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[Event "rated variant:antichess game"] [Site "https://lichess.org/mc66zeEk"] [Date "2026.06.15"] [Round "-"] [White "vasily_shvecov"] [Black "BaconCheese98"] [Result "0-1"] [GameId "mc66zeEk"] [UTCDate "2026.06.15"] [UTCTime "12:06:12"] [WhiteElo "1443"] [BlackElo "1472"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.80 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. g4?? { (Mate in 16 → 6.03) Lost forced checkmate sequence. e4 was best. } { [%eval 6.03] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Ne2 Bxe2) 2... Bxg4 { [%eval #22] } 3. e3?? { (Mate in 22 → Mate in 15) Lost forced checkmate sequence. c4 was best. } { [%eval #-15] } (3. c4 dxc4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... Bxd1 { [%eval #-14] } 4. Kxd1 { [%eval #-13] } 4... d4 { [%eval #-13] } 5. cxd4 { [%eval #-12] } 5... Qxd4 { [%eval #-12] } 6. exd4 { [%eval #-11] } 6... c5?? { (Mate in 11 → 0.80) Lost forced checkmate sequence. b5 was best. } { [%eval 0.8] } (6... b5 7. Bxb5 h5 8. Bxe8 Rh7 9. Bxf7 Nh6 10. Bxh5 g6 11. Bxg6 Ng8 12. Bxh7) 7. dxc5 { [%eval 1.57] } 7... a6?! { (1.57 → 2.71) Inaccuracy. b6 was best. } { [%eval 2.71] } (7... b6) 8. Bxa6 { [%eval 2.3] } 8... Rxa6 { [%eval 2.63] } 9. c6?? { (2.63 → 0.12) Blunder. Nc3 was best. } { [%eval 0.12] } (9. Nc3 Rxa2 10. Rxa2 b5 11. cxb6 Na6 12. Rxa6 Kd7 13. b4 Nh6 14. Nge2 f6) 9... bxc6? { (0.12 → 1.47) Mistake. Rxc6 was best. } { [%eval 1.47] } (9... Rxc6) 10. Na3?? { (1.47 → -2.69) Blunder. a3 was best. } { [%eval -2.69] } (10. a3 Rxa3) 10... Rxa3 { [%eval -2.48] } 11. bxa3 { [%eval -2.05] } 11... c5?! { (-2.05 → -1.07) Inaccuracy. Kd7 was best. } { [%eval -1.07] } (11... Kd7 12. Ne2 Nf6 13. Kc2 g6 14. Kb3 Rg8 15. Rg1 Ng4 16. Rxg4 Bh6 17. Rxg6) 12. d4?! { (-1.07 → -1.65) Inaccuracy. Ne2 was best. } { [%eval -1.65] } (12. Ne2 Nf6 13. a4 Kd7 14. a5 Kc6 15. Kc2 h5 16. a6 Nxa6 17. Rg1 Ne4) 12... cxd4 { [%eval -1.89] } 13. Bh6?? { (-1.89 → -4.44) Blunder. Be3 was best. } { [%eval -4.44] } (13. Be3) 13... gxh6? { (-4.44 → -2.48) Mistake. Nxh6 was best. } { [%eval -2.48] } (13... Nxh6 14. Ke2) 14. h3?? { (-2.48 → -5.17) Blunder. h4 was best. } { [%eval -5.17] } (14. h4 h5) 14... Nc6?! { (-5.17 → -4.07) Inaccuracy. f5 was best. } { [%eval -4.07] } (14... f5 15. Ke1 Nf6 16. f3 Nc6 17. Kf2 Kd7 18. h4 h5 19. Kg2 d3 20. Kh3) 15. a4?! { (-4.07 → -5.18) Inaccuracy. Nf3 was best. } { [%eval -5.18] } (15. Nf3 Na5 16. Nxd4 f5 17. Nxf5 Bg7 18. Nxe7 Bxa1 19. Nxg8 Rxg8 20. Rg1 Rxg1) 15... e6?? { (-5.18 → -2.20) Blunder. f5 was best. } { [%eval -2.2] } (15... f5) 16. a3?? { (-2.20 → Mate in 10) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-10] } (16. Rh2 Na5 17. Rg2 Bg7 18. Rxg7 Nf6 19. Rxf7 Kxf7 20. h4 e5 21. Ne2 Kg6) 16... Bxa3 { [%eval #-10] } 17. Rxa3 { [%eval #-9] } 17... d3 { [%eval #-9] } 18. Rxd3 { [%eval #-8] } 18... Kd7 { [%eval #-8] } 19. Rxd7 { [%eval #-7] } 19... Nd8?? { (Mate in 7 → 0.30) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.3] } (19... Nf6 20. Rxf7 Ng4 21. hxg4 Rb8 22. Rxh6 Ne7 23. Rxe7 Rb2 24. Rhxe6 Rxf2 25. Rxh7) 20. Rxf7 { [%eval 0.28] } 20... Nxf7 { [%eval 0.32] } 21. a5? { (0.32 → -0.85) Mistake. Ne2 was best. } { [%eval -0.85] } (21. Ne2) 21... Ne7?? { (-0.85 → 2.01) Blunder. Nf6 was best. } { [%eval 2.01] } (21... Nf6 22. f3) 22. a6 { [%eval 1.48] } 22... Rb8 { [%eval 1.66] } 23. h4?? { (1.66 → Mate in 5) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-5] } (23. Ne2 Nc8) 23... Rb7 { [%eval #-6] } 24. axb7 { [%eval #-5] } 24... Nc8?? { (Mate in 5 → 6.36) Lost forced checkmate sequence. Ng5 was best. } { [%eval 6.36] } (24... Ng5 25. hxg5 hxg5 26. Rxh7 e5 27. Rxe7 g4 28. Rxe5 g3 29. fxg3#) 25. bxc8=Q?? { (6.36 → Mate in 2) Checkmate is now unavoidable. bxc8=N was best. } { [%eval #-2] } (25. bxc8=N) 25... Ne5 { [%eval #-3] } 26. Qxe6 { [%eval #-2] } 26... h5 { [%eval #-2] } 27. Qxe5 { [%eval #-1] } 27... h6 { [%eval #-1] } 28. Qxh5# { Game ends by variant rule. } 0-1