FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/miV125la"]
[Date "2026.05.05"]
[Round "-"]
[White "rosa2damaskina"]
[Black "Team_blitz21"]
[Result "0-1"]
[GameId "miV125la"]
[UTCDate "2026.05.05"]
[UTCTime "05:35:01"]
[WhiteElo "2175"]
[BlackElo "1683"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.24] } 1... Na6?? { (-0.24 → 2.54) Blunder. c5 was best. } { [%eval 2.54] } (1... c5 2. g3 a5 3. b4 cxb4 4. a3 bxa3 5. Bxa3 g5 6. Bxe7) 2. g3?? { (2.54 → -0.09) Blunder. b4 was best. } { [%eval -0.09] } (2. b4 Nxb4 3. c3 Nxa2 4. Rxa2 Rb8 5. Rxa7 b6 6. Rxc7 Qxc7) 2... Nb4?? { (-0.09 → Mate in 19) Checkmate is now unavoidable. g5 was best. } { [%eval #19] } (2... g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6 7. Rg1) 3. Bg2 { [%eval #20] } 3... Nxc2 { [%eval #15] } 4. Bxb7 { [%eval #15] } 4... Nxe1 { [%eval #14] } 5. Qxe1 { [%eval #14] } 5... Bxb7 { [%eval #13] } 6. Ng5 { [%eval #13] } 6... Bxh1 { [%eval #12] } 7. Nxh7 { [%eval #12] } 7... Rxh7 { [%eval #11] } 8. Qxh1 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. Qxa8 { [%eval #10] } 9... Rxf2 { [%eval #9] } 10. Qxd8?? { (Mate in 9 → -1.61) Lost forced checkmate sequence. Qxa7 was best. } { [%eval -1.61] } (10. Qxa7 Rxe2 11. Qxc7 Qxc7 12. b4 Qxc1 13. Na3 Rxd2 14. Rxc1 Rxa2 15. Rb1 Rxa3) 10... Rxe2 { [%eval -1.2] } 11. Qxe8?! { (-1.20 → -2.19) Inaccuracy. Qxd7 was best. } { [%eval -2.19] } (11. Qxd7 Kxd7 12. d3 Rxb2 13. Bxb2 e5 14. Bxe5 Be7 15. Bxc7 Kxc7 16. g4 Bh4) 11... Rxd2 { [%eval -1.37] } 12. Qxd7?? { (-1.37 → Mate in 8) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-8] } (12. Qxf7 Rxb2 13. Qxg7 Bxg7 14. Bxb2 Bxb2 15. Nc3 Bxa1 16. g4 Bxc3 17. g5 e5) 12... Rxb2 { [%eval #-8] } 13. Qxc7 { [%eval #-7] } 13... Rxb1 { [%eval #-11] } 14. Qxa7 { [%eval #-6] } 14... Rxa1 { [%eval #-6] } 15. Qxe7 { [%eval #-5] } 15... Rxa2 { [%eval #-5] } 16. Qxf7 { [%eval #-4] } 16... Rb2 { [%eval #-6] } 17. Qxg7 { [%eval #-5] } 17... Bxg7 { [%eval #-5] } 18. Bxb2 { [%eval #-4] } 18... Bxb2 { [%eval #-4] } 19. g4 { [%eval #-3] } 19... Ba3 { [%eval #-3] } 20. g5 { [%eval #-2] } 20... Nf6 { [%eval #-2] } 21. gxf6 { [%eval #-1] } 21... Be7 { [%eval #-1] } 22. fxe7# { Game ends by variant rule. } 0-1
