"] [Black "cppchess_engineV1"] [Result "0-1"] [GameId "mtEKG9UN"] [UTCDate "2025.10.02"] [UTCTime "09:47:55"] [WhiteElo "1791"] [BlackElo "1499"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Standard"] [TimeControl "180+2"] [ECO "A01"] [Opening "Nimzo-Larsen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } { A01 Nimzo-Larsen Attack } 1... c6 { [%eval 0.12] } 2. a4 { [%eval -0.17] } 2... d5 { [%eval -0.12] } 3. Nf3 { [%eval -0.12] } 3... Nf6 { [%eval -0.14] } 4. e3 { [%eval -0.07] } 4... e6 { [%eval 0.06] } 5. h3 { [%eval -0.08] } 5... Nbd7 { [%eval 0.02] } 6. Bb2 { [%eval -0.13] } 6... Bb4 { [%eval 0.0] } 7. c3 { [%eval -0.01] } 7... Bd6 { [%eval 0.02] } 8. d4 { [%eval -0.04] } 8... c5 { [%eval 0.02] } 9. Be2 { [%eval 0.04] } 9... b6 { [%eval 0.05] } 10. Nbd2 { [%eval -0.01] } 10... O-O { [%eval 0.0] } 11. c4 { [%eval 0.0] } 11... cxd4 { [%eval 0.0] } 12. Nxd4 { [%eval -0.01] } 12... Bb7 { [%eval 0.01] } 13. cxd5 { [%eval 0.02] } 13... Nxd5 { [%eval -0.06] } 14. O-O { [%eval -0.11] } 14... Rc8 { [%eval -0.11] } 15. Rc1 { [%eval -0.05] } 15... Nc5 { [%eval -0.1] } 16. N4f3 { [%eval -0.1] } 16... Be7 { [%eval -0.1] } 17. Nd4 { [%eval -0.26] } 17... Qd7 { [%eval -0.19] } 18. Rc4 { [%eval -0.21] } 18... Nf6 { [%eval -0.12] } 19. Qb1 { [%eval -0.12] } 19... Rfd8 { [%eval -0.16] } 20. Rc2 { [%eval -0.14] } 20... Nce4 { [%eval -0.15] } 21. Rxc8 { [%eval -0.11] } 21... Qxc8 { [%eval -0.07] } 22. Nc4 { [%eval -0.09] } 22... Bb4 { [%eval 0.13] } 23. Nb5 { [%eval -0.17] } 23... Nd2 { [%eval -0.03] } 24. Nxd2 { [%eval -0.1] } 24... Rxd2 { [%eval -0.1] } 25. Bxf6?! { (-0.10 → -0.96) Inaccuracy. Bf3 was best. } { [%eval -0.96] } (25. Bf3) 25... gxf6?! { (-0.96 → 0.00) Inaccuracy. Rxe2 was best. } { [%eval 0.0] } (25... Rxe2) 26. Bd3?? { (0.00 → -4.11) Blunder. Nd4 was best. } { [%eval -4.11] } (26. Nd4 Qc3 27. Bf3 Bxf3 28. Nxf3 Rb2 29. Qe4 Qxb3 30. Qg4+ Kf8 31. Qf4 Rb1) 26... Qc6 { [%eval -4.0] } 27. Bxh7+ { [%eval -4.32] } 27... Kh8 { [%eval -4.09] } 28. f3 { [%eval -4.24] } 28... Qc5 { [%eval -4.96] } 29. Be4?! { (-4.96 → -6.60) Inaccuracy. Kh1 was best. } { [%eval -6.6] } (29. Kh1 Qg5 30. Rg1 Bc5 31. Be4 Bxe4 32. Qxe4 Bxe3 33. Qb4 Kg8 34. h4 Qg3) 29... Qxe3+? { (-6.60 → -3.36) Mistake. Qg5 was best. } { [%eval -3.36] } (29... Qg5 30. Rf2 Qxe3 31. Kh2 Qxf2 32. Qg1 Qxg1+ 33. Kxg1 Bc5+ 34. Kf1 Ba6 35. g4) 30. Kh2? { (-3.36 → -5.31) Mistake. Kh1 was best. } { [%eval -5.31] } (30. Kh1 Qg5 31. Rg1 Ba6 32. f4 Qxf4 33. Rf1 Qe5 34. Qe1 Qg5 35. h4 Qg7) 30... Qg5 { [%eval -5.47] } 31. Rg1 { [%eval -5.36] } 31... Ba6 { [%eval -5.32] } 32. Nxa7?? { (-5.32 → Mate in 4) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-4] } (32. Kh1 Bxb5 33. axb5 Bc5 34. f4 Qxf4 35. Rf1 Qe5 36. Rf3 Bd6 37. g3 Kg7) 32... Bd6+ { [%eval #-3] } 33. Kh1 { [%eval #-3] } 33... Qg3 { [%eval #-2] } 34. f4 { [%eval #-2] } 34... Bxf4 { [%eval #-1] } 35. Qe1 { [%eval #-1] } 35... Qh2# { Black wins by checkmate. } 0-1