- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/mnPJTSLc"] [Date "2022.03.19"] [White "kabekowi"] [Black "bookie1"] [Result "1-0"] [GameId "mnPJTSLc"] [UTCDate "2022.03.19"] [UTCTime "21:42:06"] [WhiteElo "1642"] [BlackElo "2180"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.19] } 2. Ba6 { [%eval 0.86] } 2... Nxa6 { [%eval 2.66] } 3. b4? { (2.66 → 0.90) Mistake. Qf3 was best. } { [%eval 0.9] } (3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 Ba3 7. Nxa3 Nb8) 3... Bxb4 { [%eval 2.5] } 4. Qg4?? { (2.50 → 0.00) Blunder. Qh5 was best. } { [%eval 0.0] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qa5 8. Qxf7 Qxa2) 4... Bxd2 { [%eval 0.0] } 5. Qxg7 { [%eval 0.0] } 5... Bxe3 { [%eval -0.43] } 6. Qxg8?? { (-0.43 → -26.81) Blunder. Bxe3 was best. } { [%eval -26.81] } (6. Bxe3 Qh4 7. Bxa7 Rxa7 8. Qxh7 Qxf2 9. Kxf2 Rxh7 10. Ke3 Rxh2) 6... Rxg8 { [%eval #-20] } 7. fxe3 { [%eval #-19] } 7... Rxg2 { [%eval -17.33] } 8. h4?! { (-17.33 → Mate in 15) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-15] } (8. Nf3 Rxh2 9. Nxh2 c5 10. a3 c4 11. c3 e5 12. Kd2 Nb4) 8... Qxh4 { [%eval #-15] } 9. Rxh4 { [%eval #-14] } 9... Rxc2 { [%eval #-14] } 10. Rxh7 { [%eval #-13] } 10... Rxa2 { [%eval #-13] } 11. Rxf7 { [%eval #-12] } 11... Kxf7 { [%eval #-12] } 12. Rxa2 { [%eval #-11] } 12... Nb4 { [%eval #-11] } 13. Rxa7 { [%eval #-10] } 13... Rxa7 { [%eval #-10] } 14. Ba3 { [%eval #-7] } 14... Rxa3 { [%eval #-7] } 15. Nxa3 { [%eval #-6] } 15... b5 { [%eval #-6] } 16. Nxb5 { [%eval #-5] } 16... e5 { [%eval #-5] } 17. Nxc7 { [%eval #-4] } 17... Nd5 { [%eval #-4] } 18. Nxd5 { [%eval #-3] } 18... Bb7?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Ke7 was best. } { [%eval #4] } (18... Ke7 19. Nxe7 d6 20. Nxc8 e4 21. Nxd6#) 19. Nf6 { [%eval #4] } 19... Kxf6 { [%eval #3] } 20. e4 { [%eval #3] } 20... Bxe4 { [%eval #2] } 21. Nf3 { [%eval #2] } 21... Bxf3 { [%eval #1] } 22. Ke2 { [%eval #1] } 22... Bxe2# { Game ends by variant rule. } 1-0