FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/mnjqje2c"]
[Date "2026.05.27"]
[Round "-"]
[White "Percussion201"]
[Black "Launched"]
[Result "0-1"]
[GameId "mnjqje2c"]
[UTCDate "2026.05.27"]
[UTCTime "04:01:54"]
[WhiteElo "1355"]
[BlackElo "1454"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+48"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxc4 { [%eval 0.4] } 4. Qe2?? { (0.40 → -4.48) Blunder. Qf3 was best. } { [%eval -4.48] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxa8 Qxd2 7. Qxb8 Qxf2 8. Qxc8 Qxe1) 4... Qxe2?? { (-4.48 → -0.33) Blunder. Qxa2 was best. } { [%eval -0.33] } (4... Qxa2 5. Qxe7 Kxe7 6. Rxa2 Nf6 7. Rxa7 Rxa7 8. Ke2 Bh3 9. Nxh3 Ra3 10. bxa3) 5. Kxe2 { [%eval -0.25] } 5... Bh3 { [%eval -0.09] } 6. gxh3?? { (-0.09 → -3.69) Blunder. Nxh3 was best. } { [%eval -3.69] } (6. Nxh3 Kd8 7. Ng1 g6 8. b3 Nf6 9. g4 Nxg4 10. f3 Nxh2) 6... e6 { [%eval -3.02] } 7. Nf3?? { (-3.02 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (7. b3 Ba3) 7... Ba3 { [%eval #-13] } 8. bxa3 { [%eval #-12] } 8... e5 { [%eval #-12] } 9. Nxe5 { [%eval #-11] } 9... Kd8 { [%eval #-11] } 10. Nxf7 { [%eval #-10] } 10... Ke7 { [%eval #-10] } 11. Nxh8 { [%eval #-9] } 11... Kf7 { [%eval #-9] } 12. Nxf7 { [%eval #-8] } 12... g5 { [%eval #-8] } 13. Nxg5 { [%eval #-7] } 13... Nc6 { [%eval #-7] } 14. Nxh7 { [%eval #-6] } 14... Nf6 { [%eval #-6] } 15. Nxf6 { [%eval #-5] } 15... Re8 { [%eval #-5] } 16. Nxe8 { [%eval #-4] } 16... Ne5 { [%eval #-4] } 17. Nxc7 { [%eval #-3] } 17... b5 { [%eval #-3] } 18. Nxb5 { [%eval #-2] } 18... Nd7 { [%eval #-4] } 19. Nxa7 { [%eval #-3] } 19... Nc5 { [%eval #-5] } 20. a4 { [%eval #-4] } 20... Nxa4 { [%eval #-4] } 21. Nc3 { [%eval #-1] } 21... Nxc3 { [%eval #-1] } 22. dxc3# { Game ends by variant rule. } 0-1
