FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/mtBJii9E"]
[Date "2024.06.16"]
[Round "-"]
[White "SANTIAGO201424"]
[Black "S4n714g0"]
[Result "0-1"]
[GameId "mtBJii9E"]
[UTCDate "2024.06.16"]
[UTCTime "15:40:41"]
[WhiteElo "919"]
[BlackElo "1099"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... e6?? { (0.04 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #16] } 4... bxa6 { [%eval #15] } 5. d4?? { (Mate in 15 → 3.04) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.04] } (5. Qg4 Qxd2 6. Nxd2 Bb7 7. Qxg7 Bxg7 8. b3 Bxg2 9. h4 Bxa1 10. Nb1) 5... Qxd4 { [%eval 4.01] } 6. Qxd4 { [%eval 0.22] } 6... Bc5?? { (0.22 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (6... g5 7. Bxg5 Nf6 8. Qxf6 Rg8 9. Qxe6 Rxg5 10. Qxe8 Rxg2 11. Qxf8 Rxh2 12. Qxc8) 7. Qxc5?? { (Mate in 12 → 1.20) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 1.2] } (7. Qxg7 Bxf2 8. Qxc7 Bxg1 9. Qxh7 Rxh7 10. Rxg1 Rxh2 11. Rf1 Rxg2 12. a4 Rxc2) 7... Nc6?? { (1.20 → 3.91) Blunder. g5 was best. } { [%eval 3.91] } (7... g5 8. Qxg5 Nf6 9. Qxf6 Nd7 10. Qxe6 Rg8 11. Qxe8 Rxg2 12. Qxc8 Rxh2 13. Qxa8) 8. Qxa7 { [%eval 3.11] } 8... Rxa7?? { (3.11 → Mate in 10) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #10] } (8... Nxa7 9. Bh6) 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. b4 { [%eval #10] } 10... Nxb4 { [%eval #9] } 11. Nd2?? { (Mate in 9 → 0.76) Lost forced checkmate sequence. a4 was best. } { [%eval 0.76] } (11. a4 Nxc2 12. Ra2 Nxe1 13. Nc3 Nxg2 14. f4 Nxf4 15. Nh3 Nxh3 16. Nd5 exd5) 11... Nxa2 { [%eval 1.23] } 12. Rxa2 { [%eval 1.1] } 12... Rb7?? { (1.10 → 3.53) Blunder. c5 was best. } { [%eval 3.53] } (12... c5 13. Rxa6) 13. Rxa6 { [%eval 2.97] } 13... Ra7?? { (2.97 → Mate in 7) Checkmate is now unavoidable. c6 was best. } { [%eval #7] } (13... c6 14. Rxc6 Rb3 15. Rxe6 Bxe6 16. cxb3 Bxb3 17. Nxb3 Kf7 18. f4 Nf6 19. Ke2) 14. Rxe6 { [%eval #7] } 14... Bxe6 { [%eval #6] } 15. Nc4 { [%eval #8] } 15... Bxc4 { [%eval #7] } 16. Ke2?? { (Mate in 7 → -0.20) Lost forced checkmate sequence. Kf1 was best. } { [%eval -0.2] } (16. Kf1 Bxf1 17. Nf3 Bxg2 18. Nd2 Bxh1 19. Ne4 Bxe4 20. f4 Bxc2 21. f5 Bxf5) 16... Bxe2 { [%eval -0.15] } 17. Nxe2 { [%eval -0.14] } 17... Ra1 { [%eval -0.32] } 18. Rxa1 { [%eval -0.26] } 18... c5? { (-0.26 → 1.16) Mistake. Ne7 was best. } { [%eval 1.16] } (18... Ne7) 19. Rb1?? { (1.16 → -1.10) Blunder. f4 was best. } { [%eval -1.1] } (19. f4 h5) 19... c4?? { (-1.10 → 2.05) Blunder. Ne7 was best. } { [%eval 2.05] } (19... Ne7) 20. Rb3?? { (2.05 → -2.82) Blunder. Nd4 was best. } { [%eval -2.82] } (20. Nd4) 20... cxb3 { [%eval -2.82] } 21. cxb3 { [%eval -2.03] } 21... Nf6?? { (-2.03 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (21... Kd7 22. b4) 22. b4?? { (Mate in 5 → -2.28) Lost forced checkmate sequence. g4 was best. } { [%eval -2.28] } (22. g4 Nxg4 23. f3 Nxh2 24. b4 Nxf3 25. Nd4 Nxd4 26. b5 Nxb5#) 22... Nd7 { [%eval -2.23] } 23. b5 { [%eval -2.36] } 23... Nb8 { [%eval -1.9] } 24. Nd4?! { (-1.90 → -2.76) Inaccuracy. b6 was best. } { [%eval -2.76] } (24. b6 Kd7 25. h4 Ke7 26. f4 Kd6 27. f5 Rd8 28. g3 Rh8 29. Nd4 Kc6) 24... Nc6?? { (-2.76 → 0.60) Blunder. h5 was best. } { [%eval 0.6] } (24... h5 25. h3) 25. bxc6 { [%eval 0.08] } 25... Kd7?? { (0.08 → Mate in 7) Checkmate is now unavoidable. Kf7 was best. } { [%eval #7] } (25... Kf7 26. Nc2) 26. cxd7 { [%eval #7] } 26... Re8 { [%eval #6] } 27. dxe8=B?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. dxe8=R was best. } { [%eval #-3] } (27. dxe8=R h5 28. g4 hxg4 29. Nf3 gxf3 30. Rg8 h5 31. Rg4 hxg4 32. h3 gxh3#) 27... h5 { [%eval #-3] } 28. Bxh5 { [%eval #-2] } 28... h6 { [%eval #-2] } 29. Bg4 { [%eval #-1] } 29... h5 { [%eval #-1] } 30. Bxh5# { Game ends by variant rule. } 0-1